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About NikkoJT

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    Lance Corporal

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  1. Change the vertical mode to "above sea level" and turn off surface snapping. If you lower the platform the legs will automatically adjust. The platform will still sometimes return to its default height if you move it horizontally, though. I expect by "a lift for cargo platforms" they mean...a lift. So you can get from the ground to an elevated platform. I don't think Arma would handle that very well though - a platform variant with stairs or a ladder would be better.
  2. ED-1E causes a script error for other players if you fire the biopsy lance in multiplayer:
  3. Everyone's saying it's been like that since Tanks DLC, which came out...oh, about 1.5 years ago. It's just being brought up again now because it also affects the new Mora reskin.
  4. The railway at the station in Grabin doesn't seem to be...properly supported. There are other instances of this in most other locations where the flat gravel object is used, but this is the worst one I've found. The sloped gravel object is fine since it accounts for terrain irregularities.
  5. The rail bridge at Topolin seems to have been "fixed" by placing several canal wall objects under the centre pier. I have to say, I don't like it. The open corners look unfinished and would never be done on a real bridge - they'd catch the current and erode. Honestly, you'd be better off making a new large square plinth object. Use the same textures, even; us editor users would be very glad of a square concrete object that doesn't have hazard stripes. And unrelatedly, at the factory southwest of Sitnik (10900,8970), between the tallest chimney and the building it's attached to, there's a spread of debris floating in midair.
  6. That's because it's a fan-created image using custom loadouts (and the "ship" is the vanilla HMS Proteus stood on its bow). It's not an official screenshot.
  7. If you aim down the GL sights with the Promet GL, while wearing CSAT fatigues, the camera clips into the player model.
  8. The centre pier of the rail bridge at Topolin doesn't reach the bottom of the river.
  9. This is probably the rifle belonging to the gunner or commander, which they'll be able to use when they turn out. It's just placed down there out of the way in the "sitting in vehicle" animation, so it's not visible in the interior while turned in.
  10. FWIW, the NATO Pacific variants they added semi-recently work perfectly for NATO Woodland. And the LDF skin can be loaded on to the existing offroad technicals in the virtual garage.
  11. The Cyrus 9.3mm is based on Russian weapons and would make an adequate Spetsnaz marksman rifle. It would be nice to have a black Rahim to use though, since it's more AK-style.
  12. The Spetsnaz Granit suits have the same armour values as CSAT fatigues. So they should have an equivalent level of protection to any CSAT unit wearing an LBV harness, and only slightly less protection than Viper units. It would be nice to have a green version of the Raven vest or something, though. edit: though the existing Tactical Vest (Olive) works quite nicely with the Granit suits
  13. It bugs me a bit that the Modular Carrier Rig is a stripped-down bare rig, while the "Lite" version has stuff all over it. Seems backwards. Also, it would be really great if we could have "no flag" versions of the woodland NATO kit. The uniforms and plate carriers would be super useful for European NATO militaries, but you can't use them for that because they've got US flags all over them. Edit: the new Kitbag (Green) is just a duplicate of the vanilla Kitbag (Green). Please consider making it a different colour, firstly so it's not completely redundant and secondly so it can match the bag on the back of the Spetznaz vest.