AveryTheKitty 2626 Posted November 1, 2018 3 hours ago, benouyt said: This is a great mod, its good to see mod who respect the original game. Do a 2035 chernarus army or is planned ? It would be great to expand the conflict to other teathers and play 2035 sandbox conflict with your mod! It's definitely something I want to do at some point! I'm just not sure how or when I'll do it. :) 1 Share this post Link to post Share on other sites
benouyt 20 Posted November 1, 2018 Great to read this ! It would be cool to have some arma 2 factions modernized, keeping the vanilla style and spirit, and without have to download 300 sub mods. Keep up the good work for your mod. :) 2 Share this post Link to post Share on other sites
benouyt 20 Posted November 2, 2018 I noticed i have an error coming from your mod, the message is "no entry bin\config.bin/cfgvehicles/b_kitbag_tan.scope" and sometimes i got some other. Do you know from what it can come ? 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 2, 2018 1 hour ago, benouyt said: I noticed i have an error coming from your mod, the message is "no entry bin\config.bin/cfgvehicles/b_kitbag_tan.scope" and sometimes i got some other. Do you know from what it can come ? That one specifically is solved by using Arma 3's development branch. Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 2, 2018 Arma 3 Aegis (development) 2-11-2018 DATA Added: Tank Top variants for the AAF and Russia Added: Combat Fatigues [Russia] (SURPAT) Added: Modular Helmet (SURPAT) Added: RU Plate Carrier Rig (SURPAT) Tweaked: Textures were improved for various Russian uniforms, vests, and helmets Fixed: Russia's recon infantry appeared under the incorrect faction Fixed: Alpha-sorting issue with the ACOG scope's top sight 6 Share this post Link to post Share on other sites
Mcnab.D 7 Posted November 3, 2018 Have you guys considered replacing your existing f35 for this mod which is open source = http://www.armaholic.com/page.php?id=27151 Its far superior to the current version you are using at the moment but i do appreciate it would take some time and effort to iron out any issues it may have. Just an idea. Share this post Link to post Share on other sites
6osbo 21 Posted November 4, 2018 Any reason why I can't load any of my loadouts with Aegis gear anymore? Share this post Link to post Share on other sites
benouyt 20 Posted November 4, 2018 Thank you for the dev update, i still have the "no entry" error message at game start sadly. Dont know from where it can come. 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 4, 2018 On 11/3/2018 at 3:23 AM, Mcnab.D said: Have you guys considered replacing your existing f35 for this mod which is open source = http://www.armaholic.com/page.php?id=27151 Its far superior to the current version you are using at the moment but i do appreciate it would take some time and effort to iron out any issues it may have. Just an idea. I'd rather not replace a model I've spent months refining with - while it does look nice - a significantly more unoptimized one. Not only that, but it'd mean cutting the F-38's VTOL functionality for something that the Black Wasp II does anyways. 4 minutes ago, 6osbo said: Any reason why I can't load any of my loadouts with Aegis gear anymore? Classnames have change and that might be why, sorry. Other then that, no idea. Sometimes my loadouts corrupt for no reason. 4 minutes ago, benouyt said: Thank you for the dev update, i still have the "no entry" error message at game start sadly. Dont know from where it can come. If it's related to the "B_Kitbag_tan" this is because Arma 3 development branch has that new backpack. Otherwise, I'm unsure as of now. Share this post Link to post Share on other sites
benouyt 20 Posted November 5, 2018 My bad, i misunderstood, i tought you said the problem would be fixed with the mod dev branch, not arma 3. Sorry ! 1 Share this post Link to post Share on other sites
Ex3B 266 Posted November 9, 2018 On 11/3/2018 at 9:23 AM, Mcnab.D said: Have you guys considered replacing your existing f35 for this mod which is open source = http://www.armaholic.com/page.php?id=27151 Its far superior to the current version you are using at the moment but i do appreciate it would take some time and effort to iron out any issues it may have. Just an idea. That seems to be based on the F-35C... While the model is generally nice (and more like an F-35 than an X-35), its not VTOL, and thus cannot work with LHD mods, offshore bases made in the map editor, forward airbases in simple open fields, the USS liberty (although operating an F-35B from such a ship would be a strange decision in real life to say the least), etc. It would basically do what the black wasp II does, which would be good for people that don't have the Jets DLC, but it would still be a marginal gain for a big loss. 2 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 10, 2018 Arma 3 Aegis 9-11-2018 DATA Tweaked: The coyote variant of the Special Modular Helmet's textures were improved Tweaked: Textures for Viper's hex gear were improved Tweaked: The Special Modular Helmet's materials were improved Fixed: Missing sounds for all tanks' cannons Fixed: Gas Mask [Russia]'s materials didn't load correctly Fixed: The M8 and SCAR had incorrect textures for the UGL optics Fixed: The C-192 Samson's wreck proxy failed to load Fixed: The F-38 Widowmaker's throttle animations failed to animate Fixed: The F-38 Widowmaker launched off of the carrier due to a PhysX issue Fixed: Materials of the GAU-12 25 mm gunpod 4 1 Share this post Link to post Share on other sites
