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GEORGE FLOROS GR

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Everything posted by GEORGE FLOROS GR

  1. GEORGE FLOROS GR

    Zombie Survival Course

    Unfortunatelly no , because both updates were on the same date . So it is still the version-15102016 . But i 'll include this in the next update : A3 Wounding System - AIS Revive by [TcB]-Psycho- v24062017
  2. GEORGE FLOROS GR

    Zombie Survival Course

    Updated to version 2.0 Armaholic Zombie Survival Course v2.0
  3. GEORGE FLOROS GR

    AI Jets crashing a lot

    if you are in the editor you can put this in the init of the air vehicle this flyInHeight 200; or else see this as example : ( you need to modify if you want to use ) /* @filename: aoReinforcementJet.sqf Author: Quiksilver Last modified: 26/10/2014 ArmA 1.32 by Quiksilver Description: Spawn an enemy CAS jet ______________________________________________________*/ private ["_aoPos","_spawnPos","_jetSelect","_casArray","_jetLimit","_jetPilot","_jetActual","_new"]; _casArray = ["O_Plane_CAS_02_F","I_Plane_Fighter_03_AA_F"]; _jetLimit = 2; _new = FALSE; if ((count enemyCasArray) < _jetLimit) then { if ((count enemyCasArray) < 1) then {_new = TRUE;} else {_new = FALSE;}; _spawnPos = [(random 30000),(random 30000),3000]; _aoPos = getMarkerPos currentAO; if (isNull enemyCasGroup) then {enemyCasGroup = createGroup INDEPENDENT;}; _jetPilot = enemyCasGroup createUnit ["I_C_Pilot_F",[0,0,(1000 + (random 1000))],[],0,"NONE"]; _jetSelect = _casArray select (floor (random (count _casArray))); _jetActual = createVehicle [_jetSelect,_spawnPos,[],0,"NONE"]; waitUntil {!isNull _jetActual}; _jetActual engineOn TRUE; _jetActual allowCrewInImmobile TRUE; _jetActual flyInHeight 1000; _jetActual lock 2; _jetPilot assignAsDriver _jetActual; _jetPilot moveInDriver _jetActual; if (_new) then {_jetPilot setRank "COLONEL";} else {_jetPilot setRank "MAJOR";}; enemyCasGroup setCombatMode "RED"; enemyCasGroup setBehaviour "COMBAT"; enemyCasGroup setSpeedMode "FULL"; [(units enemyCasGroup)] call QS_fnc_setSkill4; [enemyCasGroup,_aoPos] call BIS_fnc_taskAttack; 0 = enemyCasArray pushBack _jetActual; [_jetActual,_jetPilot] spawn { private ["_jetActual","_jetPos","_targetList"]; _jetActual = _this select 0; _jetPilot = _this select 1; showNotification = ["EnemyJet","Enemy jet approaching!"]; publicVariable "showNotification"; while {(alive _jetActual)} do { _jetActual setVehicleAmmo 1; _jetActual flyInHeight (300 + (random 850)); _jetPos = getPosATL _jetActual; _targetList = _jetPos nearEntities [["Air"],7500]; {enemyCasGroup reveal [_x,4];} count _targetList; sleep 60; }; showNotification = ["EnemyJetDown","Enemy CAS is down. Well Done!"]; publicVariable "showNotification"; enemyCasArray = enemyCasArray - [_jetActual]; sleep 30; if (!isNull _jetActual) then {deleteVehicle _jetActual;}; if (!isNull _jetPilot) then {deleteVehicle _jetPilot;}; }; };
  4. GEORGE FLOROS GR

    AI Jets crashing a lot

    do they spawn with a script or you have include the planes with the editor?
  5. GEORGE FLOROS GR

    Prei Khmaoch Luong

    Nice ! keep up the good work! Congratulations!
  6. GEORGE FLOROS GR

    BloodLust (Version 2022.04.13)

    It's defenetelly missing from the game , since it 's a military one! Just , GOOD STUFF ! congratulations !
  7. GEORGE FLOROS GR

    A3 Wounding System (AIS by Psycho)

    Is it possible on the next updade to include the broken legs possibility , so not to be 100% , maybe to include also an option , like the previous versions ? * tcb_ais_allways_walk = false; // If set to true, the units are always able to walk/run. False means broken legs are possible (Vanilla). * I like to have the agony bleeding state and still be able to play but to be more difficult , rather than just have an unconscious mode. There must be also the crawlling part , but when i have my legs broke , not just by getting shot. Thanks again for everything , i just wanted to express my opinion .
  8. GEORGE FLOROS GR

