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About Richards.D

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    Staff Sergeant
  1. RHS Escalation (AFRF and USAF)

    Not at the present time.
  2. Member cap 500?

    Yes.. sort of. We have about 330 active members who actually play with our group. However, over time people leave, and now none of our new, active members can join. And it's a right pain to delete people as is unfortunately. So, it's easier to just add
  3. Member cap 500?

    Here is an example, "Casual Arma Players". Currently at 5,157 members. https://units.arma3.com/unit/cap
  4. Member cap 500?

    I have the exact same issue. Yet, I see clans with thousands of members?
  5. RHS Escalation (AFRF and USAF)

    For CROWS on the Abrams, it would need to be the SEP V2 variant, which has a host of other changes. It's something we've wanted to do for a long time, just no one free to work on it. So, unfortunately not in the near future, but something we definitely want eventually. As far as the plow, there's no plans for that, definitely not a high priority.
  6. RHS Escalation (AFRF and USAF)

    Yeah, it's not a bad shout. The reason I don't generally do it, is that every time you make a new weapon variant, you have to duplicate the model (p3d) file. That means the file size gets huge if you have a ton of variants, as unfortunately one model file can't have interchangeable weaponry, hopefully A4 will have such a feature. But never say never, if there's enough mass demand then it could be easily done.
  7. RHS Escalation (AFRF and USAF)

    Yes that is correct ^^ Alright, another teaser, this time the Cougar MRAP! Exterior by Shaftynsky, interior by me! Enjoy!
  8. RHS Escalation (AFRF and USAF)

    Hello, it might happen one day, but we've not got any progress currently. It's easy to do that (apply a grey texture), but the Seahawk is quite a bit different physically, so it wouldn't be realistic, so we won't do that.
  9. RHS Escalation (AFRF and USAF)

    It's a feature. Because the M2 is a recoil operated weapon, and fixed mount, you won't feel much. The mount is mostly solid, so the recoil impulse of the weapon will be transmitted through the vehicle and dissipated. The only types of vehicle mounts where you'll feel significant recoil are swing / flex mounts for M240s, as those require the shooter to shoulder the weapon and directly take the force of the recoil of the weapon, but the M2 doesn't have anything like that.
  10. RHS Escalation (AFRF and USAF)

    Yeah, I do that for gameplay purposes, but I'm going to switch LOD0 to a more textured exterior glass. I admit I didn't know how to view a texture in Oxygen, so it was difficult to place the windows in those LODs. Update: Fixed all MRAPs to have better glass that matches the turret. The interior still has highly transparent windows, as I don't want bad reflections to blind you.
  11. RHS Escalation (AFRF and USAF)

    Hey all, As promised, project I was mentioning was finished by end of week. It is the Marine Corps Transparent Armored Gun Shield! We needed this to supplement the O-GPK, and allowed us to make the proper USMC variant of the M1232 RG-33L 6X6 MRAP. More info on the Facebook, enjoy!
  12. RHS Escalation (AFRF and USAF)

    That's fair enough, I'll see how much time I have this week and I may do that. Currently I have a little (and I do mean little, nothing crazy) project I want to get finished this week before I go back and tweak something. But I think that's a good solution, didn't really consider that.
  13. RHS Escalation (AFRF and USAF)

    Well, FMTVs don't always have the overhead shield in place, in fact I haven't seen many that did. So in that sense, I don't think it's unrealistic. As far as hours of work, I actually completely re-did the FMTV, so we completely deleted the old model in Oxygen, and imported a brand new, re-scaled one. So, it wasn't really any work lost, as nothing was used from the old iteration. If we want to add the overhead shield in another vehicle, then it won't take more than a few minutes.
  14. RHS Escalation (AFRF and USAF)

    Hey Payne, maker of that turret here. We still have the armored cover complete, but it's kind of derpy in arma, given you can't really move around the turret besides moving your head. So, you can't lean over anything or so forth. I also excluded it from the FMTVs because that vehicle is so tall already, it seemed a bit excessive. We might throw it on another MRAP if we make one that's a bit smaller.
  15. RHS Escalation (AFRF and USAF)

    No you are right :), the issue is we don't have that swing mount yet. If we make one, we'll include a second version with a 249 or 240 for sure.