Jump to content

CUP

Member
  • Content Count

    59
  • Joined

  • Last visited

  • Medals

Community Reputation

741 Excellent

About CUP

  • Rank
    Lance Corporal

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. engine doesnt allow us to do both direct fire and arty computer, so we had to choose. we could maybe cook something up with a laser designator though.
  2. We have just released the hotfix for our latest patch, get it while it's hot! http://cup-arma3.org/download
  3. We have just released the hotfix for our latest patch, get it while it's hot! http://cup-arma3.org/download
  4. Even though it's still three days to go some presents can be opened early this year. And what is in these presents is a CUPdate of all our packs. And looking at the size of the changelog it seems to be our biggest update so far. The terrains update this time is huge and not only contains an incredible number of bugfixes and improvements but also features a rework of Summer Chernarus and the completely new winter version of Chernarus featuring new winter versions of all Arma2 trees and bushes. While in previous terrain updates we were only able to fix config and models, we now have internal Terrain Builder projects for every terrain including recreated satelite and mask textures. This allows us to fix terrain objects and their positions and update satellite and detail textures. We also moved the old p3d road system to Arma3 shapefile road tech. You can read about all new stuff and improvements in the changelog for every package. A special thanks to our external contributors kju, the IFA3 team and Uro for their contributions. We updated our website with the 1.11 GoogleDrive and Torrent mirrors. An update to Steam Workshop will be pushed slightly delayed by a few hours to give groups, squads and server admins some time to update their mods. https://imgur.com/a/QLI99R7
  5. Even though it's still three days to go some presents can be opened early this year. And what is in these presents is a CUPdate of all our packs. And looking at the size of the changelog it seems to be our biggest update so far. As usual this update not only brings new stuff (and old stuff ported and upgraded from other places in the Armaverse) but also improvements on units, vehicles, weapons and units with new textures, models, animations and bugfixes. You can read about all new stuff and improvements in the changelog for every package. We updated our website with the 1.11 GoogleDrive and Torrent mirrors. An update to Steam Workshop will be pushed slightly delayed by a few hours to give groups, squads and server admins some time to update their mods. https://imgur.com/a/w8IxmJV
  6. Consolidate forces, CUPdate inbound in T-24hrs!
  7. Consolidate forces, CUPdate inbound in T-24hrs!
  8. glad to see this was finally looked into! :)
  9. CUPREP #0009: Tanks DLC Hotfix CUPDATE We know that Tanks DLC broke a lot of things in CUP, but we are here to unbreak it. Glaring problems that appeared with Tanks DLC should be fixed in this release (like ATGMs no longer selectable, driver view suddenly obstructed etc). Note that this isn't feature complete Tanks DLC yet, just bugfixes to make CUP work again with the latest Arma 3 With this CUPDATE, we also introduce a new ACE compatibility addon for Terrains (ACE refueling system added to the gas stations). Download: CUP Weapons 1.10.1 CUP Units 1.10.1 CUP Vehicles 1.10.1 ACE Compatibility: - Weapons - Vehicles - Terrains (NEW) Alternate download possibilities can be found on our webpage. Changelogs: Weapons Units Vehicles Ace Compatibility: TerraIn Weapons
  10. CUPREP #0008: Part 2! As many of you have already guessed it by now... this was an april’s fools prank. Many of you consider CUP and RHS as competitors even though that is hardly the case. What we wanted to show that it is absolutely possible that two of the biggest mods for arma, that have different goals, workflow and approaches can work together quite happily to pull a gig like this. So can others, and not just for April Fools or Arma for that matter. Working together is what kept this creative community alive for so long, sharing information, skills, ideas and the interest into this unique game we all gravitate around. The dedication and tenacity of the modding community is part of what makes this game so special for all of us. This goes for all the modders out there, especially the ArmA ones: Keep on going, continue to expand the armaverse, help each other out and push things to the limit. This game wouldn’t be the same without you all. You might wonder if RHS and CUP will ever merge? We already have people who are part of both development teams, so