flv*venom* 83 Posted November 10, 2018 Congrats on the new update! This mod is pretty much the only reason for me to still play Arma. (I just had to get this out :D ) erhm, two questions, if you don't mind me asking: 1.)would it be possible to add an EMR (the russian pattern?) without any national markings? I ask because I think it could be usefull for "South Zagorian Peoples Army" type units. 2.)integration of "joint rails" to be able to use more than just the vanilla optics on your rifles, is it a possibillity for a future update? Many many thanks for the time and love you put into creating something for all of us to play with :) 1 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 11, 2018 3 hours ago, flv*venom* said: Congrats on the new update! This mod is pretty much the only reason for me to still play Arma. (I just had to get this out :D ) erhm, two questions, if you don't mind me asking: 1.)would it be possible to add an EMR (the russian pattern?) without any national markings? I ask because I think it could be usefull for "South Zagorian Peoples Army" type units. 2.)integration of "joint rails" to be able to use more than just the vanilla optics on your rifles, is it a possibillity for a future update? Many many thanks for the time and love you put into creating something for all of us to play with :) 1. Maybe! But I might delve into that region properly sooner or later, we'll see. ;) 2. This is something I've been wanting to do at some point, and it'll definitely come at some point! 3 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 12, 2018 Arma 3 Aegis (development) 12-11-2018 DATA Added: UK Flag variants of the MTP vests Tweaked: The MX, Mk-I EMR, MAR-10, and SPMG's sand variants were darkened slightly Fixed: An extra proxy existed in the Mk16 CQC's shadow LOD Removed: Rifleman (Shotgun) units for CTRG, FIA, ION, Raven, and Viper 3 Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 18, 2018 Arma 3 Aegis (development) 17-11-2018 DATA Added: CDF faction [WIP] Added: NTA faction [WIP] Added: T-72 Nosorog [WIP] Added: Chernarussian Fatigues (variants) [WIP] Added: Russian Fatigues (variants) [WIP] Added: Light Fatigues (Takicam) Added: Flag (CDF) Added: Flag (Chernarus) Added: Flag (Red Lion) Added: Flag (Takistan) Added: Flag (Takistani Locals) Added: Flag (Takistani Republican Militia) Added: Czech Radio Protocol (3 voices) [WIP] Added: Take On Helicopter OST (7 tracks) Tweaked: The "PP-20 9 mm" was renamed to "VSN 9 mm" Tweaked: Russian snipers and spotters (non full ghillie variants) use a new model to differentiate from other factions Fixed: The US Army and US Navy Jack flags were incorrectly symmetrical 4 3 Share this post Link to post Share on other sites
amon1 0 Posted November 25, 2018 someone know arma3sync repo , i can update to latest ver. ? Share this post Link to post Share on other sites
R0adki11 3949 Posted November 25, 2018 35 minutes ago, amon1 said: someone know arma3sync repo , i can update to latest ver. ? Why not use Steam? 3 Share this post Link to post Share on other sites
6osbo 21 Posted November 26, 2018 CTRG CH, ECH, Stealth Combat Helmet, and Stealth Balaclava are all slightly different colors than CTRG Stealth Uniform (Sand). Could you fix that if you have time? Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted November 26, 2018 27 minutes ago, 6osbo said: CTRG CH, ECH, Stealth Combat Helmet, and Stealth Balaclava are all slightly different colors than CTRG Stealth Uniform (Sand). Could you fix that if you have time? This is intentional, though the CH / ECH will be tweaked eventually to match the SCH. Share this post Link to post Share on other sites
6osbo 21 Posted November 26, 2018 sorry for all the posting but could you make a CTRG stealth uniform and helmet that's black? there's not really a uniform to match the black stealth balaclava, rig, and kitbag. And you're really the only one that makes high quality 2035 fatigues. Also what's the news on the CTRG LCHs? Just if you have time and interest, im not meaning to be such an ass Share this post Link to post Share on other sites
Hvymtal 1251 Posted December 28, 2018 4/10, not enough gold tigerstripe Seriously though, I will be quite disappointed if you don't make it into a total me-me machine, gold or otherwise 2 Share this post Link to post Share on other sites