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Rawr-Tech

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About Rawr-Tech

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    Cyprus

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  1. Thank you, We cannot wait for players to get there hands on it. As for the matter of AI, we will be trying our best to allow AI to work in our underground map, however, we are not at the stage to test and implement working AI in the underground at the moment. As for the above-ground, AI will work fine, just like with vanilla maps.
  2. Weekly Update #4 - Cytech Development. This is a brief update from our development team showing our weekly progress. This is by far not everything that the team has achieved this week, however, we aim to make one of these a week so as to stay in contact with the community and get feedback on our progress.  Dan Tronic: This week, Dan has been busy working on the custom environment models. Following on from last week, Dan has now finished the ground clutter models and has since moved onto rocks. Media: He-Man: He-Man has been working hard on more of our underground assets finishing off the final few required for the current unground build. Media:  Rawr-Tech: This week I have taken a break from buildings to work on vehicles, I have remixed and ported the ArmA 2 "Hand Over, Offender" creating a new Land Rover Defender 90 hardtop variant using the original textures UV mapped to the new hardtop allowing for easy retexture using original textures and playing around with animations on the Ural allowing for adding armor to the vehicle and allowing players interact with viewports for better first person viewing . Media:
  3. Our assets are not ported from S.T.A.L.K.E.R. nor ripped from a pre-existing game, they have been developed and customised to our specifications. (Edit: In the early stages of development we did use some stalker assets in our underground, however, these were placeholders and have since be removed due to my distrust of the stalker asset usage agreement being sketchy at best) MP is high on our priority list and we will be testing it as soon as possible. As for the graffiti point that makes perfect sense, when it comes to locked-down areas with low human activity that will very much be the case.
  4. Weekly Update #3 - Cytech Development. This is a brief update from our development team showing our weekly progress. This is by far not everything that the team has achieved this week, however, we aim to make one of these a week so as to stay in contact with the community and get feedback on our progress.  Atom_Monky: Monky has been continuing working on our above-ground terrains developing the road system with custom roads. In the meantime, while buldozer keeps crashing he tweaked the map clutter settings. Media: Dan Tronic: Dan Tronic has been doing some amazing work on our custom ground clutter models. here's a screenshot showing 3 grass models out the huge amount we are yet to port in. He has also been busy working on some custom textures for a rifle model currently being worked on by our new developer "EvilCallum" Media: EvilCallum: "EvilCallum" has joined Team Cytech as a new developer. He has begun working on creating the arsenal of Cytech Industries and has returned from the post-apocalyptic future world with new experimental weaponry. Its codename is the TSR, still, very WIP and he is looking to create some lore to surround the weapon. Media: He-Man: He-Man has ported in a huge amount of assets this week. These assets are exclusively for the underground terrain. We hope to build something with all the new underground assets soon. expect some screen shots/videos soon. Media: Rawr-Tech: Due to unfortunately having to go back to work after the Easter vacation my time is once again limited. Continuing from last week's post, I have been working on an armoured vehicle using the animate function to bake the armour into the model to be able to implement it into our framework allowing for the player to add armour their vehicles. I have also posted an image game-ready asset, I did over the Easter vacation. Media:
  5. Weekly Update #2 - Cytech Development. This is a brief update from our development team showing our weekly progress. This is by far not everything that the team has achieved this week, however, we aim to make one of these a week so as to stay in contact with the community and get feedback on our progress.  Atom_Monky: Monky has been working on our above-ground terrains clutter (Grass, rocks, ETC) unfortunately we are not ready to share images of this however, in the coming weeks I am sure we will. He has also been working on our building assets getting them game ready with Dan and myself this week. Media: Dan Tronic: Dan Tronic has been also working on our building assets (Village houses), making them completely Arma ready. He has also tweaked the satellite map as well as the ground textures for the above ground terrain. Media:  Rawr-Tech: I have also been working on building assets as part of our push to get buildings ready for the building on the terrain in the near future. I have also been playing around with vehicles toying with the idea of upgradeable vehicle armor as part of a survival element of the gamemode , I will follow this up next week with some images. Media:  Responses: Closing notes: Hopefully, Everyone had a good Easter. As for everyone on the Orthodox calendar like my self hopefully, you have a great Easter weekend.
  6. Mods: @CUP Terrains - Core, @Cytech industries
  7. Weekly Update #1 - Cytech Development. This is a brief update from our development team showing our weekly progress. This is by far not everything that the team has achieved this week, however, we aim to make one of these a week so as to stay in contact with the community and get feedback on our progress.   Atom_Monky: Monky has been doing fantastic work on creating our custom overground terrain this includes making it ArmA ready. So as to allow other members of the team to start building towns, villages and everything expected of custom terrain. Media: Dan Tronic: Dan has been working hard on a completely custom satellite map for the above ground terrain,You can see the results in game by backtracking to the progress screen shots from Atom Monky. Media:  He-Man: He-Man has been doing excellent work porting in a huge amount of sections for the underground. He has also been porting in fully animated hydraulic doors with custom sound effects. Media:  Rawr-Tech: I have been focusing on working with our building assets getting them ready for the creation of towns in the overground terrain, As an example making our Church ready to be built into the terrain. We have around 9 more buildings finished and just require furnishing to make them game ready. Media:  Closing notes: Everyone have a great Easter weekend!
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