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vafana

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About vafana

  • Rank
    Sergeant

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  • Gender
    Male
  • Location
    in the AS532 Cougar

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  1. 3CB BAF Weapons

    Every time I tried with a fresh start, now I understand that there is something wrong in my settings, I will try to delete all the mission saves, mission and 3CB mod and then ''reinstall'' them. I'll sort out somehow, because I love 3CB mod. Thank you once again for help.
  2. 3CB BAF Weapons

    It is Rydygier's mission from here https://www.dropbox.com/s/5j210j901511qmu/Pilgrimage_195_beta5.7z?dl=0
  3. 3CB BAF Weapons

    Thanks for the prompt response. It's strange, because I've only loaded CBA and 3CB Baf Weapons and ''Pilgrimage'' does not use anything from RHS, and the error only occurs when I load 3CB BAF Weapons. I tried a simple mission from the editor and the error does not appear; I tried instead of 3CB to load another weapon mode (R3F Armes) and there is no error. Anyway, thanks a lot for the reply.
  4. 3CB BAF Weapons

    Ok https://www.hastebin.com/ujenutobip.coffeescript
  5. 3CB BAF Weapons

    OK, I did this and it looks like I'm getting a similar error, probably something with ammunition: No entry 'bin/config.bin/CfgMagazines.rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Green'.
  6. 3CB BAF Weapons

    I have this error: No entry 'bin/config.bin/CfgMagazines.rhs_mag_30Rnd_556x45_Mk262_stanag' I do not use RHS, nor any files from the optional folder of 3CB BAF Weapons.
  7. Pilgrimage - Ported

    @major-stiffy Do not worry about this, "Pilgrimage" is still played by many Arma fans because Rydygier did something perfect with it; Arma players are over 2 million and most of them do not even show up here on the forum, so don't worry.
  8. Pilgrimage - Ported

    @major-stiffy In Pilgrimage Roche I have encountered something weird, in a stronghold near Bruchwedel (NE of the map) there were 3 units with static weapons from US forces; From wath I saw, it's not a FOB from the original map, you probably added it to it but by mistake with all these US units.
  9. [SP] Pilgrimage

    Thank you for this Rydygier, it's an honor for me ; and thanks for ''Pilgimage'', for me the best dynamic scenario in ArmA history. {I would like to update the port for Tanoa and Chernarus RHS but for the time being I have no time at all ...}
  10. With CPU running in stock settings and liquid cooling, 70C in Arma it is too much ... the same applies to the GPU 83C is really too high temp. I think there's something wrong with the way you built it.
  11. You've played to much Arma when:

    When all your dreams are in ArmAverse.
  12. Pooter's enhanced ASR AI

    @raptoer I'm getting this error: "...his,_dangerCausedBy, _dangerCause] call asr_ai3_main_fnc_pt_reactDanger; Error Undefined variable in expression: asr_ai3_main_fnc_pt_reactdanger
  13. This is an old problem, I managed to get rid of it changing the number of audio channels from audio card or headphone settings, from 8 channels to 6 or 4.
  14. Pilgrimage Ported Variations

    @rsoftokz I played for a while Taunus version, I've had no crash just some freezes. It's a huge map and this is why the enemies are rare, but I think this is not a problem considering that the map itself is already very performance demanding. Regarding the issue mentioned by @alky_lee, it is possible that somewhere to be forgotten changing the name RYD_JR_boat with RYD_JR_car, perhaps the vehicle itself in the editor (is just an opinion, maybe it's something else). I really like Taunus map, but poor performance it spoil for me the joy of playing... Anyway, today I had some free time, and I managed to port Pilgrimage on the United Sahrani map, and discovered that it is quite suitable, I like it. If you want to try, I will put a link in my signature, you can modify it as you wish or release it, I ported with great pleasure, because I like @Rydygier's work.
  15. Pilgrimage Ported Variations

    Great job @rsoftokz! It is only a test version, I think some things need to be adjusted, such as "Strongholds" positions even "checkpoints" and other things that will occur on the way; I'm glad that you released for testing. I tested it briefly two months ago, I will try it again today. I like this idea, in my opinion would not alter the original story: but several new additions to the story is a refresh and increase the "replayability".
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