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Greetings all,

 

Playing as Zeus and zooming out the map makes the wind sound so strong that is unbearable. Have you had a look at this?

 

Cheers

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On 4/14/2018 at 11:43 AM, teabagginpeople said:

On page 94 I replied regarding this issue. 

 

Done a lot of testing on it.

 

It is a shame. The only way to get that real immersion is Jsrs combined with laxxmans soundscape mod. Unfortunately you are really limited then what servers you can play on. 

 

Vanilla just doesn't come anywhere close to it imo. 

 

here are some tests showing how the distance sounds in vanilla are lacking. As you can hear with the Jsrs the Immersion is increased dramatically. it translates into actually being able to  plan a proper reaction to the tank be that engaging it, location and planning another route.  in vanilla the tank can seemingly appear out of nowhere and cut  down your squad before you even knew it was there. 

 

lazy vids but you get the picture.

 

 

 

 

 

Tweaked: Audible ranges of vehicle engines (WIP)

 

In the above videos you can only hear a tank from 350 meters out sound just pops in really jarringly.

 

I have done some quick testing nothing too extensive for now. with the new Audible ranges of vehicles(wip) you can hear a tank over 1.2 klicks away, a vast improvement. This is really nice.

 

Cheers BI and audio team.

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2 hours ago, teabagginpeople said:

 

 

Tweaked: Audible ranges of vehicle engines (WIP)

 

In the above videos you can only hear a tank from 350 meters out sound just pops in really jarringly.

 

I have done some quick testing nothing too extensive for now. with the new Audible ranges of vehicles(wip) you can hear a tank over 1.2 klicks away, a vast improvement. This is really nice.

 

Cheers BI and audio team.

 

That's great to hear! I hope all vehicles have been tweaked. One of the disadvantages of vehicles, in comparison to infantry, is their noise emission greatly reducing their stealth. This has not been fully realised in Arma 3 so far though. There have been hundreds of occasions where an enemy vehicle has seemingly materialised out of thin air at close range and decimated our friendly infantry. Infantry should be able to hear a vehicle coming towards them from relatively long range as long as the ambient environment sound levels are low, especially if that vehicle is moving at relatively high speeds.

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^Yeah. Everybody who watched Kelly's Heroes knows this perfectly well.

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Just did a quick test on dev branch myself with the Panther (NATO tracked APC) and Hunter (NATO MRAP).

 

With the Panther, I could hear it from noticeably longer range and without sudden audio "pop-in". However, the Hunter seems to still have the old issue of being almost silent until it is around 300m and then suddenly have audio pop-in with the engine. 

 

From that test, I'm assuming that only the tracked vehicles have been fixed so far while wheeled vehicles are still broken. I'm crossing my fingers that BI manage to implement this fix for all ground vehicles before the next patch is due to roll out.

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