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Grahame

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About Grahame

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    Sergeant

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    New York City

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  1. Grahame

    Changes Related to the Licensed Data Packages

    Hi @ArkensorYeah, that's what I am seeking clarification on. Rob (Homesick) has said that such clarification will be forthcoming. I hope your interpretation - which is the same as mine - is correct, but I do not want to start releasing ARMA3 mods with DayZ Mod data until I am sure that this is allowed... You might understand my reluctance to do something that may possibly be forbidden, which is exactly why I would like someone from Bohemia to say what you just did 😉
  2. That's an issue with how a server dev has configured the particular Dynamic Mission Systems configs not an ARMA issue tbh
  3. I spent years regretting my choice of an AMD CPU (now resolved with my new i7-9700)... Maybe they'll work better in the future but I pretty much only play ARMA
  4. Uh, this mod just vanished from Steam. Was that intended? 😪
  5. Yeah... like the old Doomsday Rounds
  6. Yeah, leave those bad-arsed babies in game! 🤣
  7. Grahame

    Changes Related to the Licensed Data Packages

    Seems like the DayZ Modding community is just taking the current ALDPs and running with them anyway, given the recent mod announcements on their Workshop. Talking of which, they also seem to assume that DayZ Mod assets are now ADPL-SA given other recent releases... https://steamcommunity.com/sharedfiles/filedetails/?id=1765453539 https://steamcommunity.com/sharedfiles/filedetails/?id=1765470464 That's another reason that I'm still seeking clarification...
  8. Grahame

    Changes Related to the Licensed Data Packages

    @DedmenThe confusing thing is that there is no LDP with a DML-SA license. The only Bohemia product under DML-SA is the DayZ Mod (from 1.7.6.1, hotfix onwards). This is why the subject is still confusing when taken with Tom's: Note that he made that statement in clarification in a post after the one in which he said" Would be really good to know what content can be used and what can't. For example, I would like to take some DayZ Mod zombie related resources and the FSM for their brains to enhance ARMA3's Epoch Mod, but won't do that unless I know that it is actually permitted, which is why I am seeking clarification. Don't want to get into trouble by misunderstanding what is actually being changed regarding the DML-SA license.
  9. Was also wondering whether this means we'll be getting tin-foil hats in the Arsenal?
  10. No mention of the massive furniture theft in Livonia... 😉
  11. Grahame

    Changes Related to the Licensed Data Packages

    I realize that it's the weekend, but just wanted to put the question more specifically regarding this statement: "All DayZ Mod data, previously released under DML-SA, will be made available under ADPL-SA. Users may opt for one or the other." Does this mean that DayZ Mod 1.7.6.1 (hotfix) is now covered under the ADPL-SA license? Am I correct that if so, it would not apply to subsequent versions released by the community team, or would it (version 1.9.0 is available on Steam, covered by the DML-SA license and noted as developed and published by Bohemia Interactive). Just looking for clarification on this point. As noted, it would be huge if we can use DayZ Mod data in ARMA3 (not Standalone obviously, Mod)
  12. Grahame

    Contact Expansion Feedback

    PM-ed you. Great mod mate, great, great mod!!!
  13. Grahame

    Changes Related to the Licensed Data Packages

    Wait what... we can use DayZ Mod data in ARMA3 (ARMA2 DayZ Mod data)... so this would be okay or not? DayZ Mod is DML-SA... If so, this actually is huge and hugely welcomed news for ARMA3
  14. Grahame

    Changes Related to the Licensed Data Packages

    Then again, to do that they would probably have to reciprocate and allow all ARMA 3 assets in DZSA... and that might not be a good thing tbh
  15. Grahame

    Changes Related to the Licensed Data Packages

    Was hoping that we could take DZSA assets... that would be ARMA 3 news... huge ARMA 3 news
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