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SpartanViperz started following Can someone help me with my mod config?, US Army & USMC Infantry Textures and NATO UNIT OVERHAUL
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US Army & USMC Infantry Textures
SpartanViperz replied to sabre's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey Sabre, I really loved these mods back in the day! In my opinion the USMC in particular are still some of the best re-textures of Marpat on the 2035 NATO units. No other mod comes close in my opinion, I have fond memories at looking at both these mods on Youtube during the A3 alpha/beta ( I didn't have the game at the time) and being so amazed. And finally being able to get my hands on the mod around the games launch, I mean you can see my passion in my earlier comment from 2014 if you scroll up a few comments (granted I was 15 myself at the time so it comes across a little needy)😄 Obviously since then you have moved onto other projects and have no interest in updating this which is fair enough but recently, I have been making a mod myself which is super basic in the grand scheme of things. (it was just a simple config re-write of changing the gear on NATO units to what I prefer as well as adding some new re-textured helmets but worked rather well and I gained a lot of experience about doing it.) And so, like the person above me I was wondering if I'd be able to update the US army and USMC units and release it to the workshop of course giving you full credit for the textures etc and just bringing it to todays standards, correct Arma values, available in Zeus etc. Now while writing this comment, I did view the steam workshop to see if anyone had already done this and see if I was just being stupid; and I did find this mod which had just been made the other month which I am super happy about but there are a lot of issues with it such as error messages and no armour values on vests, non zeus compatibility etc. I am no way saying I can do a complete better job, there may be several issues I run into that slow me down but I'd definitely like to give it a go. But instead of having two duplicate mods, I could work on the US army stuff as I hadn't seen a new mod for that and if I get it to work well I could maybe work with the other person to get the config working for the USMC perhaps. Or I could work on a totally separate one altogether with both factions which is what I originally hoped for but as long as you give me permission of course. Thanks for reading and hopefully you reply! 🙂 -
NATO UNIT OVERHAUL
SpartanViperz replied to SpartanViperz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hotfix 1.21: -Fixed the name of the mod ingame to be "NATO UNIT OVERHAUL" instead of "NATO REPLACEMENT PRIVATE BUILD" -Added correct description of the mod when its viewed in the menu. -
NATO UNIT OVERHAUL
SpartanViperz replied to SpartanViperz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update 1.2 It's a decently big one too: -Added 6 'new' ECH's. Each standard normal variant of the ECH will now be accessible with a US flag on the side. The flag will either appear in tan, olive or khaki depending on the variant of the helmet (E.g. Sand helmet will have tan coloured flag, snakeskin will have olive and tropic will have khaki etc.) -Added 6 'new' LCH's. Each standard normal variant of the LCH will now also be accessible with a US flag on the side. The same flag appearances from the ECH apply to the LCH as well. -Now altogether there are 8 variants each of ECH and LCH and one new regular combat helmet, including the completely custom one implemented last update from the Arma 3 pre-alpha. -Pacific Units are now done. However custom units such as Rifleman(Holo) and Soldier(Injured) are not implemented, haven't tested if this even works on tropic forces but all the base pacific units have been overhauled to wear more appropriate gear. -Gear has been shifted around on multiple units to showcase the different helmets but the majority will still wear thee standard "ECH (US)" -A lot more units have been altered, previously only majority of them had but now units such as 'assistant autorifleman' and 'GMG gunner' for example have also now been altered and will wear helmets with flags on them. Now pretty much every unit who previously wore a normal helmet of some kind will have a helmet with a flag on it so the soldiers are more consistent with one another. -The mod logo's have now been implemented therefore it'll be easier to see what is custom on the editor menu's and in the arsenal, it is represented by the NATO star with a slight blue tinge. -The mods picture and information is also accessible from the main menu. -The mod has now also been properly signed for multiplayer 🙂 That's pretty much concludes it. I'll be working on the woodland units as soon as I can, currently its not editable, and I'm not sure when they will become available but hopefully soon, thanks for playing my mod! WORKSHOP LINK, NEW SCREENSHOTS THERE TOO! -
Still praying for Axiom in the future 😄
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NATO UNIT OVERHAUL
