Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

19 Good

About marki980908

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. marki980908

    JBOY Giant v1

    Does that mean you can spawn them dynamically in zeus?
  2. marki980908

    Uniform retexture not showing up

    This is how it looks in cfg weapons Isnt this defined?
  3. Evening, I am trying to retexture Parade uniform, but I have no idea what I am doing wrong And here is my code more or less in regards of Cfg Vehicles My character is basically naked after trying to equip the uniform
  4. marki980908

    Hyuga Class DDH

    I would absolutely love to get my hands on this, I wish you will release it soon, even if its early alpha version
  5. It doesnt seem to work for some reason in zeus with Zeus Enhanced
  6. marki980908

    Retexturing vehicles, not working

    I looked up in hex, and I can see camo, camo 1........camo6. But it doesnt seem to work. Author told me he doesnt remember adding hidden selections. Is there any other way to have multiple textures of the same vehicle without those?
  7. marki980908

    Retexturing vehicles, not working

    I managed to contact the author, and he doesnt even have most of the files from 5 years ago anymore. I looked into the config file and it seems none of the texture paths are set there, I assume they are all set inside the p3d. Any idea how could I make retextures?
  8. marki980908

    Retexturing vehicles, not working

    Problem with that, is that the mod I am trying to expand my knowledge with was abandoned 5 years ago. And I think solving this problem would expand my knowledge once I want to make a vehicle mod from inception myself.
  9. Evening, so I was trying to retexture a vehicle in Eden using scripts like: this setObjectTextureGlobal [0, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; this setObjectTextureGlobal [1, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; However after that failed I got curious, I checked out mod config file and noticed that hidden selections were written like this: hiddenSelections[]= { "camo" "camo1" "camo2" "camo3" "camo4" "camo5" "camo6" }; So I changed it to this: hiddenSelections[]= { "camo","camo1","camo2","camo3","camo4","camo5","camo6" }; Afterwards when I tried to retexture it ingame, only texture #1 worked, textures #0, #2, #3..... #15 etc didnt work this setObjectTextureGlobal [1, "#(argb,8,8,3)color(0.25,0.25,0.25,0.3)"]; My question is, I assume that selections are named differently in there, and config file is written with mistakes, is there any way I could figure out, how they are suppose to be called?
  10. Is there a way to do this in zeus instead of eden?
  11. marki980908

    Retexturing config

    I managed to find a script used for "briefings" and made a game display the texture on my screen when I took a screenshot. Thank you, everything works
  12. marki980908

    Retexturing config

    It works perfectly, thank you
  13. marki980908

    Retexturing config

    I will try to figure out how to do that (keep in mind I am super new to this)
  14. marki980908

    Retexturing config

    I assume I replace the first part with the class of one of my vests, what if I want all my vests to have the same protection, do I just put all classes in at once?
  15. marki980908

    Retexturing config

    Some vests are different but I dont mind them sharing the same armor protection for now atleast. Not really sure how to make it inheritable