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Hey guy i really like your MRAPs but just for talking are we gonna see something like this, i mean SF MRAPs without crows EDIm1p0WsAEH00F?format=jpg&name=medium

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On 10/6/2021 at 1:12 AM, Blacktitan99 said:

Hey guy i really like your MRAPs but just for talking are we gonna see something like this, i mean SF MRAPs without crows 

http://www.rhsmods.org/faq

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I am making images of falling shells and the sound of shells falling for RHS guns, can any of you guys help me out a bit.
I'm adjusting the sound of falling to each surface

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Hello I am a learner, and I still need to learn more...

 

Excuse me guys, may I ask here for help with a small project for the community?
I'm adding the T-72 tank shell sound.
Everything is fine when I use autoloader but when I turn off autoloader the shell sound is not ok. Because I can only hook in at the same time before the reload sound.

 

Specifically, I only know how to use hooks "CustomSoundController1"

The sound of shell casings after firing

 

Can any brother help me? , Thanks

class mdv_tank_t72_ext_unloader_SoundSet
    {
        soundShaders[] = {"mdv_tank_t72_ext_unloader_SoundShader"};
        volumeFactor = 0.55;
        volumeCurve = "LinearCurve";
        spatial = 1;
        doppler = 0;
        loop = 0;
        sound3DProcessingType = "ExplosionHeavy3DProcessingType";
        distanceFilter = "RHS_vehicletDistanceFilter";
        playTrigger = "CustomSoundController1";
    };

 

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What controls the muzzle flash effect in RHS? Is there a way to change it to the vanilla muzzle flash?

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