Jump to content

audiocustoms

Member
  • Content Count

    484
  • Joined

  • Last visited

  • Medals

  • Medals

Community Reputation

345 Excellent

6 Followers

About audiocustoms

  • Rank
    Gunnery Sergeant

core_pfieldgroups_3

  • Occupation
    Sound Engineer

Profile Information

  • Gender
    Male
  • Location
    Germany

Contact Methods

  • Youtube
    user/TaskForce47Community
  • Steam url id
    Audiocustoms
  • Twitch.Tv
    audiocustoms

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. You can find our weekly dev builds on the steam workshop page of the CUP account.
  2. We are indeed planing on upgrading the buildings. First opening them up if possible and pimping the visual quality first. Adding interiours would we the follow up step then. The hardest part of this sadly is, finding people who have the experinece and will to take on this task. We are looking for 3D artists that want to join in for quite some time now, but there are not many around. I hope this answers your question. If you know guys who want to help out, maybe even you, join our discord and lets have a chat.
  3. We do not keep old versions. You might have luck and find a torrent to the previous version.
  4. For what reason...?
  5. And I'm not finished with the new sounds...
  6. Never trust the ingame server browser. Use the launcher server browser to be save. The ingame browser often shows a false negative.
  7. Yes. Konyo was so kind to give us the permission to do so.
  8. It's MCC screwing with you, so no CUP issue.
  9. audiocustoms

    Warlords

    Is there any way to edit the sector modules like regular triggers? Like setting a width of for example 75m and a height of 50m? We also need an option to set the size of the dead zone around a sector. Now it is fixed to 200m if i'm correct. This totally kills the ability to use Warlords for small scale missions like i'm trying on Zargabad.
  10. I answered your ticket on the BugTracker, but also here for others to read: I think you are talking about the green night vision, right? No, the gunner optics (TADS - Target Acquisition Designation Sight) doesn't have that. It has CCTV (normal cam) and FLIR in different modes. What both, the pilot and the gunner have is, the so called PNVS (Pilot Night Vision Sensor). This is basically a helmet mounted display with the NVGs as you know it. (Source: https://defence.pk/pdf/threads/ah-64a-d-apache-ah-1z-viper.369367/) (Source: https://www.forecastinternational.com/archive/disp_pdf.cfm?DACH_RECNO=845)
  11. English only, please.
  12. Never mix CUP and RHS since both mods differ in damage models.
×