PTV-Jobo 820 Posted September 11, 2009 Try firing it with your NVG's on, you can see them then... it's in the manual. :p :icon_ohmygod: DOH! I am sooooo stupid. <sigh> Hopefully ACE2 will work around this though with their magazine system. So do I. :D Share this post Link to post Share on other sites
Hvymtal 1251 Posted September 12, 2009 wow, this has almost as many pages as the addon request thread! Share this post Link to post Share on other sites
jhoson14 10 Posted September 12, 2009 That show how the Mod to ArmA is awesome;and how much people are going insane while the A2 version dont come out yet :P Would love to see some more pics from the ACE 2 alpha test :3 PS: G3A3 on the way ^^ Share this post Link to post Share on other sites
sparks50 0 Posted September 12, 2009 Hurray for the G3 :) Share this post Link to post Share on other sites
W0lle 1052 Posted September 12, 2009 wow, this has almost as many pages as the addon request thread! Your spam is one of the reasons why this thread is that big already with not a single ACE2 file released. Share this post Link to post Share on other sites
tpM 478 Posted September 13, 2009 Wind deflection system (with a Kestrel 4500 windmeter) CQB Mode Nuke system (B61 5kt) Share this post Link to post Share on other sites
dxfan01 10 Posted September 13, 2009 OH....MY....GOD!!..................wind deflection? Share this post Link to post Share on other sites
Alex72 1 Posted September 13, 2009 Superb! Told you non believers. ACE team will deliver! :) Looks awesome. Thanks for sneak peak. Alex Share this post Link to post Share on other sites
dxfan01 10 Posted September 13, 2009 you know Alex the non believers and myself (played ACE for ArmA 1) will now be the reason this thread will have 2 million views lol Share this post Link to post Share on other sites
PuFu 4600 Posted September 13, 2009 would love you guys to stay on topic though... If you want to chat about OTs etc, you can do it via PMs i guess... Share this post Link to post Share on other sites
That guy 10 Posted September 13, 2009 (edited) Its good to see you guys are spififying up the vanilla stuff before you move on to new content :) Always annoyed me that most of the default weapons in ACE1 did not have back up sights (most M4s, M16s, AKPSO, SVD etc). you know the weapons you actually used most of the time ;) edit: also, i take it wind deflection will not affect AI bullets? or have you guys devised a clever scheme for ais to compensate for wind? Edited September 13, 2009 by That guy Share this post Link to post Share on other sites
dxfan01 10 Posted September 13, 2009 sorry pufu will try to stay on topic.....also can sum1 enlighten me on CQB mode? Share this post Link to post Share on other sites
Steakslim 1 Posted September 13, 2009 sorry pufu will try to stay on topic.....also can sum1 enlighten me on CQB mode? It's a feature from ACE1 were on the tops of ACOG sights you had a smaller iron sight for close quarters shooting. I think this feature is already in ArmA2 but vanished after the first patch because it was bugged. (I can't say for sure as I have the steam version so it never existed for me) Share this post Link to post Share on other sites
Gringo85 0 Posted September 13, 2009 It's a feature from ACE1 were on the tops of ACOG sights you had a smaller iron sight for close quarters shooting. I think this feature is already in ArmA2 but vanished after the first patch because it was bugged. (I can't say for sure as I have the steam version so it never existed for me) This is one of the things that I liked the most in ACE 1 and it's something that ArmA II is missing and gives me a headache when I get my M16 ACOG in Vet mode and when I get to the city to clear out then I can't hit shit, so I gotta risk getting TK with an AK that i picked up. (Can't wait for ACE2 to finally come out, pls hurry, and do it right lol, :) ) Share this post Link to post Share on other sites
manzilla 1 Posted September 13, 2009 It's a feature from ACE1 were on the tops of ACOG sights you had a smaller iron sight for close quarters shooting. I think this feature is already in ArmA2 but vanished after the first patch because it was bugged. (I can't say for sure as I have the steam version so it never existed for me) Shit I was wondering if I was just nuts and making that up or if it really existed. I swear I remember that in v1.00 German version or one of those early ones. Pulling the binocs away from the face to look around while the binocs remain in hand was a feature I sear I remembered. Will this make it into ACE2? Anyone know? Share this post Link to post Share on other sites
Inkompetent 0 Posted September 14, 2009 If the secondary sights are done like in ACE1 they will vary with the sights. Some weapons got the older model ACOGs (like on the above picture), while some rifles have newer ACOGs who don't have any backup-sights like that. Windage and backup sights. Man, this looks lovely! The nuke seem to be a real beauty as well, although personally I dunno if I'll use it. Share this post Link to post Share on other sites
Nikoteen 24 Posted September 14, 2009 There's no need to set windage when you throw a nuke into the debate. Go ACE team ! Share this post Link to post Share on other sites
scubaman3D 0 Posted September 14, 2009 OH....MY....GOD!!..................wind deflection? Special thanks to Dasquade for that windmeter :) Share this post Link to post Share on other sites
kuIoodporny 45 Posted September 14, 2009 Can't wait for weapon resting feature, since one of my favorite roles in ArmA 2 is machine gunner or automatic rifleman. Really? I thought You're sniper :D Share this post Link to post Share on other sites
RumpleForeSkin 0 Posted September 14, 2009 the wait is killing me! you just can't imagine how many times I've hit shift+f and ctrl+space ...it became just how i played the game heh.. Looking great guys can hardly wait! Share this post Link to post Share on other sites
PTV-Jobo 820 Posted September 14, 2009 Just when you think you've seen it all, the ACE team keeps outdoing themselves and giving the community surprise after surprise. ACE1 was great, but these screens alone give me faith that ACE2 is going to be that much bigger and badder. Can't wait, but I definitely will. ;) :D Great job, fellas! Share this post Link to post Share on other sites
Defunkt 431 Posted September 14, 2009 I never really tried A.C.E. for ArmA 1 and it may have been sorted back then but does the CQB sight mode include a fix/workaround for the each-muzzle-uses-its-own-ammo problem? Share this post Link to post Share on other sites
frag85 10 Posted September 14, 2009 I never really tried A.C.E. for ArmA 1 and it may have been sorted back then but does the CQB sight mode include a fix/workaround for the each-muzzle-uses-its-own-ammo problem? From my understanding the CQB sighting is simply an alternate sight view. I think this might be what you are looking for: ACE_Features#Magazines_System and CQB Sights Share this post Link to post Share on other sites
Steakslim 1 Posted September 14, 2009 the wait is killing me! you just can't imagine how many times I've hit shift+f and ctrl+space ...it became just how i played the game heh.. Looking great guys can hardly wait! Sorry for the OT, but just so you know, I almost crashed a helicopter due to laughter in the 506th server a several weeks ago because I read your name when you were connecting. Share this post Link to post Share on other sites
jhoson14 10 Posted September 14, 2009 About the Nuke... After he hits something, the area near it will have a "Radiation Effect" making impossible to go inside? With those masks, would be nice to have Anti Radiation Clothes and use then with masks on a mission inside a contaminade enviroment. Share this post Link to post Share on other sites