nikelzero 10 Posted June 30, 2019 probably misplacement 1 Share this post Link to post Share on other sites
EO 11274 Posted July 1, 2019 Quote Tweaked: Livonia ambient life species Crows!! 2 Share this post Link to post Share on other sites
NikkoJT 58 Posted July 1, 2019 The centre pier of the rail bridge at Topolin doesn't reach the bottom of the river. Share this post Link to post Share on other sites
Frank. G 9 Posted July 2, 2019 Regarding Russian radio protocol, it seems to have conflicts with other mods having Russian voice, such as RHS and Russian 2035. Russian voices in these two mods were replaced with English while only Russian spetznas from contact dlc works normally. Share this post Link to post Share on other sites
reyhard 2082 Posted July 2, 2019 4 hours ago, Frank. G said: Regarding Russian radio protocol, it seems to have conflicts with other mods having Russian voice, such as RHS and Russian 2035. Russian voices in these two mods were replaced with English while only Russian spetznas from contact dlc works normally. Those need to be updated and include "A3_Data_F_Enoch_Loadorder" in their CfgPatches. RHS Dev version have that for instance but that also means, that i.e. you cannot use RHS development version with stable exe. That means, that you will most likely have to wait with mod updates till Contact reach Arma 3 stable branch and that will happen on 25th July 😉 Share this post Link to post Share on other sites
chaospaladin 1 Posted July 2, 2019 Will the grass get improved on the Livonia map before realese, or its mostly final version? Spoiler 1 Share this post Link to post Share on other sites
soceris 56 Posted July 2, 2019 On 7/1/2019 at 8:29 PM, EO said: Crows!! it would be nice for those crows to be placeable in the eden editor. Share this post Link to post Share on other sites
EO 11274 Posted July 2, 2019 1 minute ago, soceris said: it would be nice for those crows to be placeable in the eden editor. They can....https://steamcommunity.com/sharedfiles/filedetails/?id=1114594249 1 Share this post Link to post Share on other sites
soceris 56 Posted July 2, 2019 2 minutes ago, EO said: They can....https://steamcommunity.com/sharedfiles/filedetails/?id=1114594249 Thanks! Share this post Link to post Share on other sites
FoxFort 341 Posted July 2, 2019 1 hour ago, chaospaladin said: Will the grass get improved on the Livonia map before realese, or its mostly final version? Reveal hidden contents You can't improve much visually from bird eye perspective unless you want to kill your FPS. Anything more flora related would create big drop in game performance. This view you get when looking at (and close to) 90 degrees straight down to the ground and it's covering small view area. Since grass from visual and performance end are very good, this is more than acceptable trade off. I haven't noticed this from foot/ground vehicle perspective. Share this post Link to post Share on other sites
OlegAckbar 47 Posted July 2, 2019 One window of grey building (don't know exactly what building it is) is impenetrable. (sorry for duplicate, should post this here from the beginning) Share this post Link to post Share on other sites
Frank. G 9 Posted July 2, 2019 It is so good to have the Russian spetznas finally added in the official base game as I am really tired of having to load huge size of mods to play with Russian special forces. Just a little further request: Is it possible to add several typical weapons and vehicles for Russian spetznas faction, like ak74, svd, bmp, mi24, or something like that. Just one type for each, not too much variants are required. 4 1 Share this post Link to post Share on other sites
icarus86 37 Posted July 2, 2019 the rahim was a prototype for a svd replacement and almost every csat vehicle is a russian prototype or inspired by 1 Share this post Link to post Share on other sites
oldbear 390 Posted July 3, 2019 What is missing is a vehicle green CSAT camo matching Livonia terrain environment ... I know, this thread is about Livonia, the terrain, and not about Contact assets 😏 3 Share this post Link to post Share on other sites
