b101_uk 10 Posted July 9, 2013 Well firepower AND logistics can only really be some form of tracked IFV platform with larger main gun if its combined in one vehicle, or maybe self-propelled artillery/MLRS if there were different variants of the trucks to cover the logistic elements needed to resupply them with ammo. Mind you, right now the HEMTTs/Zamaks can be scripted to act as refuel/repair/rearm, but I don't recall when BI made "vanilla" replenishment vehicles? (Although I've since learned that the Mk 6 mortars in Arma 3 can be resupplied by sufficient proximity to a "vehicle ammo" box of that same side.) Well there is a photo of the front half of a HEMTT with what looks like a PLS/DROPS body. http://www.arma3.com/images/screenshots/large/arma3_e32013_screenshot_09.jpg As you can see the front bit of a shipping container, the main purpose of PLS/DROPS system (the body the container is sat on) is ordinance transport THEN general purpose logistics after that, though quite what a container would be for :confused: unless it’s an implication of being able to move multiple “body†types around with parts for bases, fuel &/or ordinance I don’t know. Share this post Link to post Share on other sites
oldy41 61 Posted July 9, 2013 btw. SMAA quality should be fixed now in DEV branch (no more weird blurryness) Really? Can someone confirm this? And, btw, I had thought that a certain blurryness was an essential property of the SMAA method per se? Share this post Link to post Share on other sites
victim913 10 Posted July 9, 2013 (edited) I don't know if this is new, but I just discovered new effects in modules. "Shells" from mortars, artillery, and mlrs. which just smoke. "tracer" which I can't tell if it does anything. Also, "set callsign" in group modifiers "headquarters" in Intel Edited July 9, 2013 by victim913 Share this post Link to post Share on other sites
Uglyboy 10 Posted July 9, 2013 I don't know if this is new, but I just discovered new effects in modules. "Shells" from mortars, artillery, and mlrs. which just smoke. "tracer" which I can't tell if it does anything.Also, "set callsign" in group modifiers "headquarters" in Intel The effects were already there, not sure about the seconds Share this post Link to post Share on other sites
daze23 1 Posted July 9, 2013 I don't know if this is new, but I just discovered new effects in modules. "Shells" from mortars, artillery, and mlrs. which just smoke. "tracer" which I can't tell if it does anything. those are from one of the last few updates. I noticed because it messed up the chemlight modules I was using in a mission (I just had to reset the color, and they worked fine) Share this post Link to post Share on other sites
doln 10 Posted July 9, 2013 Bohemia said they updated their website in the latest spotrep announcing the vehicles, and I spotted this: http://i.imgur.com/cutFuTO.png I guess this sorta confirms artillery in a way? Share this post Link to post Share on other sites
Dwarden 1125 Posted July 9, 2013 Really? Can someone confirm this?And, btw, I had thought that a certain blurryness was an essential property of the SMAA method per se? it wasn't SMAA is crisp clear compared to FXAA , and even in OA when compared against FXAA with sharpen filter was some bug with processing the pass Share this post Link to post Share on other sites
bigpickle 0 Posted July 9, 2013 it wasn't SMAA is crisp clear compared to FXAA , and even in OA when compared against FXAA with sharpen filterwas some bug with processing the pass I thought it was the other way around SMAA softens and FXAA sharpens. Share this post Link to post Share on other sites
Dwarden 1125 Posted July 9, 2013 I thought it was the other way around SMAA softens and FXAA sharpens. FXAA blurs ... w/o sharpen filter it would be worse than SMAA with the bug :) the sharpen filter was deployed first in TOH and we adopted it for FXAA Share this post Link to post Share on other sites
gliptal 25 Posted July 9, 2013 Wait, up until now Ultra SMAA and no FXAA meant blurry image, no SMAA and Ultra FXAA meant sharp image, I am 100% sure about this... What changed with this SMAA fix? What PPAA gives the best quality now? Yay! Share this post Link to post Share on other sites
liquidpinky 11 Posted July 9, 2013 Well there is a photo of the front half of a HEMTT with what looks like a PLS/DROPS body.http://www.arma3.com/images/screenshots/large/arma3_e32013_screenshot_09.jpg As you can see the front bit of a shipping container, the main purpose of PLS/DROPS system (the body the container is sat on) is ordinance transport THEN general purpose logistics after that, though quite what a container would be for :confused: unless it’s an implication of being able to move multiple “body†types around with parts for bases, fuel &/or ordinance I don’t know. I think they(BIS) may have mentioned it in an earlier vid pre alpha, but just to recap, notice how the majority of the outpost camps have container based modular buildings. ;) Share this post Link to post Share on other sites
