teabagginpeople 398 Posted January 24, 2017 notice this several times on Altis while testing has anyone else seen it. latest Dev branch. 64 bit no parameters. Altis flying around. Noticed it yesterday and today in different places on the map. Share this post Link to post Share on other sites
ampersand38 344 Posted January 24, 2017 Added: When no player is present in Eden Editor preview, Splendid Camera is opened by default I remember being so confused the first time that happened and the camera was just 10km above the map. Share this post Link to post Share on other sites
razazel 618 Posted January 25, 2017 11 hours ago, teabagginpeople said: Altis flying around. Noticed it yesterday and today in different places on the map. So the dark segments appear randomly with each session or are they present always on multiple, always the same, places? Share this post Link to post Share on other sites
teabagginpeople 398 Posted January 25, 2017 4 hours ago, razazel said: So the dark segments appear randomly with each session or are they present always on multiple, always the same, places? apologies for not being more clear Razazel. I'm on vanilla. Dev branch . just 64 bit no parameters. editor just one jet or heli spawned. edit for clarity. did some testing today. flew the whole map in A10 didn't come across the dark segment(just ruling it out).I landed plane and dropped a bomb( that is how i roll). upon restarting the Editor and flying across this location I notice these. and another two behind me. it would seem the appear randomly. on random sessions. this is 3rd time seeing them all different sessions in editor. edit cheers Al can possibly rule out hardware. another capture of the dark segment. was able to land in it and take off again. heli only went dark when touching ground. this marked section has produced several so might be worth noting. I'v had an issue my end regards the game settings layout not showing. due to this monitor so it may be another avenue. personally I hope that is it. Share this post Link to post Share on other sites
Alwarren 2767 Posted January 25, 2017 1 hour ago, teabagginpeople said: I'm on vanilla. Dev branch . just 64 bit no parameters. editor just one jet or heli spawned. Actually, I had this problem before, a good while ago, on an older dev branch (1.59.136004, see picture). Only once though, and I was not able to reproduce it in any way. The effect looked the same, though, a tile on the map looked like it was completely in shadows: The file date is May 12th, 2016. I didn't report the bug since I was not able to reproduce it. 1 Share this post Link to post Share on other sites
St. Jimmy 272 Posted January 25, 2017 4 hours ago, teabagginpeople said: apologies for not being more clear Razazel. I'm on vanilla. Dev branch . just 64 bit no parameters. editor just one jet or heli spawned. edit for clarity. did some testing today. flew the whole map in A10 didn't come across the dark segment(just ruling it out).I landed plane and dropped a bomb( that is how i roll). upon restarting the Editor and flying across this location I notice these. and another two behind me. it would seem the appear randomly. on random sessions. this is 3rd time seeing them all different sessions in editor. edit cheers Al can possibly rule out hardware. another capture of the dark segment. was able to land in it and take off again. heli only went dark when touching ground. this marked section has produced several so might be worth noting. I'v had an issue my end regards the game settings layout not showing. due to this monitor so it may be another avenue. personally I hope that is it. Ah that bug. Happens very rarely and I remember seeing that like a year ago or even more. Usually I've been just alone in the editor in Altis. Very random bug. I remember it looks dark also in the map? Share this post Link to post Share on other sites
Vasily.B 529 Posted January 25, 2017 3 hours ago, Alwarren said: Actually, I had this problem before, a good while ago, on an older dev branch (1.59.136004, see picture). Only once though, and I was not able to reproduce it in any way. The effect looked the same, though, a tile on the map looked like it was completely in shadows: The file date is May 12th, 2016. I didn't report the bug since I was not able to reproduce it. Had this issue as well, simply reload fixed it for me Share this post Link to post Share on other sites
andersson 285 Posted January 25, 2017 What you see on the ground are shadows from big alien spaceships hovering higher up. If you manage to shoot down the spaceships you will find alot of furniture and dead women at the crash sites. 13 Share this post Link to post Share on other sites
ericfr 0 Posted January 26, 2017 French 1.67.140125 Wrong text under icons, when you order AI to heal someone it appears "loin" (far, away) instead "soigner" (heal), when your order "inventaire"(inventory) it appears "soigner" (heal) Share this post Link to post Share on other sites
