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About Devastator_cm

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    Master Gunnery Sergeant

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  1. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    Arma 4 is on horizon guys 🙂
  2. most likely your marker names or vehicle names are not matching to what you pass to the script
  3. Just informative, I got a message which stated the links are broken for this script but it looks to me they do work. Dropbox is still available and armaholic is not as the site is not available anymore. If anybody has issues to access the dropbox link please let me know
  4. Hi Laxemann, May I see your solution if you don't mind? Do you have it in git or something? I need some inspiration for another mod
  5. Devastator_cm

    Briefing Room Desk & Screen Picture Size

    which command do you use to play a video on a screen?
  6. Devastator_cm

    DUI - Squad Radar

    I dont want to spam your modpage with this but do you know the benefits of it or what did you observe in your mod after switching to it? Gives better FPS?
  7. Devastator_cm

    DUI - Squad Radar

    where can I find the info regarding the bytecode? I saw in in steprep but there are no details what it is 😕
  8. Devastator_cm

    LAMBS Improved Danger.fsm

    but that is not the real idea. It should still do such stuff but after a point where zeus guy decides to release the forced control on them.
  9. Devastator_cm

    LAMBS Improved Danger.fsm

    What is the trick to let AI to obey the commands of the Zeus? In Zeus missions they act totally independent and making the life of zeus guys very hard
  10. Devastator_cm

    CBA - Community Base Addons - ARMA 3

    is there any documents which explains the cba joint rails framework?
  11. Devastator_cm

    DUI - Squad Radar

    which setting will let the ace3 ranks and names appear as they should appear (above head with custom ace3 rank symbols)? I cannot find it.. 😞
  12. Devastator_cm

    LAMBS Improved Danger.fsm

    just as a slight improvement idea maybe limited check can be done from the enemy side as well to increase the chance to find solid objects which makes supression unnecessary? As usually the person who might be shot at is the one who is trying to cover himself/herself out.
  13. Devastator_cm

    LAMBS Improved Danger.fsm

    nice update! If CQB waypoints are removed, how is the trigger for AI that it decides to use CQB tactics? Are you guys checking the covers, buildings etc and automatically start CQB based on the outcome?
  14. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.5.0.1 - Tweaked: Mask textures - Fixed: Facewear adjustment works now for mask with goggles as well as rhs green shemagh
  15. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.5.0 Tweaked: Unimog and Uniform textures Tweaked: Flags can be add into mission by Zeus Fixed: Submarine weapons are firing now Fixed: Missing AR infantry mags Added: Kirpi BMC versions! Added: New special forces multicam uniform Added: HAR-66 and RPG Added: CH-47 and C-130 cargo versions Added: New banners Added: New Red Crescent Objects Added: New helmets Added: New facewears Added: Sig Sauer P226 Special thanks to Navaro for the Sig Sauer sounds and to my dear friend Aplion for the Kirpi and Sig Sauer models 🙂 Reyhard thanks for all the hints and tips regarding the animations and everything else, cheers!!