    A3 Wounding System (AIS by Psycho)

    Thanks for the update! From the time i started playing arma , it's the only revive script that i like so far! Congratulations again .
  9. GEORGE FLOROS GR

    Zombie Survival Course

    Updated to version 2.0 Changelog: version 2.0 added options for: Civilians , Vanilla / APEX or CUP Civilian traffic , Vanilla / APEX or CUP ( vehicles ) Ambient life , Vanilla ( animals ) Roaming ZOMBIES Roaming NPCS ,Vanilla / APEX / CUP / RHS Roaming NPCS vehicles ,Vanilla / APEX / CUP / RHS / TREBUCHET Weapon Jamming Vehicle Crew Display Killing Civilias feed AI chatter Ambient Radio Chatter BIS_sandstorm in progress
  10. GEORGE FLOROS GR

    Zombie Survival Course

    On the next update : Civilians + vehicles Roaming Enemies infantry + vehicles
  11. GEORGE FLOROS GR

    Raptors, Zombies and more!

    Thats a lot of good , new stuff.! So we will be waiting for , thanks for replying!
  12. GEORGE FLOROS GR

    OBE (OneButtonEnhancement)

    Nice a v a t a r , by the way . (for real) Really unique!
  13. GEORGE FLOROS GR

    Zombie Survival Course

    Known Issues ( so far ! ) A3 Wounding System by [TcB]-Psycho- version-15102016 In this mission i 'm using the ais injury script and generally it's my favourite revive script from the time i started playing arma , so i 'm using this for a long time , BUT , there is a buggy behaviour on respawning without a scroll menu. When it happens , if you click to respawn again ,then it's working again ,back to normal. I have seen this problem with ais , from the whole time . With the Zombies and demons is not that compatible , almost not at all ! , it is working for the NPCS and for whatever else injury . TIP: If you are on bleeding mode and cannot move , then if you press C or if you had equip when you where hit an AT launcher , also if you press 1,2,3 maybe you will be able to stand up and walk .
  14. GEORGE FLOROS GR

    OBE (OneButtonEnhancement)

    I 'm using the latest version of ais though
  15. GEORGE FLOROS GR

    OBE (OneButtonEnhancement)

    Ok so far , i checked in my whole mission files ( Zombie Survival Course ) if in any case is somewhere used : removeAllMissionEventHandlers https://community.bistudio.com/wiki/removeAllMissionEventHandlers but there isn't . What i was thinking about: In this mission i 'm using the ais injury script and generally it's my favourite revive script from the time i started playing arma , so i 'm using this for a long time , BUT , there is a buggy behaviour on respawning without a scroll menu. When it happens , if you click to respawn again ,then it's working again ,back to normal. I have seen this problem with ais , from the whole time . So might be just that happend , or else , if there is any other addon interfering ( ace maybe )? If you want from me to check anything more , please tell me so to know also.
  16. GEORGE FLOROS GR

    Vcom AI V2.0 - AI Overhaul

    Just NEEDED.! I use this in my mission , zombie survival course . Congratulation keep up the good work!
  17. GEORGE FLOROS GR

    scripting a kill feed like battlefield

    If you like i got a kill feed running in my mission if you want to check , it will give you a sidechat info
  18. If you like i got a kill feed running in my mission if you want to check , it will give you a sidechat info
  19. GEORGE FLOROS GR

    OBE (OneButtonEnhancement)

    Nice one ! it was actually needed this interaction! & as far I was testing the mission with the OBE was ok , by the way i 'll check about it . Zombie Survival Course mission
  20. GEORGE FLOROS GR

    OPEX

    It' s a very nice mission and in my opinion , actually the best so far in PR Fata ! Unique enviroment .
  21. GEORGE FLOROS GR

    Raptors, Zombies and more!

    Hello there nice work ! , it's needed this variety in arma . I would like to ask , is it possible to use the Raptors without the module? Because , however i spawn the Raptors , they will not engage the enemies . Is there a way ( scripting this ) or am i missing something? Thanks a lot !
  22. GEORGE FLOROS GR

    GF Custom Deathscreen Script

    SPOILER * 15+ SPOILER * 15+ If in any case there is a problem with the pics , tell me to delete them or whatever .
  23. GEORGE FLOROS GR

    Arma 3 COOP Zombie type mission?

    To connect that two similar topic , for anyone who makes a seach on that kind of gameplay :
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