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14 GoodAbout rautamiekka
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Lance Corporal
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Vanha-Ulvila, Finland
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rautamiekka started following Mods getting installed to wrong folder from friends' library, Need help with custom faction, left-handed and and 7 others
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Surprise ! /s
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Working Mods Status
rautamiekka replied to BruceALMIGHTYY's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Standards would be nice if it works but a list wouldn't be easy even with crowdsourcing, the Multiplayer mod for 'RimWorld' being a good example. What mods are broken ? -
'Arma 3' 2.14 added support for conditionally loading further code when a supported addon is installed, so adding a dependency, even if there's no such thing as a soft dependency, wouldn't hurt. ACE3, CBA, ZEN, just to name a few, are using it.
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Mods getting installed to wrong folder from friends' library
rautamiekka replied to Zyperspace's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You need to be able to for cases like this, and cuz multiple drives is always faster than 1. -
Mods getting installed to wrong folder from friends' library
rautamiekka replied to Zyperspace's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Move the game (and possibly the mods at the same time) over to E by right-clicking the game in Steam and taking 'Properties'. -
Kittspa Island a Custom Map
rautamiekka replied to Ginger141's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The price has been paid, so now's time to learn from it. -
Kittspa Island a Custom Map
rautamiekka replied to Ginger141's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Cloud backup ... -
ARMA 3 Addon Request Thread
rautamiekka replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Glad to hear. -
ARMA 3 Addon Request Thread
rautamiekka replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You could enable the debug console or use a Zeus module to execute this code on the Server (in the case of the Zeus module you need to use the Global option, but it won't be a problem regardless of Player count). Untested, but I don't see why it wouldn't work: if (isServer) then { { if ( _x isKindOf 'Man' && {_x getUnitTrait 'camouflageCoef' isNotEqualTo 2.5} ) then { _x setUnitTrait ['camouflageCoef', 2.5]; }; } forEach allUnits; addMissionEventHandler [ 'EntityCreated', { params ['_entity']; if ( _entity isKindOf 'Man' && {_entity getUnitTrait 'camouflageCoef' isNotEqualTo 2.5} ) then { _entity setUnitTrait ['camouflageCoef', 2.5]; }; } ]; }; Note: 1) A mod or even the mission could modify the coef later, I know the TCGM Octocamo_Suit functions by this very command, changing 3 coefs on-the-fly. There was another mod but I can't recall what. 2) The coef ain't monitored, so if it changes for any reason, it won't be changed back. Likely not happening often, though. -
Sa'hatra, Iraq/Middle Eastern Terrain
rautamiekka replied to jujurat's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
A good start but can be improved a lot. 'hideObject'/'enableSimulation' is fine if the module is executed on every machine upon joining (which a map-editing module like this would have to be, equivalent to 'init.sqf'), otherwise always use the 'Global' variants 'hideObjectGlobal'/'enableSimulationGlobal'. If you ain't doing a case-insensitive in-string search, then use 'in'. // HIDE RUBBISH private _worldAxis = worldSize / 2; private _rubbish = nearestTerrainObjects [ [_worldAxis, _worldAxis, 0], ['HIDE'], sqrt 2 * _worldAxis, false ] select { private _str = str _x; 'rubble' in _str || 'junk' in _str || 'garbage' in _str }; { _x hideObjectGlobal true; _x enableSimulationGlobal false; } forEach _rubbish;- 142 replies
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Editing/adding mods to remove certain gear options?
rautamiekka replied to jubuttib's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Well something is obviously wrong no matter how it's twisted. -
Editing/adding mods to remove certain gear options?
rautamiekka replied to jubuttib's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You're using RHS, that's the problem; RHS vests are stupidly powerful, it's very common a 5.56mm NATO takes 15-30 shots. -
custom character Dog - K9 Unit
rautamiekka replied to MoonieFR's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good progress ! 😄 Please ensure 100% no-tricks Linux compatibility 😉 I dunno where things differ in the context of BI's questionable undocumented systems, but the precise letter capitalization must always be used (unless specifically known otherwise) for starters. -
Modded Zeus Sounds Don`t Play on Dedi
rautamiekka replied to Alpine_gremlin's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
How ? -
RHS Escalation (AFRF and USAF)
rautamiekka replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I sure hope so for all those ! And a real Linux support !!- 16550 replies
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