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Community Upgrade Project - CUP

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7 minutes ago, hcpookie said:

Will this also include pilot classes?

Yes sir

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Hi Folks,

 

First off - looks absolutely fantastic.

 

Two questions:

  • This replaces the old Project OPFOR - correct - I can delete the old one ?
  • Without going through the 215 pages - are their any images for the planned Latin American factions ?

Thanks...

 

Note: Just realized I may be in the wrong place - I thought this was the "Community Faction Project" - my apologies if so...

 

Regards,
Scott

 

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48 minutes ago, scottb613 said:

Hi Folks,

 

First off - looks absolutely fantastic.

 

Two questions:

  • This replaces the old Project OPFOR - correct - I can delete the old one ?
  • Without going through the 215 pages - are their any images for the planned Latin American factions ?

Thanks...

 

Note: Just realized I may be in the wrong place - I thought this was the "Community Faction Project" - my apologies if so...

 

Regards,
Scott

 

you are in the wrong place, this is the CUP thread, the CFP thread is here: https://forums.bohemia.net/forums/topic/216320-community-factions-project/?tab=comments#comment-3286283

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Is there another link to the CUP classnames? I can't get the CUP Wiki or Docs page on the website to load. Thanks CUP! Outstanding work!

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CUPION.png?width=1618&height=911

ION Services PMC will be receiving new gear and clothing in the next CUPdate.

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And i concidered there last gear high quality, but this...absolutely amazing!!!

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For sure, although from that screenshot maybe colors a bit too deep. Black (vests mainly) too dark and red (mostly checkered shirt) too intense.

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Will there be pistol holster versions on the vests? The new models look awesome!!

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Following on ruff's comment, I'd love to see one of the drop leg holsters from one of the newer Bundeswehr vests in devbranch. Correct me if I'm wrong, autigergrad, but the vests in you pic are based on the CIRAS vests from Hawaiian?

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Guys, are you considering updating some of the old arma 2 buildings found currently in your CUP Terrains Core/Maps with their newer Contact DLC counterparts? It seems players are not required to own the DLC to use the new buildings so modders can use them freely on their mods/maps/missions etc. I know CUP has been looking forward to improve buildings with interiors and this perhaps is a good chance to do so without doing all the hard work from scratch.

 

PS: These are all the Contact DLC assets: 710062493040C301037FF8DBC6317D51DA5C0B03

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LSValmont: I hope it's possible and that it'll be done, would be nice to have all those terrains using CUP Core get the new updated buildings without every terrain-maker having to go in and replace them himself.

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1 hour ago, mcnools said:

LSValmont: I hope it's possible and that it'll be done, would be nice to have all those terrains using CUP Core get the new updated buildings without every terrain-maker having to go in and replace them himself.

 

Yeah I was thinking the same. As long as there is noticeable improvement in quality getting the updated buildings would be awesome. So many buildings are enterable now!

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On 7/24/2019 at 3:28 AM, LSValmont said:

updating some of the old arma 2 buildings found currently in your CUP Terrains Core/Maps with their newer Contact DLC counterparts?

That may be a problem since Contact objects are scaled up from A2 originals. It's been discussed a lot in DLC threads.

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On 7/21/2019 at 4:53 AM, autigergrad said:

 

ION Services PMC will be receiving new gear and clothing in the next CUPdate.

Are these  models all available in the cup units dev? I’ve only seen 4 of the models 

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20 hours ago, ruff said:

Are these  models all available in the cup units dev? I’ve only seen 4 of the models 

 

Dev branch is only updated once a week, so they might not be in yet

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They were in the most recent update! Very awesome looking units!! 

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RoyalCommando.png?width=1618&height=911

"Sahrani Royal Commandos escort the local commander to Paraiso"

Taro has added multiple variants of his wonderful new BDU that will be making its way into the next CUPdate.

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Are the CUP developers aware of that Russian and Czech factions do not have their respective voices? Under Attributes and then Identity the voice section is blank. And the Takistanis all have the Farsi voice instead of the Takistani voice.  Actually I think it's like this for all non-English speaking factions.

 

Is this due to the latest Arma 3 update, something else, or just on my end?

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6 hours ago, GrizzlyBear83 said:

Are the CUP developers aware of that Russian and Czech factions do not have their respective voices? Under Attributes and then Identity the voice section is blank. And the Takistanis all have the Farsi voice instead of the Takistani voice.  Actually I think it's like this for all non-English speaking factions.

 

Is this due to the latest Arma 3 update, something else, or just on my end?

Yes we are aware.  Yes it's due to the latest Arma 3 update.  We're working on fixing it back for next release.

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1564592732-arma-3-screenshot-2019-07-31-

 

MV-22 Osprey of the USMC landing near the shore.

Chernarus, 2009

 

Still love your mod ;)

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On 7/31/2019 at 8:52 PM, DeathMetalNinja said:

Harvest Red confirmed! (I wish) lol 😉 

Dunno, but not from me, I'm done making missions and campaigns

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On 7/24/2019 at 2:28 AM, LSValmont said:

Guys, are you considering updating some of the old arma 2 buildings found currently in your CUP Terrains Core/Maps with their newer Contact DLC counterparts?

 

Who knows. Maybe.

 

On 7/26/2019 at 11:56 AM, mcnools said:

LSValmont: I hope it's possible and that it'll be done, would be nice to have all those terrains using CUP Core get the new updated buildings without every terrain-maker having to go in and replace them himself.

 

This is likely not going to be the solution employed. The models are not 1 to 1, many of the buildings have offsets of varying levels of severity. 

 

On 7/26/2019 at 2:14 PM, krzychuzokecia said:

That may be a problem since Contact objects are scaled up from A2 originals. It's been discussed a lot in DLC threads.

 

This is inaccurate. The buildings are not scaled up. The doors on a lot of buildings were remodeled to be larger because of the way the camera works in Day Z SA. The building geometry is the same size however, but other LOD elements in the models are different to the A2 versions causing bounding box and center positions to not be the same, which makes direct replacement problematic. 

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