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About Devastator_cm

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  1. You might still create two local markers for each pilot in the airplane so they can see each others markers. With different color codings and naming convention (i.e. xx_airplanemodel_groupname where xx is unique marker number), new functionality on mfd to disable other pilots markers or enable them (so turn on/off visibility can be done via alpha setting of marker without really deleting anything). THis can be extended to share markers between airplanes on the same side as well
  2. Devastator_cm

    Devas Turkish Armed Forces (TAF)

    v.4.9.2 Added: C130 static parachute jump funtionality Fixed: AH-1 pylons Fixed: Multicam boonie hat display names By C-130, if soldiers in cargo have the non-steering parachute then the static line jump can be simulated via giving green jump light while any back door or ramp is open. Green light will start deploying the soldies with non-steering parachute and that parachute will be opened automatically when the soldiers left the airplane
  3. Devastator_cm

    RHS Escalation (AFRF and USAF)

    Does anyone else have a problem with SAF Opfor units in dedicated server? When I place them in a mission, they come out naked in dedicated server 🙂 I cannot find them also in Zeus. Is this a bug to report or something wrong in my end? http://prntscr.com/q0kmaz
  4. Nice one. Did you also implement reaction to enemy forces?
  5. Devastator_cm

    LAMBS Improved Danger.fsm

    just a small feedback. AI becomes very deadly on maps with lots of grass. They lay down and it becomes very very hard to notice them due to grass but they can see players without much issue although players are also laying down. Is there a way to let them crouch instead on grass if AI really wants to shot instead of hide?
  6. Devastator_cm

    Advanced Sling Loading (MP & SP)

    so you are using it in dedicated server (running on server only) and the RHS CH47 has working ropes? It does not release any rope by my case at all
  7. Hi Guys, is there a way to enable the breathing sound which vanilla under water masks have to normal masks? If yes how is the config setup for that?
  8. Did anybody face any issues with GPS coordinates on the map G.O.S. Leskovets? I am entering 16111790, but marper is going to grin 16112814...
  9. is there any functionality of parachute malfunction by ACE? There is reserve parachute but I am not sure in which case a person needs to use it unless he decides to cut a working parachute
  10. Devastator_cm

    RHS Escalation (AFRF and USAF)

    is it not possible to load vehicles into the c130? In the past I was able to put the vehicle inside cargo section and use the attach setting in the editor and it was working fine. I tried yesterday and noticed that such vehicles are hitting to airplane and getting damaged 😞 No more vehicle drops possible I think
  11. is it possible to consider whitelist also and not just blacklist. Idea is, during a mission planner already knows in which towns the mission will happen. So in case players are moving through a town, there is no necessity to spawn furnitures in that town. As in Co-Op missions it is usually not dictated which road the platoon should take, blacklist is not working that well. In case whitelist is used, mission maker could give the locations in which he/she needs furnitures and your logic skips all other locations and takes care only whitelisted areas
  12. Devastator_cm

    LAMBS Improved Danger.fsm

    Do you mean the skill setting done at server.cfg here? So you have something like this? aiLevelPreset = 3; }; class CustomAILevel { skillAI = 0.8; precisionAI = 0.9; };
  13. Devastator_cm

    LAMBS Improved Danger.fsm

    maybe you can consider to add some Zeus modules to adjust the AI behavior during the mission so in case they start to act too independent considering what Zeus guy wants, he can turn off their new smart brain and let vanilla brain kick in to give more chance to Zeus for control?
  14. Hi @firewill where can I find the new skin templates for f16 actually?