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CUP

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  1. No idea why this happens, we havent made any changes to the LHD's functionality in ages. What happens if you start the mission? Do the remaining blocks spawn or is it still broken?
  2. Yes, it's pretty much just a copy of the latest dev branch build. We added some field manual entries for things like this, if you go in the field manual, scroll at the bottom and open CUP Weapons entry you'll find some explanations on how some of our items work.
  3. CUPREP #0011: New Release 1.13.0 A new release of CUP Terrains is available as part of today's CUPDATE live on the usually channels, or very shortly for the workshop. For terrains there are some small fixes for some maps, clearing off a number of old tickets. However for Core whilst the number of overall changes are not as big as in the past hopefully some important fixes and improvements have been made. A particular focus was put on the view geometry of all vegetation provided by CUP. The size of the geometry has been increased on average between 20%-30%, for gameplay this means that the goemetry that obscures AI's "sight" has gotten bigger and more inline with what the players see from that actual textures. We hope that this will provide a bit more balance when playing against AI on terrains using the older vegetation. Continuing the theme of geometry improvments in models, there was also an overhall done on the fire geometry for compound walls for assets from A2 and OA, to try and update them with more realistic penetration data. For example the mud walls found creating compounds all over takistan are now letting 7.62mm rounds through them, making your choices of cover against different weapon systems a bit more important. Also quickly to explain the reasoning for removals that may get queried in the changelogs, we have taken a decision at this time to remove the destruction animations from bridges that had them. The main reason for this was that they were unusable by community terrain makers for reasons that are still trying to be diagnosed, however the result was causing various terrain making tools to crash. The short term solution to this has been to remove the destruction animations and follow the arma 3 approach for bridges and make them indestructable. We know that a number of people will not be happy with this change as they like the situations and scenarios that they can make around destroyed bridges, we hope that in the future a proper solution can be found or, an alternative destruction method used. To wrap up, we would like to note that this may be one of the last updates for the current CUP Terrains Maps package. This does not mean that work on CUP Terrains will conclude, simply that we are freeing up the time that would be spent on them for other projects that we hope to be able to share information on soon. As always changelogs are on both our downloads page and contained within the download on steam. Have Fun, and Bye for now!
  4. CUPREP #0011: New Release 1.13.0 is OUT NAOW! A new release of CUP is now available at our usual outlets (more or less; some are still WIP). And boy, what a CUPdate this is. Check our download page for the changelogs, but bring some time because it will take a while to read them. We have new weapons, new uniforms, more BDU's than you can imagine, new vests and helmets, and a lot more. Highlights include: New Bundeswehr uniforms (dare we say "Bundeswear"?), vests, helmets and backpacks. New ACR uniforms and equipment coutretsy of the ACR_A3 team New PMC uniforms and gear Updated loadouts and uniforms for existing units An excrementload of new weapons and weapon variants; you'll be swimming in rails, camos, magnifiers, attachments and other goodies. Support for new CBA features, like scripted optics and disposable launchers. New helmets, uniforms (did we mention BDU's?) and other goodies for your Cold War era needs More Tank DLC armour upgrades, e.g. for the Bradleys A new LCU-1600 landing craft for our nautic assault needs And as usual, a boatload (no pun intended) of bugfixes. Check our our Imgur Album for some of the new stuff in an overview: Download from our Downloads page. Note that the ACE Vehicle and Terrain compatibility modules are still the same as before, they haven't changed. Have Fun, and Bye for now!
  5. the flag proxy is probably missing
  6. CUP

    AUSTAL HSSV Mod

    good luck bud, stay strong! 💪
  7. Technically it's already in, but we decided to hide it while we work on revamping/remodeling it because we were really not satisfied with the level of polish and encoding on it. You can still access it in game, the classname is 'CUP_B_LCAC_USMC'.
  8. The absence of the VIV variant is not by design, someone forgot to plug it in. Please make a ticket and we'll look into it.
  9. 1.92 with full CUP Stable: https://www.dropbox.com/s/vd2qddyenh12fx6/AiO.1.92.145639_CUP.rar?dl=0
  10. Please log it in our feedback tracker: https://dev.cup-arma3.org/ Good luck with your release. 😃
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