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23 ExcellentAbout marki980908
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marki980908 started following ACE 3 Extension Mod (Anim & Actions) + (Placeables), Arma Toolbox for Blender - Arma 2/3 exporter script, SPIE Addon and and 5 others
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Arma Toolbox for Blender - Arma 2/3 exporter script
marki980908 replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Apparently, when I go to Addons, and press install, select a zip file and it tells me: "Modules Installed () from 'C:\\Users\\admin\\Downloads\\ArmAToolbox-master.zip' into 'C:\\Users\\admin\\AppData\\Roaming\\Blender Foundation\\Blender\\4.0\\scripts\\addons'" But no Arma Toolbox appears in addins window to enable. -
Looking good. ARMA discord is helpful
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I saw some people comment how to make this into a fulton/skyhook, however I have better idea. I know its better cuz I even could code it and I suck. Make a drone deploy a rope, spawn a balloon object onto a drone (just shitty 3d model off the net, no collision). Drone go to X altitude. Than it runs a check to see if compatible vehicle is in the area. Once the vehicle is within lets say 10m away from the drone, Attachto command attaches the drone to the aircraft and deletes the balloon. (drone should be invisible and without sound, you can make it invisible by setting its global texture to "" (as in blank). Obviously you dont have to use a drone, thats just probably the easiest way I can think of to do it. Probably just spawning an object and increasing its altitude to lets say 50m could be easier instead of using a drone vehicle (i dont know how you made the whole rope thing, so thats why I am speculating). Hope this helps
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Split second log into 2 lods?
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Hover Tank: Mephisto
marki980908 replied to Circumsoldier's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I would like files aswell -
Is there a link I can download this mod from? Current one doesnt work
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Understood, good luck, cant wait to have a new ship in arma
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Whats up with people abandoning their work
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Detonate/spawn a Smoke sreen/shell from a trigger
marki980908 replied to WWThomahawkWW's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I am trying to turn this into a script that I could just execute in vehicle init in Zeus Enhanced, but I am having "error invalid number in expression" error -
if you will at any point will think of abandoning the project I would suggest posting it, before than so people could either improve on it or find ways to still enjoy it. There are already too many abandoned projects with no links on this forum
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help Y-32 Components loose radar, help
marki980908 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I am having an issue, I tried modifying Y-31 CSAT VTOL. Editing some coef, but mainly adding AWS capatibility as well as giving it a lot more munitions. Issue I ran into is this: Open Ramp option is no longer there, as well as more importantly, the radar is gone. Here is the code: -
help Equip nightvision item via ACE interaction
marki980908 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Essentially, when I have a specific NVG equipped I want to get an option in ACE Self Interact to be able to replace my NVG with a different NVG class Ace_Mf_Divisiontech_Category_Main_Red_NVG { displayName = "Division Tech"; condition = "count (['MF_Division_Beacon_Red_1_NVG', 'MF_Division_Beacon_Red_2_NVG','MF_Division_Beacon_Red_3_NVG','MF_Division_Beacon_Red_4_NVG','MF_Division_Beacon_Red_5_NVG','MF_Division_Beacon_Red_6_NVG','MF_Division_Beacon_Red_7_NVG','MF_Division_Beacon_Red_8_NVG','MF_Division_Beacon_Red_9_NVG','MF_Division_Beacon_Red_10_NVG'] arrayIntersect assignedItems _player) > 0;" icon = "DivisionBeacon\data\beacon_categories_red.paa"; class Ace_Mf_Divisiontech_Category_Red_1_NVG { displayName = "Adjust Strap (1)"; condition = assignedItems player in ["MF_Division_Beacon_Red_1_NVG", "MF_Division_Beacon_Red_2_NVG","MF_Division_Beacon_Red_3_NVG","MF_Division_Beacon_Red_4_NVG","MF_Division_Beacon_Red_5_NVG","MF_Division_Beacon_Red_6_NVG","MF_Division_Beacon_Red_7_NVG","MF_Division_Beacon_Red_8_NVG","MF_Division_Beacon_Red_9_NVG","MF_Division_Beacon_Red_10_NVG"]; exceptions[] = {}; statement = "params ['_target','_player','_actionParams']; _player addItem 'MF_Division_Beacon_Orange_1_NVG'; _player assignItem 'MF_Division_Beacon_Orange_1_NVG';" icon = "DivisionBeacon\data\beacon_categories_red.paa"; }; class Ace_Mf_Divisiontech_Category_Red_2_NVG { displayName = "Adjust Strap (2)"; condition = assignedItems player in ["MF_Division_Beacon_Red_1_NVG", "MF_Division_Beacon_Red_2_NVG","MF_Division_Beacon_Red_3_NVG","MF_Division_Beacon_Red_4_NVG","MF_Division_Beacon_Red_5_NVG","MF_Division_Beacon_Red_6_NVG","MF_Division_Beacon_Red_7_NVG","MF_Division_Beacon_Red_8_NVG","MF_Division_Beacon_Red_9_NVG","MF_Division_Beacon_Red_10_NVG"]; exceptions[] = {}; statement = " params ['_target','_player','_actionParams']; _player addItem 'MF_Division_Beacon_Orange_2_NVG'; _player assignItem 'MF_Division_Beacon_Orange_2_NVG';" icon = "DivisionBeacon\data\beacon_categories_red.paa"; }; ... the reason why conditions are different for Ace_Mf_Divisiontech_Category_Main_Red_NVG and Ace_Mf_Division_Category_Red_1_NVG is because I was testing to see if any of those 2 conditions work and none did. Right now I can equip MF_DIvision_Beacon_Red_1_NVG, but nothing shows up in ACE Interact Also I get this error while ingame: -
Sounds good
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ACE 3 Extension Mod (Anim & Actions) + (Placeables)
marki980908 replied to KokaKolaA3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it just me or ACE 3 Extension (Animations and Actions) does not work on servers? It prevents missions from loading.- 142 replies
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v1 script released JBOY Giant v1
marki980908 replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It is fine, I noticed some other dudes might have an answer in this thread, so thats why I asked