SpartanViperz replied to SpartanViperz's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Update 1.1: Cool screenshot of new Helmet :) And another awesome screenshot :) Sorry this took so long, Uni work to get through and then I just moved it to the back of my mind while I worked on other things. -Added 3 completely new Tan textured helmets from the pre-alpha of the game. (2 with US flag patch) (Thanks Night515) -Several gear items have been swapped around on different units, some which showcase the new helmets! (SL, Ammo bearer etc) -Fixed the Autorifleman to now have a bipod (Thanks JV) -"Rifleman(SMG)" is now known as "Breacher" (Thanks sgtfuzzle17) -Started to work on the pacific units, managed to get the config working but I have only done the rifleman as of yet. Not sure when I will complete this. -Other minor changes which I can't really remember 🙂 -
What is this mod? This mod Improves the way the default NATO soldiers look in the game by replacing them with gear already existing in the game, as well as some slighlty retextured helmets. I aimed for them to look like how they were in the alpha, beta and release candidate of the game. I mainly did this by making the Enhanced combat helmet the norm compared to the combat helmet as I personally think they look alot better and suit the 2035 setting alot more. I also restricted the use of the Carrier special rig and GL Rig to certain roles as I think they were over used and I personally dont like them as I think they're "too chubby". I also retextured the ECH and LCH slightly by adding a US flag so they look like they did in the Pre-alpha version of Arma 3. Why download this mod? Small file size - 17.7 mb! Better looking units that work on any mission. New retextured helmets to incorporate US flag while not compromising the normal ones so you can still use them for other missions. This is my first mod I've ever made, so while its only small and simple, any feedback would be greatly appreciated! Workshop Download/Page You can also view some screenshots on there^ It's been on the workshop for about a week now but I've decided to put it on here as well to hopefully expose it to more people and gather some other feedback 🙂 I'd also like to thank Night515/AverytheKitty for inspiring me to make this mod and being very generous in helping me with any issues. 😄
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I was wondering do you have a record of all of the older releases of the mod available to download? I kinda wanna play an older version of Aegis because I preferred some of the older default NATO gear 😄
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Can someone help me with my mod config?
SpartanViperz replied to SpartanViperz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
@lordfrith Really big thanks, I am currently flying away with this coding now and am able to understand it much simpler than I did previously and I am building the mod I'd like to make, so thank you very much :) -
Can someone help me with my mod config?
SpartanViperz replied to SpartanViperz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
whenever I try and open the config file it opens as random numbers rather than actual code, like this: https://gyazo.com/75052cd84b157ae3fb6f9eecda8a7025 and the rifleman does load but I'll try your changes as I thought something didn't look right. -
Can someone help me with my mod config?
SpartanViperz replied to SpartanViperz's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you so much that worked! My current config looks like this https://gyazo.com/c2ee976b9d6c5cacf80c04d180c1bea2 I'm still a little confused on the class names and I don't know if this is set up correctly as I tried to take some tips of a user on reddit on this thread: So if you could help me tidy it up or tell me if I'm doing the right thing, it would be very much appreciated. -
Can someone help me with my mod config?
SpartanViperz posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
https://gyazo.com/27e4f556f11939bc7afbabde05b9e5e1 I'm fairly new to modding and I'm trying to create a replacement pack for the current NATO which changes their equipment to gear already existing in the game. I'm trying to make them look more like they were in the Alpha/Beta and first release of the game. But some of my mod config isn't working and I'm not sure why? My rifleman class works fine but when trying to create the grenadier class, I'm having some issues, the uniform, vest and helmet I want (which is identical to the rifleman just for testing purposes) isn't appearing and instead is just left with the vanilla gear, but I know some of the config is working somewhat because it has the addon image next to it in the editor and the backpack I placed on him works. Any help towards tidying my config up (as most of it is a copy and paste of sample configs which I've edited) and making it work would be massively appreciated. -
I'm trying to learn basic config atm with a replacement pack for default NATO but I am very new to modding and am struggling with just this so if you could help me I would appreciate it: https://redd.it/81gpyh Maybe in the future I'd be able to do something like this myself but I don't have too much hope :/
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can you not just have some alternate versions which do? pleaseeeee!