Muecke 114 Posted October 21, 2019 I`am a big fan of CUP from the beginning. The last update is amazing though I have bigger problems with the balancing of Bluefor vs Opfor. I had them fighting for more than 3h without having a winner before. Now the Bluefor needs 1h to defeat the Opfor. I let every side fight with almost the whole content. The weapon power of all vehicles of B seems increased. Does anyone else noticed this ? Share this post Link to post Share on other sites
Rich_R 1087 Posted October 21, 2019 On 10/19/2019 at 8:05 AM, CUP said: No idea why this happens, we havent made any changes to the LHD's functionality in ages. What happens if you start the mission? Do the remaining blocks spawn or is it still broken? Okay! Tested this again on Sunday and it worked perfect, even with a ton of other mods running. Just to make sure, I waited another day and tested it again and it worked just fine! Even tried it on two different maps! Perfectly fine. Arma being Arma I guess, Sorry for the alarm ☹️ 1 1 Share this post Link to post Share on other sites
jcalvert 5 Posted October 23, 2019 I don't know if its the right place for such suggestions, but - would it be possible to add some semiauto only civilian AR-15s? M-4 semiauto clones are extremely common in US, they can be also bought by civilians in most european countries other than UK, and are pretty popular with all kinds of sport shooters, paramilitaries, pmcs, law enforcement and all kind of other users. It seems like straightforward modification, since all models, textures and animations are already in the mod and don't need to be changed. Share this post Link to post Share on other sites
jacobs 165 Posted October 23, 2019 8 minutes ago, jcalvert said: I don't know if its the right place for such suggestions, but - would it be possible to add some semiauto only civilian AR-15s? M-4 semiauto clones are extremely common in US, they can be also bought by civilians in most european countries other than UK, and are pretty popular with all kinds of sport shooters, paramilitaries, pmcs, law enforcement and all kind of other users. It seems like straightforward modification, since all models, textures and animations are already in the mod and don't need to be changed. Whats the point? Is it for complaining that you can't have a full auto even on arma? LOL Did you know that you can switch between semi and full-auto by pressing 'F'? Also, I think NIArms has a semi-auto Ar-15 IIRC 2 Share this post Link to post Share on other sites
jcalvert 5 Posted October 24, 2019 (edited) 15 hours ago, jacobs said: Whats the point? Is it for complaining that you can't have a full auto even on arma? LOL The point is that these weapons exist IRL, and are actively used by people around the world. Is that not enough? They are certainly more common and more likely to be found in the field than, lets say, AA12. Or even TEC-9 , as much as i like it 🙂. Private security and law enforcement, irregulars, militias, armed civilians might not be as glamorous as superspecial elite commando units, but they are part of the world just as well. Is giving them wepons that could be realistically found in their hands really such awful idea? Besides, as i said its relatively good cost-effect addition - you dont really have to make any new textures or models, and it adds gameplay variety rather that being purely cosmetic (like dozen camo variants of military M4s 🙂 - note that i do enjoy the fact that there's dozen camo variants of M4, variety is always good thing) . 15 hours ago, jacobs said: Did you know that you can switch between semi and full-auto by pressing 'F'? Ouch. How very sarcastic. Well, did you know that the defining characteristic of civilian ARs is that you cannot switch them to full auto by pressing 'F'? Because that is the whole point here, my friend ;). Edited October 24, 2019 by jcalvert 2 Share this post Link to post Share on other sites
flv*venom* 83 Posted October 28, 2019 Hello CUP Team, first let me congratulate you on your awesome mod, it really has become the most comprehensive "one stop shop" solution in the Armaverse! A big salute to all involved, Donators, scripters, all contributors really. I do want to ask, if it is possible to add an AAF variant of the KMW Dingo 2 to the game, I feel that it would fit the MRAP role much better than the Fennek. Now, I know that it isn't exactly polite to ask for such things, but please believe me, I tried to create a retexture myself. I just don't have the slightest of skills required to succeed here. Many thanks for all the fun toys, CUP Team! 1 Share this post Link to post Share on other sites
