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About Bish91

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    Bognor Regis

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  1. https://en.wikipedia.org/wiki/Rommel's_asparagus
  2. Bish91

    [MP] =BTC= Hearts and Minds

    Hi is there any way to change what objects get spawned as IEDS? For example i'm running a mission on Anizay and its a bit jarring / kinda obvious when you see a big green wheelie bin in the road. Was wondering if there was a way I could change the objects to be more theatre specific such as lumps of dirt, wicker baskets , clay pots and so on ?
  3. @simcardo Fairly certain its this one http://www.armaholic.com/page.php?id=8635
  4. Bish91

    Immersion Cigs

    Hey is it possible to put the cig in the NVG slot instead of glasses ? Awesome mod btw
  5. Bish91


    Hi mate so tried the saving and its working well so far! Clicking resume mission seems to give an endless loading screen, but if you click restart mission it loads in fine and also loads your saved progress ...
  6. Bish91


    Ah that's awesome to hear that its being added in at a later date! keep up the good work dude! The mission is an absolute blast to play!
  7. Bish91


    Is there a way to save progress on MP? Its REALLY fun , but too much for a small few hour session. Would be great to be able to save and load in to make it more of a long-term adventure! Either way cracking mission mate, Well done!
  8. I think ACE3 has wirecutters , although im not sure if they work on the assets in Iron Front.
  9. I used the 250g and 1KG charges , worked for me at least ...
  10. Yep can also confirm that , just tried after reading what "Unleashthepain" said.
  11. When I use RHSUSAF I only get the paradrop cargo waypoint , not paradrop infantry ?!?!
  12. Bish91

    Faces of War [WW2]

    Thanks guys , really appreciated . Also thanks for breaking it down in to steps that I can understand :)
  13. Bish91

    Faces of War [WW2]

    If you could mate I would really appreciate that !
  14. Bish91

    Faces of War [WW2]

    Hi guys , quick question regarding the 88. I understand this version is not technically " Artillery" . However i was wondering if anyone knows of a way to get it to point its barrel up in the air and have it fire constantly. Possibly at an invisible target or something , just to give the illusion of it behaving like artillery? I managed to get it to have infinite ammo via an event handler thingy ( not very savvy when it comes to code and scripting) but I dont know of anyway to have it aim its barrel up and fire continuosly... Any help would be greatly appreciated , cheers!
  15. Bish91