who knows what might happen in the future, especially with a new iteration of the franchise on the horizon. For now, we’ll carry on sharing information and knowledge just like before, but each with its own development path. Now for the good news, neither CUP or RHS have any intention to put a paywall between their creation and the community as part of a DLC. Contrary to popular belief, it is not CUP's goal to simply port old content to Arma3, but also to bring this content up to the same level as the Arma 3 content. This includes the level of detail, textures and the support of new engine features. Since we are only a small team, we have to move bit by bit towards this goal. Good examples of this are the LAV-25, the upcoming Landrover and many more. The upcoming Tank DLC contains some really interesting features and you can be sure that is only a matter of time and manpower to adopt these new feature in our mod.
  11. CUPREP #0008: Breaking News! As an important part of our community have requested it to happen, we are happy to finally be able to announce that we have come to an agreement with another long standing modding group for Arma3 : Pending the release of BI Tanks DLC, RHS and CUP teams have agreed to merge development forces to provide the community with an unified mod! This is not going to happen overnight, so please have some patience, but there is a lot to look ahead for. Part of this move is done in order to reduce workload on both of the teams while removing duplicated assets and finally provide a better solution for the end user. The second and more important reason, and this is news on its own is that our DLC pitch have been accepted by Bohemia Interactive !! What we can safely divulge at this stage is that some of the most requested content so far, such as US Striker family, LAV-25, M16A2 and SCAR families together with RU MTLB lineup and RPK variations are being made from scratch and will be available alongside a lot of other undisclosed content in this upcoming DLC. More information regarding the DLC will be made public once Bohemia Interactive will allow us to share it with the community. Stay tuned! PS: We have yet to come up with a name that we are happy with for this merger, so feel free to provide suggestions.
  12. CUPREP #0008: Breaking News! As an important part of our community have requested it to happen, we are happy to finally be able to announce that we have come to an agreement with another long standing modding group for Arma3 : Pending the release of BI Tanks DLC, RHS and CUP teams have agreed to merge development forces to provide the community with an unified mod! This is not going to happen overnight, so please have some patience, but there is a lot to look ahead for. Part of this move is done in order to reduce workload on both of the teams while removing duplicated assets and finally provide a better solution for the end user. The second and more important reason, and this is news on its own is that our DLC pitch have been accepted by Bohemia Interactive !! What we can safely divulge at this stage is that some of the most requested content so far, such as US Striker family, LAV-25, M16A2 and SCAR families together with RU MTLB lineup and RPK variations are being made from scratch and will be available alongside a lot of other undisclosed content in this upcoming DLC. More information regarding the DLC will be made public once Bohemia Interactive will allow us to share it with the community. Stay tuned! PS: We have yet to come up with a name that we are happy with for this merger, so feel free to provide suggestions.
  13. Hello, and Happy New Year! We're happy to bring you the release of 1.4.2. This is a small update intended to fix some of the more recent issues. As per usual, please report any issues you may find on our bug tracker. Google Drive, SteamWS, and torrent links should be updated. With the other sources to follow shortly. You can find the links to the downloads here on our website. Here is the changelog:
  14. Good evening ladies and gentlemen, may i have your attention please... IT'S CUPdate TIME! We just updated our CUP ACE3 Compatibility Addons for Weapons and Vehicles. Get what you need on http://cup-arma3.org/download Version 1.10.1 FIXED: * CUP_Weapons_ACE_compat - Fix ACE Explosives UBC * CUP_Vehicles_ACE_compat - Update requiredAddons * CUP_Vehicles_ACE_compat - Rename ace_rearm_supply to ace_rearm_defaultSupply - close T2290 IMPROVED: * CUP_Weapons_ACE_compat - Removed unnecessary ACE3 requiredAddons * CUP_Weapons_ACE_compat - Tweaked: Launcher backblast * CUP_Vehicles_ACE_compat - Refuel and Rearm config entries instead of copied actions (ACE3 3.11.0)
×