pierremgi 4862 Posted October 28, 2019 On 10/24/2019 at 3:38 AM, jcalvert said: Ouch. How very sarcastic. Well, did you know that the defining characteristic of civilian ARs is that you cannot switch them to full auto by pressing 'F'? Because that is the whole point here, my friend ;). Hello. Sure you can ask that, you're on the good forum. Forget sarcasm. If you want to block some full auto by pressing "F", there is a code you can run from console, trigger set to true, or even init field of any object, init.sqf... (anywhere in fact): 0 = [] spawn { waitUntil {!isNull findDisplay 46}; (findDisplay 46) displayAddEventHandler ["keyDown",{ params ["","_key"]; _handle = false; _handle = if (_key == 33 && currentWeapon player == "CUP_arifle_M4A1_black") then [{true},{ false}]; _handle }] }; This code blocks "F" key (then full auto) for player with "CUP_arifle_M4A1_black" type in arm. Sorry, I don't know the weapons as you do, but it's easy to modify it for another one or even an array of them. I hope this help. 4 2 Share this post Link to post Share on other sites
CrazyCorky 463 Posted October 28, 2019 57 minutes ago, pierremgi said: Hello. Sure you can ask that, you're on the good forum. Forget sarcasm. If you want to block some full auto by pressing "F", there is a code you can run from console, trigger set to true, or even init field of any object, init.sqf... (anywhere in fact): 0 = [] spawn { waitUntil {!isNull findDisplay 46}; (findDisplay 46) displayAddEventHandler ["keyDown",{ params ["","_key"]; _handle = false; _handle = if (_key == 33 && currentWeapon player == "CUP_arifle_M4A1_black") then [{true},{ false}]; _handle }] }; This code blocks "F" key (then full auto) for player with "CUP_arifle_M4A1_black" type in arm. Sorry, I don't know the weapons as you do, but it's easy to modify it for another one or even an array of them. I hope this help. I was wondering if this was possible. Thank you! Share this post Link to post Share on other sites
CUP 1532 Posted October 29, 2019 On 10/28/2019 at 12:34 PM, flv*venom* said: Hello CUP Team, first let me congratulate you on your awesome mod, it really has become the most comprehensive "one stop shop" solution in the Armaverse! A big salute to all involved, Donators, scripters, all contributors really. I do want to ask, if it is possible to add an AAF variant of the KMW Dingo 2 to the game, I feel that it would fit the MRAP role much better than the Fennek. Now, I know that it isn't exactly polite to ask for such things, but please believe me, I tried to create a retexture myself. I just don't have the slightest of skills required to succeed here. Many thanks for all the fun toys, CUP Team! If you or anyone else can provide a decent texture set for it, sure! We've added tons of textures made by others from the community. This is what we're currently busy with, among other new models in the pipelines: 10 Share this post Link to post Share on other sites
Alwarren 2767 Posted October 31, 2019 Work-In-Progress textured render of the new BTR-80 family of APC's, for your viewing pleasure. Coming to a CUPdate near you soon(ish) 40 4 Share this post Link to post Share on other sites
aliascartoons 182 Posted November 1, 2019 Aweesoooome! Share this post Link to post Share on other sites
alekzenit 13 Posted November 5, 2019 Hello. I love your CUP mods and thanks for working on it but in sights that have 3d and 2d and another RMR view, only 3d and 2d views are turned on, but I just can’t switch to RMR view or only RMR and 3d are turned on, but not 2d, it’s a bug or can be fixed, I tried changing the settings of cba weapons keys, but could not. Please can you help? Share this post Link to post Share on other sites
10Dozen 23 Posted November 5, 2019 4 hours ago, alekzenit said: Hello. I love your CUP mods and thanks for working on it but in sights that have 3d and 2d and another RMR view, only 3d and 2d views are turned on, but I just can’t switch to RMR view or only RMR and 3d are turned on, but not 2d, it’s a bug or can be fixed, I tried changing the settings of cba weapons keys, but could not. Please can you help? CBA keybind (default: Ctrl/Shift + NUM /) handles 3D <-> 2D switch. Vanilla "Weapons - Optics Mode" (default: NUM /) handles Optics <-> Ironsight/Reflex switch. 2 Share this post Link to post Share on other sites
alekzenit 13 Posted November 5, 2019 3 hours ago, 10Dozen said: CBA keybind (default: Ctrl/Shift + NUM /) handles 3D <-> 2D switch. Vanilla "Weapons - Optics Mode" (default: NUM /) handles Optics <-> Ironsight/Reflex switch. ok, I'll try it. Thank you. Share this post Link to post Share on other sites
Varanon 892 Posted November 11, 2019 Heavy work-in-progres, hopefully in CUP soon 23 1 Share this post Link to post Share on other sites
