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Devastator_cm

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About Devastator_cm

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  1. How can I load chaff/flare via carrier service menu? Pylon 12 and 13 are not visible there :(
  2. jdams can be 500kg mate. Even single hit of jdam can sink a ship right away. Destroying an object is not purely based on the armor which you see in config. It depends on the configuration of the hitpoints in model as well and some other factors on top
  3. CBA - Community Base Addons - ARMA 3

    Thanks Dedmen but one last question I have now. In BI Wiki it states So does that mean, if I use CBA_fnc_addPerFrameHandler in my mod more than once for different functionalities it will not work or CBA function somehow handling it properly so that multiple CBA_fnc_addPerFrameHandler which should run in each frame runs without a problem?
  4. Modern ships do not have thick armors like the old mighty battlecruisers of WW2. You can google in internet (keywords, Modern warships and armor) and will see that ships today relly on defence systems like CIWS, Anti missile missiles, decoys etc and not anymore on armor (one example explanation you can find here https://nationalinterest.org/blog/the-buzz/the-lesson-the-uss-fitzgerald-tragedy-us-navy-warships-need-21233) A single antiship missile can sink a ship if it hits a good point. They are traveling very very fast (except old Harpoon) with high explosive warheads. So instead of making ships with heavier armor than in the past, they use defence systems to prevent such missiles hits in first place.
  5. Devas Turkish Armed Forces (TAF)

  6. CBA - Community Base Addons - ARMA 3

    I actually ask for the definition of the frame from CBA point of view. I just found by ACE page (https://ace3mod.com/wiki/development/arma-3-scheduler-and-our-practices.html) a definition which is more about the graphics frame. So the frame which CBA event handler is talking about is the graphic frame or a network package from network aspect? What is the simulation frame actually?
  7. CBA - Community Base Addons - ARMA 3

    can someone tell me how CBA_fnc_addPerFrameHandler is working on dedicated or headless clients? If the delay is set to 0 how the frame is calculated for dedi and headless?
  8. I think you guys have mod conflicts. Can you give me list of mods you use so if that is not much I might take a look
  9. harpoon radar guided is easy, you fire it to the direction where a ship stays and at least 1400 meters away. Then it finds its own target. Described in manual already. What do you mean by knoking your own ship? Did you fire it in shallow water so it hit to bottom and explode?
  10. @-BAKE- what about harpoon and torpedoe? Do they work?
  11. looks like somehow CBA_fnc_addPerFrameHandler is not working properly in your server. That handler suppose to run each frame at server machine to adjust the missiles direction and f it goes to thousands of meters high that means it is not running somehow by each frame. I do not know the reason maybe some other mods in server causing it or maybe server setup
  12. Devas Turkish Armed Forces (TAF)

    v.4.5 released! Twealed: UGM-84's speed increased to 700kmh Tweaked: ACE3 cargo framework settings by vehicles adjusted Tweaked: New get in action added to submarine to ease enterence Fixed: Zeus units can use the GUIs of submarine Added: MEKO200TN Track II frigate added. TCG Barbaros, TCG Orucreis, TCG Salihreis and TCG Kemalreis textures can be selected via EDEN Editor Added: Akar Class resupply ship added. It can be used to resupply the ship and submarine of this mod. Added: Pilot Visor and Mask actions are added to F-4E
  13. Let's see the video first and I will check the cruise stuff
  14. Hi Guys, is the artillery rounds do not cause whistle effect when they land or pass by? I have whistleDist = 100 by my ammo but I hear nothing...
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