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Devastator_cm

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About Devastator_cm

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  1. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.5.0.1 - Tweaked: Mask textures - Fixed: Facewear adjustment works now for mask with goggles as well as rhs green shemagh
  2. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.5.0 Tweaked: Unimog and Uniform textures Tweaked: Flags can be add into mission by Zeus Fixed: Submarine weapons are firing now Fixed: Missing AR infantry mags Added: Kirpi BMC versions! Added: New special forces multicam uniform Added: HAR-66 and RPG Added: CH-47 and C-130 cargo versions Added: New banners Added: New Red Crescent Objects Added: New helmets Added: New facewears Added: Sig Sauer P226 Special thanks to Navaro for the Sig Sauer sounds and to my dear friend Aplion for the Kirpi and Sig Sauer models 🙂 Reyhard thanks for all the hints and tips regarding the animations and everything else, cheers!!
  3. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    ticonderoga is not in our roadmap m8. In case you have the model importable to arma, most likely Aplion might check it and if that is fine we can include it in this mod pack
  4. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    by the way, if I had a wish for navy stuff from BI it would be the missile model which can move inside water without explosion as at the moment we are pushing an sdv around to create a torpedo.. Missile model with nonstop thrust would be better but it explodes when it touches to sea surface
  5. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    hmm we thought BI Vanilla sea vehicles also have no landcontact 😕
  6. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    Thanks Dedmen! I will do the necessary adjustments
  7. Devastator_cm

    HAFM NAVY (Ships) - v2.0

    that one is a side-scan sonar (https://en.wikipedia.org/wiki/Side-scan_sonar) to make image of sea surface. That is not the type of sonar used in military ships (except mine-sweepers) and submarines. Actually we had to use this waterfall sonar display but I am not sure if everybody can read that one 🙂
  8. Devastator_cm

    Devas Turkish Air Force F-16 Pack

    - Added: New soldier with default flight suit - Tweaked: Flight suits replaced with the new blue ones which are started to be used in Turkish Air Force
  9. Devastator_cm

    Reflectors

    I have a weird issue with the class Reflectors... I have a base vehicle where I defined common reflector subclasses and when I inherit this custom base class to create new config entries for other vehicles I am facing issue if I add a new subclass to the Reflectors which is defined in base class. When I check the vehicle it shows actually all the base Reflectors which I defined in base class in addition to the extra class which I add only by the inherited vehicle but they do not work! Why inheritence is not working by Reflectors class? Does anybody has any idea?
  10. Hi Guys, does anybody know how to add animation sound to turn in and out actions in vehicles? I can easily add sound to door animations via CfgAnimationSourceSounds but it does not work by turn in/out actions. Does this needs to be handled via event hanlders or is there a better way to do it? Thanks in advance!
  11. Devastator_cm

    Task Force Arrowhead Radio

    nope. I didn't face any issue. Just do your CBA configs properly based on the new mod
  12. is there any further documentastion regarding the misile guidence framework which explains the seeker types, attack profiles etc.? There are many settings which should be used for modded weapons but there is no document which gives info which one does what
  13. are the compat files server side only stuff? I just heard something like that today and wondering if I was making mistake to load ace 3 and all the compats both by server and client 🙂
  14. for cycle, you need to add a new convoy call into the ConvoyEnd.sqf. So that SQF is called when last wp is reached. You can there use the convoy ID to capture the right convoy's end, and then start an new convoy movement
  15. is there any manual which explains how to use the fall of shot information of nite to correct mortar fires? 😕
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