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XOSPECTRE

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About XOSPECTRE

  • Rank
    Sergeant

core_pfieldgroups_3

  • Interests
    ARMA3-PMC-CAGE FIGHTING
  • Occupation
    ARMENIAN SECURITY FORCES

Profile Information

  • Gender
    Male
  • Location
    UK-CZ
  • Interests
    PMC

Recent Profile Visitors

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  1. XOSPECTRE

    Arma 3 DLC - CONTACT

    Where is fu*** aliens 😄 can't wait for them
  2. XOSPECTRE

    Arma stutters consistently

    Actually if run win 10 it can be problem win 10 doing massive data transition in background for every day updating u can turn it off in command line its helped me a lot but u have to Google it can't remember commands its something about supperfetch stop. In command prompt
  3. XOSPECTRE

    Detach helicopter

    _ladder setPos (_building modelToWorld [_x, _y, _z]); copied from arma wiki
  4. XOSPECTRE

    Detach helicopter

    Well I use this as only usable solution _aboveAndBehindPlayer = player modelToWorld [0,-1,3]; And then I put sleep 0.1 and copy paste it about 100 times and I have enough time to start engines. So it's been solved now
  5. XOSPECTRE

    Detach helicopter

    I was thinking.. :D.... In zeus if u put helicopter In The air it have engines on max speed straight away is there any command to do it after detach _heli command? I mean u don't have to w8 until heli start engines from 0 to1
  6. XOSPECTRE

    Detach helicopter

    U can't put helicopter on atachded liberty it have no collision model it will fall tru it.
  7. XOSPECTRE

    Detach helicopter

    I tried almost any object I ca find in editor and still everything atachded have no collision model.
  8. XOSPECTRE

    Detach helicopter

    I can't put Heli on deck because I attach liberty to another smaller ship to make liberty drivable /movable but atachded object missing geometry lod for vehicles u can walk on atachded liberty but u can't land on it. I. Trying to script entire navy operations which going well except helicopter
  9. Hello there.. I have problem.. I need detach helicopter from ship but when I detach it falls tru the object and I need some solution how to keep helicopter on place until its start engines. Can I detach helicopter and imidiately set engine of rotor on max to make it. "hovering" to prevent it from falling?
  10. XOSPECTRE

    MBG Aliens Ground Forces

    Why I don't have that gun on the picture ? And aliens have ak12? 😄
  11. Sorted by now arma engine just pick up on me today
  12. Hello there I'm trying to create soldier in front of some wehicle but absolutely nothing works I can create wehicle but not unit don't know how I'm frustrated... Soldier1 = group alpha createUnit ["B_soldier_f", getpos ifrit, [] , 0 ,"Form"]; Any idea how to make it?
  13. XOSPECTRE

    WMO - Walkable Moving Objects

    Yes of course sorry I manually changed name so I made a mistake
  14. XOSPECTRE

    WMO - Walkable Moving Objects

    U can't use liberty what u see in Eden editor u have to create 5 different part plus I interiors and stick them together.. Put speedboat on the watter and into its init put text bellow.. Let ai drive it with set force speed command to go straight. Lib1 = "Land_Destroyer_01_hull_04_f" createVehicle [0,0,0];lib1 attachTo [this, [0,-45,-4]];lib1 setdir 180; Lib2 = "Land_Destroyer_01_hull_03_f" createVehicle [0,0,0];lib2 attachTo [this, [0,0,-4]];lib2 setdir 180; Lib3 = "Land_Destroyer_01_interior_03_f" createVehicle [0,0,0];lib3 attachTo [this, [0,0,-4]];lib3 setdir 180; Lib4 = "Land_Destroyer_01_hull_02_f" createVehicle [0,0,0];lib4 attachTo [this, [0,45,-4]];lib4 setdir 180; Lib5 = "Land_Destroyer_01_interior_02_f" createVehicle [0,0,0];lib5 attachTo [this, [0,45,-4]];lib5 setdir 180; Lib6 = "Land_Destroyer_01_hull_01_f" createVehicle [0,0,0];lib6 attachTo [this, [0,85,-4]];lib6 setdir 180; Lib7 = "Land_Destroyer_01_hull_05_f" createVehicle [0,0,0];lib7 attachTo [this, [0,-80,-4]];lib7 setdir 180; Lib8 = "Land_Destroyer_01_interior_04_f" createVehicle [0,0,0];lib8 attachTo [this, [0,-45,-4]];lib8 setdir 180; If u will attach guns and boats etc don't forget to attach them to main source I mean to that assault boat becouse if u attach something to allready attached thing it will jumping
  15. XOSPECTRE

    WMO - Walkable Moving Objects

    Hello there Is this possible to use on uss liberty attached to other ship I mean I attach liberty to assault boat with minigun to make liberty movable and wondering if I can walk on its deck
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