icarus86
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Everything posted by icarus86
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Maybe having the superhind as a ldf helicopter would be a cool idea, some kind of frankenstein modernized hind always seemed like a good fit for one of the indie factions
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On the HEMMT, that seems to happen when its made a simple object
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looters are split into criminals and looter iirc, criminals have the new outfits
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When did all the turrets get the green variant, am i blind from apex or is that all LDF stuff? (I know the patriot is)
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Speaking of animations the farmers outfit looks like it wasnt setup to use guns, your hand practically detaches from the arm when holding certain rifles lmao
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Should the police beacons emit light like the new orange beacon? because they currently don't.
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the rahim was a prototype for a svd replacement and almost every csat vehicle is a russian prototype or inspired by
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The current russian helmet is fine since its supposed to be a beggining of a csat merger iirc
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the msbsk looks almost like a scar, i think the bullup is more stylized. Which has always been the rule for vanilla a3 stuff, style and sandbox demonstration. Its been easier to faction-code bullpup weapons for sci-fi/futurish stuff
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The ldf's ede seems to use the same voice as the aaf one
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When you are using the front camera on ede and extend out all the way, you cant see edes "head" from that view, having an invisible probe shoot outa nowhere is kinda funny.
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One of the cross connector tents doors is blocked even when its set to open still
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i believe thats referring to an alien vehicle and/or the 2 new offroad variants.
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Id like to see the open/closing of the offroads back added to the regular versons of the truck
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in some screenshots the suit is shown to work as its own CBRN outfit, so maybe everything is under it? Im fine with the suits being armored or not, just dont want people to make the same mistake as they do with csat and make terminators by accident in there missions lmao
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I believe the lore reason on the gorkas is that its a varient of CSAT armor iirc, the helmet is anyway.
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The armor is under the suit, its on par with csat armor. They are literally wearing the gorka over the bodysuit, there basically like viper. Even the woodland taiga there wearing is invoking a sort of woodland CSAT vibe, and the lack of a proper woodland CSAT seems to support this. Also you seem to not understand the world state ArmA 3 is in, CSAT is supposed to be above everyone else.
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The NVGs are supposed to be csat in general iirc, not just chinese. I think the point is there either slowly adapting csat technology or helped make it, also the amount of people who suddenly hate gorkas is startling, everyone used to worship that kinda stuff
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I'm curious why csat doesn't seem to get any CBRN suits.
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When you are inside a vehicle, you can't hear the audio from the large showers even when engine is off, is this intentional?
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
icarus86 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I dont know if this is caused by the 64 bit version or not, but everytime the slick huey lands a squad of vietcong seems to spawn around it, tested on several maps with just ace and regular zeus. -
pvp [WIP] Arma At War (AAW)
icarus86 replied to Mitsu_'s topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks very intresting, but I seem to recall you guys were working on a more straightfowrad PR port not that long ago? (Im always a Fan of more originality but why the sudden shift?)- 17 replies
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Can we expect some other vehicle crews to learn how to properly hold there weapons? good work :D
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The Unsung Vietnam War Mod 3.0D - Delta Released !!!
icarus86 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Some of the barracks on khe sanh are duplicated, 2 doors to open and theres severe clipping (2 buildings on top of eachother) -
The Unsung Vietnam War Mod 3.0D - Delta Released !!!
icarus86 replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great release! but I cannot seem to find the type 63!