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1 hour ago, SpartanViperz said:

Still praying for Axiom in the future 😄

 

Atlas now. It'll come, at some point. 🙂

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Nice work on update, especially the opposing force . I assume  that separatists are fighting for PRON (People's Republic Of Nadbor 🙂 .

Also check the PM :). 

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@AveryTheKitty

A question. Do you plan to add a tank for British Forces faction? Either a Slammer (in Armaverse it's considered to be NATO standard in 2030's) including it's specialized variants like Scorcher and Sandstorm. Or Kuma perhaps?

Altough IMHO BAF in Armaverse 2030's could use same MBT's as US. So Slammer, Scorcher, Sandstorm and even Panther, Bobcat and Cheetah. And supplement these with either Marshal or Gorgon.

 

Also will you expand USMC faction with vehicles?

BTW Keep up a great job at expanding vanilla factions, it makes game certainly more interesting. 🙂

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3 hours ago, Damian90 said:

@AveryTheKitty

A question. Do you plan to add a tank for British Forces faction? Either a Slammer (in Armaverse it's considered to be NATO standard in 2030's) including it's specialized variants like Scorcher and Sandstorm. Or Kuma perhaps?

Altough IMHO BAF in Armaverse 2030's could use same MBT's as US. So Slammer, Scorcher, Sandstorm and even Panther, Bobcat and Cheetah. And supplement these with either Marshal or Gorgon.

 

Also will you expand USMC faction with vehicles?

BTW Keep up a great job at expanding vanilla factions, it makes game certainly more interesting. 🙂

 

Thanks!

 

No plans for either of these things I'm afraid.

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8 hours ago, AveryTheKitty said:

 

Thanks!

 

No plans for either of these things I'm afraid.

 

Ah, that's a pity, would be nice to expand these factions a little bit. 😞

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Hi AEGIS...
In the Russian faction, I love the designs.
I wanted to suggest a version of the regular troop in Urban would be easy to make and very interesting.
7bIkOuW.png

 

Good luck with the project, there is a very clean and high quality Mod.

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On 2/2/2020 at 8:50 AM, Jove Chiere said:

Hi AEGIS...
In the Russian faction, I love the designs.
I wanted to suggest a version of the regular troop in Urban would be easy to make and very interesting.

 

Good luck with the project, there is a very clean and high quality Mod.

 

Thank you!

 

Something similar was considered in the past and might be attempted in the future. 😉

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On 2/3/2020 at 4:35 PM, AveryTheKitty said:

 

Thank you!

 

Something similar was considered in the past and might be attempted in the future. 😉

Hello, big fan of your work. I was wondering if there is an armaholic link for Arma Atlas

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2 hours ago, beebah said:

That would cause a conflict since i got Aegis from the armaholic site

Just re-download from Steam Workshop.

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Greetings Aegis team, and many thanks for this massive expansion of the beloved Armaverse.

 

I would like to report an issue I have when I load both my mod under development and Aegis are loaded (only these two). Note that my mod function properly without Aegis and vice versa.

 

It seems the chassis selection or the Zamak truk (retextured in my mod) is hidden when Aegis is there (no impact on other truck, as exemplified below).

 

Here is my code, as you see I simply inherit from the basegame class C_truck_02_covered_F - Does Aegis modify it somehow?

class C_Truck_02_covered_F;
	class GFT_mymod_truck_covered: C_Truck_02_covered_F
	{
		scope=2;
		side=2;
		scopeCurator=0;
		editorSubcategory="gft_mymod_veh_subcat";
		faction="gft_sec_mymod_F";
		displayName="[GFT] mymod transport truck";
		hiddenSelectionsTextures[]=
		{
			"\gft_mymod\truck\truck_02_kab_CO.paa",
			"\gft_mymod\truck\truck_02_kuz_CO.paa",
			"\a3\soft_f_beta\truck_02\data\truck_02_int_co.paa"
		};
	};

JKQLs7e.jpg

 

I am not sure if this is a known issue - I wanted to check and report it anyway (and see if I have to implement a fix.

 

Thanks in advance

Cheers,

 

GFT

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This was answered over on the Arma 3 Aegis discord but for those wondering, Bohemia recently added a new hiddenSelection to the Zamak which Aegis uses to fix the white wheels on pre-Apex Zamak trucks.

 

Simply add:

hiddenSelections[] =
{
    camo1,
    camo2,
    camo3
};

Or alternatively another texture path (ex: "\A3\Soft_F_Beta\Truck_02\Data\Truck_02_chassis_CO.paa") to "hiddenSelectionsTextures" to fix this.

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Hey y'all - new update out! Check out the thread for images and links:

 

 

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I thought there was a Dark Grey Camo colour skin for the F-38C Peregrine??

 

Did it get removed or did I imagine that?  lol 

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5 hours ago, broduz said:

I thought there was a Dark Grey Camo colour skin for the F-38C Peregrine??

 

Did it get removed or did I imagine that?  lol 

 

It's still there.

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15 hours ago, AveryTheKitty said:

 

It's still there.

Ohh... I couldn’t find it in the VA?!? 
 

maybe I have a mod conflict with something. I’ll look into it

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WIll the colored deck crew helmets matching the deck crew vests make a return as well as the combat glasses without the little screen like the tactical glasses have? Also will there be black combat fatigues and gear for the US? And a version of the ESS goggles covered with a sleeve? Thanks

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