Beagle 684 Posted July 3, 2019 7 hours ago, Frank. G said: It is so good to have the Russian spetznas finally added in the official base game as I am really tired of having to load huge size of mods to play with Russian special forces. Just a little further request: Is it possible to add several typical weapons and vehicles for Russian spetznas faction, like ak74, svd, bmp, mi24, or something like that. Just one type for each, not too much variants are required. The Ak-74 and AK-47 is in game as well as several marksman rifles for OPFOR, the BMP is replaced by the BTR-K, the Mi-48 does a better job then any Mi-24 variant. Btw the Mi-24 would be a 70 year old concept by 2039 Share this post Link to post Share on other sites
oldbear 390 Posted July 3, 2019 Back on topic 😎 While playing, I discovered a discreet but deadly defect for the player and the gameplay. There is always a gap between a building and the brick pillar from the brick walls enclosure. Even if you have a chance again a human player [unless he knows about the glitch], an AI will not miss you. Share this post Link to post Share on other sites
FoxFort 341 Posted July 3, 2019 14 hours ago, oldbear said: What is missing is a vehicle green CSAT camo matching Livonia terrain environment ... I know, this thread is about Livonia, the terrain, and not about Contact assets 😏 Oh yes, CSAT vehicles do need now a simple solid olive-green color of their vehicles. 5 Share this post Link to post Share on other sites
XOSPECTRE 40 Posted July 6, 2019 On 7/3/2019 at 2:35 PM, FoxFort said: Oh yes, CSAT vehicles do need now a simple solid olive-green color of their vehicles. I agree green hex does not match livonia terrain after 8 hours of cti on livonia I can say that specnaz perfectly blend but not vehicles sometimes even normal hex from altis match livonia better... Nato tropic vehicles are ok.. Green csat yeah dream Share this post Link to post Share on other sites
pr9inichek 133 Posted July 9, 2019 On 6/12/2019 at 12:30 PM, Hiroya said: Our QA team and terrain developers are constantly working on the fixes sector by sector. Please keep eye on the further updates. Don't remember with https://feedback.bistudio.com/T140786 Share this post Link to post Share on other sites
stburr91 1002 Posted July 11, 2019 This is minor, but there is grass in the main road, Grid 086098, position [8659.23,9880.36,0] 1 Share this post Link to post Share on other sites
Beagle 684 Posted July 12, 2019 Regarding the ambient sound: Currebntly Livonia sound a bit to "rural" overall, since you have the distinct "forrest ambience" sounds also in the smaller towns. I also want to add... the Livonia map in all its detail is a piece of art! 1 Share this post Link to post Share on other sites
magicsrp 8 Posted July 12, 2019 The bridge is too low for SPEEDBOAT MINIGUN to pass under. https://imgur.com/a/hUFezHM Share this post Link to post Share on other sites
Beagle 684 Posted July 12, 2019 29 minutes ago, magicsrp said: The bridge is too low for SPEEDBOAT MINIGUN to pass under. https://imgur.com/a/hUFezHM The RHIB and the regular assault boat fit under it very well. The Speedboat is not the best choice for the small river anyway. (and onyl the "Zodiac" fits onto the Cargo truck) 1 Share this post Link to post Share on other sites
Bram Bastiaansen 0 Posted July 12, 2019 Something that I very much do not like is the fact that grass is visible in a small circle around you when playing on lower graphics, this gives players with lower graphics an unfair advantage when an enemy may be laying in the grass. This is still an annoying issue, for other maps also... Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 12, 2019 28 minutes ago, Bram Bastiaansen said: this gives players with lower graphics an unfair advantage when an enemy may be laying in the grass Arma 3's native behaviour in multiplayer is that the client's terrain detail and view distance settings are overridden by the server/mission settings. So everybody plays with the same amount of grass. The client's own terrain detail settings don't give them an advantage over other players. This only changes if the mission maker specifically develops a UI for clients to adjust their grass and view distance settings independent of the server setting. Which is arguably a poor design decision in any mission with PvP elements. 1 Share this post Link to post Share on other sites