b101_uk 10 Posted July 9, 2013 I think they(BIS) may have mentioned it in an earlier vid pre alpha, but just to recap, notice how the majority of the outpost camps have container based modular buildings. ;) yes has seen the modular buildings, but did not know BIS had/have mentioned it. ---------- Post added at 07:05 PM ---------- Previous post was at 07:04 PM ---------- I like the strategic map with its real time overview, its schematic breakdown of the command structure and ability to start missions like shown in the second live community broadcast. :) Share this post Link to post Share on other sites
daze23 1 Posted July 9, 2013 I like the strategic map with its real time overview, its schematic breakdown of the command structure and ability to start missions like shown in the second live community broadcast. :) what is it exactly? Share this post Link to post Share on other sites
twistking 204 Posted July 9, 2013 FXAA blurs ... w/o sharpen filter it would be worse than SMAA with the bug :) the sharpen filter was deployed first in TOH and we adopted it for FXAA I liked the blur of the SMAA implemenation. FXAA was always a bit too sharp for my taste! My co-op buddies also preferred the "blurry" SMAA btw. Share this post Link to post Share on other sites
TSAndrey 1 Posted July 9, 2013 I never liked anything except FXAA. Anything other than FXAA would blur the screen, and make it harder to spot enemies! Share this post Link to post Share on other sites
Uglyboy 10 Posted July 9, 2013 Was the PIP in the comanche cockpit just for the gunner like i remember or for the pilot too before? Because i remember it for the gunner, but i noticed it just now for the pilot too. Share this post Link to post Share on other sites
Ezcoo 47 Posted July 9, 2013 I never liked anything except FXAA. Anything other than FXAA would blur the screen, and make it harder to spot enemies! Agreed, I prefer FXAA as well for the same reason. I like the strategic map with its real time overview, its schematic breakdown of the command structure and ability to start missions like shown in the second live community broadcast. :) I'd like to more know about this as well... Got me very interested, I've always wanted to see such a feature ingame. Hopefully it's easily moddable so that you can add more modules to it... Eg. I'd love to see it as part of EW in game :) Share this post Link to post Share on other sites
postal vending machine 10 Posted July 9, 2013 Rather impressed by the less-blurry SMAA so far, it looks and feels like x2 MSAA. Very nice! Share this post Link to post Share on other sites
nodunit 397 Posted July 9, 2013 Was the PIP in the comanche cockpit just for the gunner like i remember or for the pilot too before? Because i remember it for the gunner, but i noticed it just now for the pilot too. It has been there for both since the last update, though I wish they would duplicate the pilots view to be mpd same as the gunners... more sound and is more authentic. Technically the screen they are using now for the pilot would be incapable of video. Share this post Link to post Share on other sites
Uglyboy 10 Posted July 9, 2013 It has been there for both since the last update, though I wish they would duplicate the pilots view to be mpd same as the gunners... more sound and is more authentic.Technically the screen they are using now for the pilot would be incapable of video. Thanks for letting me know, ingame it's also quite of limited usefulness due to the small size. Share this post Link to post Share on other sites
DnA 5156 Posted July 9, 2013 The actual patch will not yet enable the reporting of all undefined variables, because we need some time to fix the actual scripts affected. It was a bit of fail to desync the EXE and data - sorry ... :butbut: First thing we'll do tomorrow is put an (older) EXE there to more accurately reflect the patch candidate. Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted July 9, 2013 FXAA blurs ... w/o sharpen filter it would be worse than SMAA with the bug :) the sharpen filter was deployed first in TOH and we adopted it for FXAA Please keep the FXAA sharpen filter. It looks absolutely gorgeous and I feel like without it I'm missing out on so many details in the world and objects. Share this post Link to post Share on other sites
St. Jimmy 272 Posted July 9, 2013 FXAA blurs ... w/o sharpen filter it would be worse than SMAA with the bug :) the sharpen filter was deployed first in TOH and we adopted it for FXAA Whaaaaaat :butbut: Please don't remove the sharpen filter or give us sharpen filter with FXAA. I tested SMAA in this patch and it still feels too blurry to me. I don't know how they really should look like but I love FXAA on ultra. Share this post Link to post Share on other sites
Alistair 10 Posted July 9, 2013 Seems like i cant start the game in fullscreen mode,it just doesn't work.Black Screen and the game alt tab itself. Share this post Link to post Share on other sites
joschaap 1 Posted July 9, 2013 @alistar it might be a third party program causing this. i had the exact same issue and found out it was 'samsung magician' a tool to maintenance my SSD's as soon as i closed it, the game stopped alt-tabbing Share this post Link to post Share on other sites