evrik 843 Posted December 21, 2018 Very nice. Great work. :D Share this post Link to post Share on other sites
Grahame 94 Posted December 21, 2018 Uh... the new winter stuff has created a dependency between Core and Maps... i.e. core depends on maps. This one of my servers is Altis. Previously I had Core for props. Received this fatal error after upload: Quote 18:09:44 Warning Message: Addon 'CUP_Terrains_Winter_Sounds' requires addon 'CUP_Chernarus_Winter_Data' Adding Maps fixed the issue but really Core should not depend on Maps content 1 Share this post Link to post Share on other sites
AZCoder 921 Posted December 22, 2018 Great job on the snow flakes as they fall down, looks really good, plus it was awesome to see snow falling instead of rain :) 3 Share this post Link to post Share on other sites
Uro 220 Posted December 22, 2018 Congrats on the CUPdate, have a good crimbo and hogmanay my dudes! Share this post Link to post Share on other sites
ski2060 167 Posted December 22, 2018 4 hours ago, Grahame said: Uh... the new winter stuff has created a dependency between Core and Maps... i.e. core depends on maps. This one of my servers is Altis. Previously I had Core for props. Received this fatal error after upload: Adding Maps fixed the issue but really Core should not depend on Maps content I have to second this. There should be no reason that MAPS has to be run on a server also. There are maps out there with CORE as a dependency, and adding another couple gigs to my players for no reason is very irksome. And now : Warning Message: Addon 'CUP_Terrains_Abel' requires addon 'CUP_CWA_Signs That right there is a pain in the ass. We do not run any CWA maps, and there should be no dependency on CWA for MAPS or CORE to work properly. You guys do great work, but really unexpected stuff there. Edit the third: @audiocustoms That fix worked for me. It removed the dependencies for both MAPS and CWA. Thanks! Share this post Link to post Share on other sites
audiocustoms 375 Posted December 22, 2018 @ski2060 @Grahame Quote The winter sounds pbo was sheduled for a later update but somehow found it's way to the current build. To quickfix this, delete the "CUP_Terrains_Winter_Sounds.PBO" for now. 2 Share this post Link to post Share on other sites
oldbear 390 Posted December 22, 2018 (edited) I have sound issues on my own A2 winter terrains [Vostok Winter & Winter BearRocks], as I am downloading CUP from the workshop, I don't clearly understand how I can try to disable "CUP_Terrains_Winter_Sounds.PBO" to do some tests. Works now, great job. Thanks to allow me to play all those terrains. Edited December 22, 2018 by oldbear I am not really a bear, but feeling treally old sometimes Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 22, 2018 5 hours ago, audiocustoms said: @ski2060 @Grahame can you guys not remove it from the update? It will be headache to explain how to find and delete the pbo to people :( Share this post Link to post Share on other sites
Varanon 892 Posted December 22, 2018 can you guys not remove it from the update? It will be headache to explain how to find and delete the pbo to people :(No, sorry.Hotfix incoming, no ETA. Until then, easiest way is loading maps along with core, or deleting this file.Sent from my SM-T580 using Tapatalk 3 1 Share this post Link to post Share on other sites
Grahame 94 Posted December 22, 2018 6 hours ago, Varanon said: No, sorry. Hotfix incoming, no ETA. Until then, easiest way is loading maps along with core, or deleting this file. Sent from my SM-T580 using Tapatalk Thanks guys, can confirm that loading Maps is the easiest solution at the moment. Also, should have thanked the CUP Team for another fantastic update. Will be setting up a Winter Chernarus server pretty soon (was playing with it in Dev Branch). Share this post Link to post Share on other sites
Rich_R 1087 Posted December 22, 2018 Very nice upgrade. Thank you for all the hard work and early Xmas present!!! 1 Share this post Link to post Share on other sites
Grahame 94 Posted December 23, 2018 Hopefully this won't be considered to be breaking the rules on asking about releases in the future, if so I will remove, but I was wondering whether there was a future *intention* to release versions of the winter roads for use in Eden? (Hopefully I did not just miss them when I looked earlier) Share this post Link to post Share on other sites
NeoArmageddon 958 Posted December 23, 2018 8 hours ago, Grahame said: Hopefully this won't be considered to be breaking the rules on asking about releases in the future, if so I will remove, but I was wondering whether there was a future *intention* to release versions of the winter roads for use in Eden? (Hopefully I did not just miss them when I looked earlier) Hey, we moved away from the old legacy road system that dates back to Operation Flashpoint in favor of the new A3 shapefile road system. Thus there are no actual models of the roads, only textures. To save a bit in size we did not created models for the winter roads as they are not needed by the terrains anymore and that is why we can't make them available in the editor. But if you really need them, you can make an addon with them yourself: Simply take the roads from A2 sample models and apply our winter road textures. Just a matter of a few hours. 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted December 23, 2018 I think what he means is if we plan to make the road pieces available in Eden, not as a separate addon. Share this post Link to post Share on other sites
Grahame 94 Posted December 23, 2018 2 hours ago, Alwarren said: I think what he means is if we plan to make the road pieces available in Eden, not as a separate addon. I did but I now understand why they are not there. Shame but thanks for the workaround @NeoArmageddon There are only a limited subset I need for existing points of interest from my Chernarus map so I will grab the samples and adjust. Thanks again Share this post Link to post Share on other sites
0Y0 788 Posted December 24, 2018 LOD problem with bushes: Share this post Link to post Share on other sites
Damian90 697 Posted December 24, 2018 @CUP Team I have a question. If there would be a possibility in some future release you could make a modified version of Chernarus, with main airbase slightly modified? I mean airbase that is perhaps slightly enlarged, with ground vehicle motorpool/motorpools with hangars for them etc.? Also with fixed fences? Maybe using vanilla Arma3 military wall and these large fences, and make them without holes and damaged sections? In general maybe more logical design of the main airbase? Other islands with fixed military bases would also be a nice thing. Cheers! Share this post Link to post Share on other sites
jonpas 294 Posted December 24, 2018 8 hours ago, 0Y0 said: LOD problem with bushes: Make an issue on the CUP Feedback Tracker, or it will get lost in discussions on this topic. 1 Share this post Link to post Share on other sites
lex__1 422 Posted December 24, 2018 8 hours ago, 0Y0 said: LOD problem with bushes: https://dev.cup-arma3.org 1 Share this post Link to post Share on other sites
wld427 1705 Posted December 25, 2018 Taxiways missing on Sahrani. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted December 26, 2018 On 25/12/2018 at 9:12 PM, wld427 said: Taxiways missing on Sahrani. Strange, that happened to some runway p3d only, but I have an idea for the reason. 2 Share this post Link to post Share on other sites
hotzenplotz 138 Posted December 26, 2018 Hello, here on the MSKE comes this error message. Thank you for your good and hard work. MSKE Share this post Link to post Share on other sites
NeoArmageddon 958 Posted December 26, 2018 3 minutes ago, hotzenplotz said: Hello, here on the MSKE comes this error message. Thank you for your good and hard work. MSKE Already fixed in our repository and will be in a hotfix Soon™ 4 Share this post Link to post Share on other sites
Sanya 97 Posted December 28, 2018 What is about trees which upturn tanks? At this video implement a spesial script to prevent upturning of the IFV. Share this post Link to post Share on other sites
CUP 1532 Posted December 29, 2018 We have just released the hotfix for our latest patch, get it while it's hot! http://cup-arma3.org/download 1 6 Share this post Link to post Share on other sites