hazzami 11 Posted November 11, 2019 If I were to hand over a royalty free model form Turbosquid to the project, could you texture it, rig it and create interiors? If so, what format would you prefer? Share this post Link to post Share on other sites
Alwarren 2767 Posted November 11, 2019 7 hours ago, hazzami said: If I were to hand over a royalty free model form Turbosquid to the project, could you texture it, rig it and create interiors? If so, what format would you prefer? You lost me at Turbosquid. Turbosquid has some models of questionable origins. We don't take anything were we cannot assertain that the creator of the model has given his okay. Besides that, it is not likely to happen. We do these models because we enjoy the process. The fact that something comes out of it is "just" an added bonus. Working on other people's models is boring. 2 Share this post Link to post Share on other sites
hazzami 11 Posted November 12, 2019 2 hours ago, Alwarren said: You lost me at Turbosquid. Turbosquid has some models of questionable origins. We don't take anything were we cannot ascertain that the creator of the model has given his okay. Besides that, it is not likely to happen. We do these models because we enjoy the process. The fact that something comes out of it is "just" an added bonus. Working on other people's models is boring. I have obtained a fairly cheap model that does not have an interior, it's not animated and it's not well textured. I suggested this cause I thought it could speed up the process but now I realize that would not be the case regarding your concerns. I also see that you guys do this for the sake of the process. Anyways, Thanks for the fairly quick response. Share this post Link to post Share on other sites
NAS_Juno 66 Posted November 12, 2019 2 hours ago, Alwarren said: Besides that, it is not likely to happen. We do these models because we enjoy the process. The fact that something comes out of it is "just" an added bonus. Working on other people's models is boring. That is some f**king love for ones work right there. I can appreciate that kind of pride and dedication to the process where many look for the easy way out far too often. Don't get me wrong... I'll always love the end results, but to see someone talk about the "journey" as opposed to the "destination" just makes me respect this project that much more. Salute. 1 Share this post Link to post Share on other sites
Mohsin666 9 Posted November 12, 2019 Will you guys ever add cold war vehicles such as M151 MUTT and other cold war stuff? I really like playing cold war era, there's already a M60 tank and 80s woodland BDUs in CUP, a MUTT would be amazing for a Cold war US faction. 1 Share this post Link to post Share on other sites
Alwarren 2767 Posted November 13, 2019 On 11/12/2019 at 9:21 AM, Mohsin666 said: Will you guys ever add cold war vehicles such as M151 MUTT and other cold war stuff? I really like playing cold war era, there's already a M60 tank and 80s woodland BDUs in CUP, a MUTT would be amazing for a Cold war US faction. No, Yes, Maybe. It's classified. As a rule, it is impossible to say what gets added. We have a backlog of material in our source svn, but these will only get done once someone decides to do them. We do not feel obligated to do any of it. After all, we're doing this in our spare time and as such, either the process in itself must be motivating enough, or the end result must be "worth it" from our point of view. So yeah, I know that a MUTT would be cool, as would be a T-62, a T-80, or any other number of vehicles. 2 Share this post Link to post Share on other sites
reconteam 19 Posted November 27, 2019 Hi CUP crew. Currently the picture-in-picture scopes like the ACOG don't work properly with a 21:9 aspect ratio monitor. Is this something that would be fixable or a hard-coded limitation? Share this post Link to post Share on other sites
Janez 530 Posted November 27, 2019 4 hours ago, reconteam said: Currently the picture-in-picture scopes like the ACOG don't work properly with a 21:9 aspect ratio monitor. Is this something that would be fixable or a hard-coded limitation? I'm just interested, do vanilla Arma 3 scopes like RCO work properly or are they different to ACOG in CUP entirely? Share this post Link to post Share on other sites
sparfell_19 188 Posted November 27, 2019 10 hours ago, reconteam said: Hi CUP crew. Currently the picture-in-picture scopes like the ACOG don't work properly with a 21:9 aspect ratio monitor. Is this something that would be fixable or a hard-coded limitation? Hi. It should be fixed with lastest CBA update : https://github.com/CBATeam/CBA_A3/releases/tag/v3.13.0.191116 CUP optics use CBA scripted optics. 1 Share this post Link to post Share on other sites