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2136 ExcellentAbout froggyluv
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core_pfieldgroups_3
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African, Middle-eastern Hand-Drumming, Brazilian Ju-Jitsu, Quantum Physics, Chess, Russian Authors,
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Strength Coach
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Chicks dig me as I rarely wear underware to bed
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Hi I briefly tried the Mission version and since the AIO was around a peninsula area- allota of the move waypoints (i was playing subordinate soldier role) were out at Sea
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Pretty cool to get a compliment from Rydygier -guys stuff was legend. Havent tried it yet -but can i just ask -do the AI generals take into account "Total known strength" ie amount of armor/troops/Air that the enemy has in total and plan accordingly? Part of the reason ive always been against just randomly spawning units is that takes away the cohesive planning stage of battle -how can one plan for magically appearing troops (rhetorical not real question)
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So is this like a Meta-AI? Determining groups and planting waypoints like a HAL? Is it meant to be played with tactical AI mods aor does it conflict? I couldnt really find a clean overview anywhere
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A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
froggyluv replied to MON7RCH's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
One thing I didnt notice and maybe you already have it planned is the Skill level or type of troop. Meaning, all troops "feel" the same in Vanilla all running around with their scopes up with a few guys sent to flank. Maybe scale the degree of effectiveness to Spec Ops as compared to a totally untrained Militia -
A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod
froggyluv replied to MON7RCH's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounds overwhelmingly good -but gotta be honest -is this a pipe dream wishlist orfeatures youve actually completed on some level because thats a monumental amount of work -
as I stated - as far as these forums are concerned essentially dead. And why if anything come here to correct me and not help the man with his problem -at the very least steer him in the direction of where to get actual help.
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Basically (as you can see) -there is nothing but radio silence and as far as these forums are concerned essentially dead -. Sadly.
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I dont even have Arma 3 installed anymore but pretty sure this mod is no longer supported -at least i havent seen any movement on it in a loooong time
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Can you actually evade the enemy after they spot you?
froggyluv replied to idf fighter's topic in ARMA 3 - QUESTIONS & ANSWERS
Yes, you can. There are videos of testing AI's knowsAbout of you before and after you break line-of-sight, you can even see where the AI expects you to go by last trajectory perceived. This however isnt perfect as the knowsAbout doesnt just return to Zero right away so there are some niggles in what amount of realistic level perception it should have when it "kinda knows about you" I expect this will be improved in Reforger but its a hard thing to get right -
Havent played these games in forever but pretty cool your still developing - 👊
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IMS suddenly Broken Across All Missions, No Damage to Ai
froggyluv replied to Owen Burke's topic in ARMA 3 - TROUBLESHOOTING
What is IMS -the Melee mod? This place barely has a pulse -you're much better off asking specifically at the mods discord or Steam site -
a.i. Tactical Combat Link - TypeX
froggyluv replied to snkman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You do realize the age of this thread...no? -
waituntil 2 meters from the ground
froggyluv replied to hectrol's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Holy smokes theres still people here...this is like coming to an old plane crash landing and seeing movement among the debris. What happened to this forum - its literally spam bombed everytime I take a peek -
Having AI return to initial position and animation after a confrontation
froggyluv replied to Poupoko's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Havent typed a piece of code in years now but you'd need to determine the Condition that stops the the AI and use something like switchMove "" or something of the type