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About Devastator_cm

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  1. Hi Laxemann, May I see your solution if you don't mind? Do you have it in git or something? I need some inspiration for another mod
  2. Devastator_cm

    Briefing Room Desk & Screen Picture Size

    which command do you use to play a video on a screen?
  3. Devastator_cm

    DUI - Squad Radar

    I dont want to spam your modpage with this but do you know the benefits of it or what did you observe in your mod after switching to it? Gives better FPS?
  4. Devastator_cm

    DUI - Squad Radar

    where can I find the info regarding the bytecode? I saw in in steprep but there are no details what it is 😕
  5. Devastator_cm

    LAMBS Improved Danger.fsm

    but that is not the real idea. It should still do such stuff but after a point where zeus guy decides to release the forced control on them.
  6. Devastator_cm

    LAMBS Improved Danger.fsm

    What is the trick to let AI to obey the commands of the Zeus? In Zeus missions they act totally independent and making the life of zeus guys very hard
  7. Devastator_cm

    CBA - Community Base Addons - ARMA 3

    is there any documents which explains the cba joint rails framework?
  8. Devastator_cm

    DUI - Squad Radar

    which setting will let the ace3 ranks and names appear as they should appear (above head with custom ace3 rank symbols)? I cannot find it.. 😞
  9. Devastator_cm

    LAMBS Improved Danger.fsm

    just as a slight improvement idea maybe limited check can be done from the enemy side as well to increase the chance to find solid objects which makes supression unnecessary? As usually the person who might be shot at is the one who is trying to cover himself/herself out.
  10. Devastator_cm

    LAMBS Improved Danger.fsm

    nice update! If CQB waypoints are removed, how is the trigger for AI that it decides to use CQB tactics? Are you guys checking the covers, buildings etc and automatically start CQB based on the outcome?
  11. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.5.0.1 - Tweaked: Mask textures - Fixed: Facewear adjustment works now for mask with goggles as well as rhs green shemagh
  12. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.5.0 Tweaked: Unimog and Uniform textures Tweaked: Flags can be add into mission by Zeus Fixed: Submarine weapons are firing now Fixed: Missing AR infantry mags Added: Kirpi BMC versions! Added: New special forces multicam uniform Added: HAR-66 and RPG Added: CH-47 and C-130 cargo versions Added: New banners Added: New Red Crescent Objects Added: New helmets Added: New facewears Added: Sig Sauer P226 Special thanks to Navaro for the Sig Sauer sounds and to my dear friend Aplion for the Kirpi and Sig Sauer models 🙂 Reyhard thanks for all the hints and tips regarding the animations and everything else, cheers!!
  13. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    ticonderoga is not in our roadmap m8. In case you have the model importable to arma, most likely Aplion might check it and if that is fine we can include it in this mod pack
  14. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    by the way, if I had a wish for navy stuff from BI it would be the missile model which can move inside water without explosion as at the moment we are pushing an sdv around to create a torpedo.. Missile model with nonstop thrust would be better but it explodes when it touches to sea surface
  15. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    hmm we thought BI Vanilla sea vehicles also have no landcontact 😕