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66 ExcellentAbout NAS_Juno
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NAS_Juno started following US 75th Rangers, Tier 1 Weapons, United States Air Force Mod (2019) and and 3 others
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I'm not gonna lie, I preferred the grip+bipod combo you implemented with the M110 and SR-25. That was a huge selling point with the mod for me. Now they seem more like RHS reskins... Impressive work on this mod overall, and I hope to not sound too critical. (EDIT) I now see the VFG/Bipod option in the attachments. My mistake! You've made this absolutely better! Thank you for all the work you put into this!
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That is some f**king love for ones work right there. I can appreciate that kind of pride and dedication to the process where many look for the easy way out far too often. Don't get me wrong... I'll always love the end results, but to see someone talk about the "journey" as opposed to the "destination" just makes me respect this project that much more. Salute.
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RHS Escalation (AFRF and USAF)
NAS_Juno replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I make custom units anyway, I just pair USAF pilots with the empty Super Tucano's and call it a day. Horizon Defense Force is in GREF, but they're BLUFOR anyway. Shouldn't stress too much about what unit it falls under. I'm just thankful to have such a nice little COIN CAS plane.- 16573 replies
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RHS Escalation (AFRF and USAF)
NAS_Juno replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Rhino early detonation system. https://en.wikipedia.org/wiki/Rhino_Passive_Infrared_Defeat_System Creats a heat signature in front of the MRAP and would detonate IED's early.- 16573 replies
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RHS Escalation (AFRF and USAF)
NAS_Juno replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Wait wut? (Hurriedly logs on.....) F*** yeah! Oh I'm sending a donation for this bad-boy. THANK YOU, RHS!- 16573 replies
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RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
NAS_Juno replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This is getting ridiculous, @bludski Arma isn't supposed to look this good. You're out here turning water into wine.... -
RHS terrains. RHSKATYA, RHSPKL, RHSVIDDA
NAS_Juno replied to bludski's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My God..... -
RHS Escalation (AFRF and USAF)
NAS_Juno replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do y'all not realize that the Abrams engine is literally a jet engine? Yes it's loud, but that's pretty close to what those f**kers sound like. Lol. You're lucky they haven't made it so it blows your ears off during acceleration, or the over pressure that could collapse your chest when the cannon fires. To be fair, I do think it could be turned down a bit w/ earplugs/ear protection on, but we can't demand super accurate models/functionality/effects from these guys, then wince at the noise when the sound is accurate. Gameplay over annoyance could mean anything. 1-manning tanks, infinite ammo, god-mode.... c'mon people.- 16573 replies
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terrain Hellanmaa / Hellanmaa winter
NAS_Juno replied to Temppa's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You'll have to update to the current Arma build. The DLC's usually give you the assets, you just can't access the full map. -
RHS Escalation (AFRF and USAF)
NAS_Juno replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Sure thing. Just change the magazine to whatever you want. Tan PMAGs would be "rhs_mag_30Rnd_556x45_M855A1_PMAG_Tan"; and etc...- 16573 replies
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RHS Escalation (AFRF and USAF)
NAS_Juno replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alternatively, you can copy the editor items and paste them init making sure the primary weapon item includes the magazine this addPrimaryWeaponItem "rhs_mag_30Rnd_556x45_M855A1_Stanag_Pull"; This line will add the Stanag Puller magazine to your rifle.- 16573 replies
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RHS Escalation (AFRF and USAF)
NAS_Juno replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That honestly was my biggest fear. I'm donating out of a sense of just "you've already provided us with x-amount of free material, lemme buy you a beer" whereas some are going to think it is a pipeline for requests. I hope folks understand exactly what this is for, instead of what they want it to be.- 16573 replies
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smallarms NIArms Release Thread
NAS_Juno replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got it. Thanks for the explainer! Pretty amazing guys like you are able to do so much with the limitations you're working with. Modeling and coding with a hand tied behind your back and one eye closed. I brought it up because prior to the update, the foregrips were built into the model/animation, and that seemed to allow the underbarrel attachment to deploy. Either way, I understand. -
smallarms NIArms Release Thread
NAS_Juno replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey @toadie2k, let me know if you ant me to leave a bug on Github, but I found an issue with your SAWs now that you've allowed RHS (and your own) grips to them. When the grip is attached, the bipods will not deploy. You lock into the ground as if you had no bipod. Love the mods and appreciate all you do! Thank you for everything! -
RHS Escalation (AFRF and USAF)
NAS_Juno replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Random AF, but I never knew about the animations you guys added for the passengers in the UH-1Y! Makes sense that someone sitting in a helicopter wouldn't have a static "hands on their knees" look about them. I can't believe I missed it, and I just wanted to show some love for this mod. You guys have been putting little touches here and there that I'm still discovering!- 16573 replies
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