the_one_and_only_Venator 163 Posted January 26, 2017 The hiddenselectionstextures for the armor of the vrsuits doesn't work. You are not able to retexture the armor plates on it. Share this post Link to post Share on other sites
R3vo 2654 Posted January 26, 2017 Quote Tweaked: Durations of several music and ambient radio files were updated That's awesome. Just had a small discussion about it here. Would be great if all CfgMusic entries could also get a name and theme defined. Share this post Link to post Share on other sites
h - 169 Posted January 27, 2017 Would be nice if we had a sound/musicLength scripting command :P Share this post Link to post Share on other sites
vafana 110 Posted January 27, 2017 Tweaked: The enableEnvironment script command was extended to allow separate control over ambient life and ambient sound (https://feedback.bistudio.com/T117789) This is awesome BI, thanks Goodbye bunnies ... 2 Share this post Link to post Share on other sites
R3vo 2654 Posted January 27, 2017 40 minutes ago, h - said: Would be nice if we had a sound/musicLength scripting command :P Nah, I'd rather have them fix this: (Missing song names and undefined music classes) 1 Share this post Link to post Share on other sites
moricky 211 Posted January 27, 2017 27 minutes ago, R3vo said: Nah, I'd rather have them fix this: That's not a bug. Not defining the name is a way to filter the music track from the list when selecting trigger or waypoints effects, and these are obsolete classs which are kept for backward compatibility. All of them should have a variant with newer class name (you can even see it on the screen, e.g., Underwater or Night Ambient are there twice). If you're author of the Eden radio (nice idea BTW), I suggest to hide all tracks without a name. 4 Share this post Link to post Share on other sites
R3vo 2654 Posted January 27, 2017 48 minutes ago, moricky said: That's not a bug. Not defining the name is a way to filter the music track from the list when selecting trigger or waypoints effects, and these are obsolete classs which are kept for backward compatibility. All of them should have a variant with newer class name (you can even see it on the screen, e.g., Underwater or Night Ambient are there twice). If you're author of the Eden radio (nice idea BTW), I suggest to hide all tracks without a name. Dang it! I didn't even realise that. Thanks master for the clarification ;) Edit: There is however still an issue. There are some tracks like Fallout, MAD, Skynet and DEFCON which are great tracks but also have no name or music class defined. So there is no easy way of filtering invalid entries because I'd also filter out valuable tracks. What I am looking for is some sort of consistency. Well, guess I'll figure something out. 1 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted January 27, 2017 Quote Tweaked: The enableEnvironment script command was extended to allow separate control over ambient life and ambient sound (https://feedback.bistudio.com/T117789) 3 Share this post Link to post Share on other sites
ericfr 0 Posted January 27, 2017 Wrong text under AI icons still present French 1.67.140151 no mod no addon When you order AI to heal someone it appears "loin" (far, away) instead "soigner" (heal), order "inventaire"(inventory) it appears "soigner" (heal), order "halte" (stop) appears "occupé" (busy) and problably others inversions. Am i the only one? English version is it correct (no inversion)? Share this post Link to post Share on other sites
Vasily.B 529 Posted January 28, 2017 14 hours ago, fn_Quiksilver said: Tweaked: The enableEnvironment script command was extended to allow separate control over ambient life and ambient sound (https://feedback.bistudio.com/T117789) I would love to see this in game options. Not evry missions can be edited on the fly (workshop, campaigns). Share this post Link to post Share on other sites
killzone_kid 1330 Posted January 28, 2017 11 hours ago, Vasily.B said: I would love to see this in game options. Not evry missions can be edited on the fly (workshop, campaigns). This could potentially be exploited if client can switch environmental sounds off whenever he wants 1 Share this post Link to post Share on other sites
R3vo 2654 Posted January 28, 2017 Can anyone confirm that the preview renders in the Field Manual do (sometimes) not load correctly? They sometimes have a texture, sometimes they don't. 3 Share this post Link to post Share on other sites
Flax 397 Posted January 28, 2017 11 minutes ago, R3vo said: Can anyone confirm that the preview renders in the Field Manual do (sometimes) not load correctly? They sometimes have a texture, sometimes they don't. Can confirm. Share this post Link to post Share on other sites
sammael 366 Posted January 29, 2017 So many fixes and updates but still no fix for BIGest helicopter altitude bug, when pilots become crazy at altitude higher than 400-500 Share this post Link to post Share on other sites
Will_The_Gamer_PT 25 Posted January 29, 2017 20 hours ago, R3vo said: Can anyone confirm that the preview renders in the Field Manual do (sometimes) not load correctly? Me too Share this post Link to post Share on other sites