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reconteam

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About reconteam

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  1. On the AH-64E and late AH-64D Block II you have the CMWS on the wingtips covering the rear arc, any idea where those are relocated if there are Stinger launchers or some other systems placed there? I should probably go ask this in the AH-64 addon thread.
  2. So I've been working on a scenario involving a ragtag squad with an M2A3 Bradley working their way across Takistan trying to get out of the country. I wanted to represent some unusual field modifications made to the M2A3 including boosting the rate of fire on the 25mm chain gun which would theoretically be possible with a more powerful electric motor. Would such a thing even be possible through scripting? Would it be possible to simulate any other changes? Maybe give the gunner's FLIR sight a green overlay which I think it has in real life? Or is this all beyond the realm of possibility?
  3. reconteam

    RHS Escalation (AFRF and USAF)

    Maybe this is a bit off topic but can the six 120mm shells carried in the hull of the M1 Abrams be accessed from inside of the tank or do you have to access that compartment from the outside? Could they justifiably be added to the tank's loadout in RHS? All of that shiny new Russian armor is making me jealous when you compare it to the slow pace of AFV development back in the US. At least the Army is looking at some functional prototypes for NGCV which is a start.
  4. reconteam

    United States Air Force( 2015)

    Yes if I recall correctly they're not allowed to use any of the external hardpoints for any weapons and the only one that gets used is for a Sniper XR pod. Originally those external hardpoints were going to carry a large number of ALCMs or ACMs. At some point planners must have envisioned B-1Bs approaching the Soviet coast at a low altitude at near-supersonic speed, firing off all of their externally carried AGM-129 ACMs, then their internal payload of AGM-131 SRAM IIs, then dropping a gravity nuclear bombs on something. A pretty impressive combination for nuclear doomsday.
  5. reconteam

    CZ BREN 2

    Awesome mod, the barrel looks awfully long for just 11" and 14" respectively. Is it like that on the real gun?
  6. reconteam

    RHS Escalation (AFRF and USAF)

    Those Mk.17 SCAR-H rifles look nice. I thought the 20" barrel version never saw service though, being essentially replaced by the Mk.20 variant. Shame the US Armed Forces have more or less dropped the Mk.16 SCAR L, although I can understand their reasoning when it doesn't offer much over the M4A1.
  7. Glad to hear the OV-10 will soon be arriving. My grandfather once owned a Cessna Skymaster and from what my mother says it was a piece of junk, rear engine was constantly overheating and would bleed a lot of speed in any sort of turn. I'm sure hanging munitions on the wings and stuffing it full of radios wouldn't have helped much either. I'm amazed it saw such use as an observation/FAC aircraft.
  8. reconteam

    (SMA) Specialist Military Arms

    Great addon by any standard but I've noticed a few issues here and there, should I list them here or is there somewhere on your website I haven't found where problems can be reported?
  9. reconteam

    NIArms Release Thread

    You do great work, I've noticed in a lot of cases the levels of recoil are pretty inconsistent however. For example the G36 seems to kick like a mule when in reality its recoil is pretty light. Most of the 5.56mm weapons in general seem to have too much recoil. Also there are a few almost-duplicate ACRs with the only difference being a different shape of the shell case deflector (at least that's what I think that is), what's with that?
  10. reconteam

    Jets DLC Official Feedback

    What's with the AIM-120D having a blunt seeker cover? In reality it is the same exact pointed shape as that of the AIM-120C which oddly enough the AAF jet gets. Also I must admit I am a bit disappointed in the carrier. No below deck hanger, working elevators, or command spaces. A certain addon is much more detailed.
  11. reconteam

    F-15 Eagle Series Standalone

    Early in the F-15's career they were used but as time went on they were generally removed just for ease of access. I've got to assume there is a whole cargo container full of them in a USAF depot somewhere. Future F-15 variants Boeing likes to offer to the USAF sometimes shows them, sometimes don't. I just think it would be a nice customization option to have.
  12. I'm not certain how much of an F-14 fanboy you are (I certainly am one) but it's tragic how the aircraft's life was cut short. Would you ever consider returning to that particular addon and perhaps doing an "F-14E" which would have the features planned for the "Super Tomcat 21" proposal. Also the F-14D was planned to have AMRAAM capability and actually fired one in testing but these plans (and those for AIM-9X and HMS) were axed along with further F-14D production/conversions.
  13. reconteam

    F-15 Eagle Series Standalone

    Hi Firewill, love your aircraft. I've a quick question though. When trying to use GPS weaponry I see an option to manually input either an eight digit or ten digit GPS location, yet by going off the grid squares on the map I can only get six digits. Am I missing something here? For your F-15 series would you consider the option to add the "turkey feathers" that cover the engine nozzle but are commonly removed in real life (at least on the P&W powered Eagles). This could either be in the "vehicle appearance" menu BIS uses for some settings or the usual editor attributes menu. I find not having the turkey feathers on the F-15SE rather odd since having the engine nozzle's workings fully exposed like that would be have a pretty terrible impact on radar cross section.
  14. reconteam

    HAFM NAVY (Ships) - v2.0

    I love the mod but I've noticed a lot of weapons like the various CIWS have pinpoint accuracy and no spread/dispersion while firing. Considering what they are designed to do being so accurate would actually be a disadvantage. Hopefully it's a small thing to adjust next time you're messing with the numbers.
  15. Is the Pedagne mod team still planning a release with naval units in the future? I recall having a lot of fun with them in ArmA 2 and it would be even better in ArmA 3 now that you can go diving if necessary. I noticed a few minor mistakes in vehicle weapon names. For example most of the Italian AFVs with 25mm cannons (the Oerkilon KBA I think) use the popular 25x137mm cartridge but in game are listed as using the 25x184mm cartridge which has only seen rather limited use. Some vehicles with 30mm cannons like the Mk.44 Bushmaster II are also listed as using 25mm ammunition instead the correct 30x173mm.
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