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Everything posted by audiocustoms

  1. The Wiki is undergoing some maintenance right now, not sure how long it will last. Sorry...
  2. You can find our weekly dev builds on the steam workshop page of the CUP account.
  3. We are indeed planing on upgrading the buildings. First opening them up if possible and pimping the visual quality first. Adding interiours would we the follow up step then. The hardest part of this sadly is, finding people who have the experinece and will to take on this task. We are looking for 3D artists that want to join in for quite some time now, but there are not many around. I hope this answers your question. If you know guys who want to help out, maybe even you, join our discord and lets have a chat.
  4. We do not keep old versions. You might have luck and find a torrent to the previous version.
  5. For what reason...?
  6. And I'm not finished with the new sounds...
  7. Never trust the ingame server browser. Use the launcher server browser to be save. The ingame browser often shows a false negative.
  8. Yes. Konyo was so kind to give us the permission to do so.
  9. It's MCC screwing with you, so no CUP issue.
  10. Hey there... I'm desperately looking for a M3M / Gau-21 .50cal MG model to equip the helicopters from the Community Upgrade Project (CUP). I am talking about CH-53E, UH-1Y, MV-22, MH-60, (MH-47E), CH-47, Merlin HC3 and maybe more. Is there anybody in the community who already got a working model and is willing to contribute it to CUP? If not, is somebody willing to be a 3D wizzard and create (a simple) one? We would really appreciate your effort! Cheers
  11. audiocustoms


    Is there any way to edit the sector modules like regular triggers? Like setting a width of for example 75m and a height of 50m? We also need an option to set the size of the dead zone around a sector. Now it is fixed to 200m if i'm correct. This totally kills the ability to use Warlords for small scale missions like i'm trying on Zargabad.
  12. I answered your ticket on the BugTracker, but also here for others to read: I think you are talking about the green night vision, right? No, the gunner optics (TADS - Target Acquisition Designation Sight) doesn't have that. It has CCTV (normal cam) and FLIR in different modes. What both, the pilot and the gunner have is, the so called PNVS (Pilot Night Vision Sensor). This is basically a helmet mounted display with the NVGs as you know it. (Source: https://defence.pk/pdf/threads/ah-64a-d-apache-ah-1z-viper.369367/) (Source: https://www.forecastinternational.com/archive/disp_pdf.cfm?DACH_RECNO=845)
  13. English only, please.
  14. Never mix CUP and RHS since both mods differ in damage models.
  15. Good evening Ladies and Gentelmen The Community Upgrade Project (CUP) is still looking for helpers to further improve our mods. What we need: - Skrip/Config Gurus - 3D Wizzards - Terrain Magicians - Insane people in general What do you get: - A lot of #350 - Unnecessary Tags, mostly when you sleep - No fame - A lot of shitstorms why the mods are so big What you seriously get: - All the above - Access to a metric ton of data, information and knowledge - A wide range of useful contacts to Legends of the Armaverse (Marvel just bought the film rights to "Legends of the Armaverse" for #350) What you are working on: - Whatever you want, whenever you want... Sort of... Did we catch your interest? Visit us on our discord for more information! https://discord.me/cup-arma3 Also, some stuff we are working on:
  16. audiocustoms

    Arma 3 Third-Party DLC Pitch Discussion

    4) What about free 3rd party premium DLCs? Is this an option, too? 5) What will the rules be regarding mentisation? What if a DLC creator doesn''t want his mod to be monetised?
  17. audiocustoms

    Arma 3 Third-Party DLC Pitch Discussion

    1) Who will be in charge of the final quality management? 2) Many items in modifications for the armaverse are actually copyright protected (but everybody looks away). What's with new content that might, or might not be copyright protected (oshkosh, colt, vehicle and firearms trademarks in general...)? 3) Who will handle legal questions if 3rd party rights beeing violated, either by the creator or the creators rights by others?
  18. audiocustoms

    Photoshop to PAA exporter

    Nice work, mate!
  19. The map data is already split from the rest resulting in CUP Terrains - Core (shared by all maps like buildings, vegetation, config, ect. ~6,5GB) and CUP Terrains - Maps (only map data like satmaps, hightmaps, ect. ~1,5GB). This being said, no, maps won't be split up in single downloads because there is no sense in it. Not from a developer view, nor the majority of users.
  20. Afaik PWS is the only platform that has Version history.
  21. I forwarded your request to some experienced sound gurus, maybe you are lucky and somebody as the time for you. Cheers
  22. You are right. The list as it is now is pretty much useless. Also little details are known on what makes a community suitable to be approved. What are the conditions to approve a community for monetisation? Is it just their word to enforce the rules given by BI or what...? Registering a community should not be the only part in this process, also the server that they are using should be registered with a valid adress and port, also shown public next to their registered community name. As @m1lkm8n said, we do lack a system of reporting violaters that are on that list, but what about unregistered communities that are monetising their server, further more with content that is prohibited to be monetised? EDIT: I just realized this already is avaliable...