DnA 5042 Posted October 30, 2013 But, it's just a esthetic thing, besides the double listing, it works fine. We see what's causing it, but don't yet have a solution for this particular method of adding campaigns - continuing to investigate. Share this post Link to post Share on other sites
mistyronin 1181 Posted October 30, 2013 We see what's causing it, but don't yet have a solution for this particular method of adding campaigns - continuing to investigate. Ok, never mind. If its possible to fix it in the future would be nice ( it's not urgent ), or if there is an alternative method too. Thank you! Share this post Link to post Share on other sites
progamer 14 Posted October 30, 2013 My tanks produce dust just fine when driving and firing? Or do you mean that when real life tanks fire, the shockwave kicks up dust a few meters all around the tank, much further than in Arma? I don't see any dust kicked up around the tank, just the smoke from the muzzle blast. Share this post Link to post Share on other sites
dmarkwick 261 Posted October 30, 2013 It may be connected to your particle quality setting. Share this post Link to post Share on other sites
DarkDruid 96 Posted October 31, 2013 I don't see any dust kicked up around the tank, just the smoke from the muzzle blast. Could you please take screenshots/video and report it via Feedback Tracker? I am not able to reproduce it. Thanks It may be connected to your particle quality setting. In this effect there should be some dust everytime. Share this post Link to post Share on other sites
SaOk 112 Posted October 31, 2013 Superb nice the new Tactics soundtrack that was included in the new DEV-version, but cant find it in the game configs (?), only as separate files in bonus folder. Share this post Link to post Share on other sites
2nd ranger 282 Posted October 31, 2013 The mission intel OSD was showing the wrong location information in Maxwell There are a few locations the showOSD function doesn't display properly, mostly in the South. Girna, Agios Cephas, Ioannis, LZ Connor - they all show 'North-west Stratis'. Share this post Link to post Share on other sites
HKFlash 9 Posted October 31, 2013 Superb nice the new Tactics soundtrack that was included in the new DEV-version, but cant find it in the game configs (?), only as separate files in bonus folder. Where are you searching? Aren't they inside the music_f.pbo or music_f_epa.pbo? Share this post Link to post Share on other sites
SaOk 112 Posted October 31, 2013 CfgMusic, but dosent also seem to be in music_f_epa.pbo. Maybe its part of the campaign file (if the track is in it, havent finished it yet), but would be great to have it included in CfgMusic too so it could be used in custom missions. (Sorry for partial offtopic, but couldnt find better thread to ask and didnt want to create new one for this small question.) Share this post Link to post Share on other sites
GranolaBar 10 Posted October 31, 2013 (edited) No surprise in the spotrep :(, no tools no hidden content who had never seen, http://dev.arma3.com/spotrep-00013 Maybe a day, the lights of vehicules and the limitation of light in the game would be solved, maybe... Edited November 7, 2013 by R0adki11 Share this post Link to post Share on other sites
Shelestov 263 Posted October 31, 2013 No surprise in the spotrep :(, no tools... This actually, makes me very very sad. Share this post Link to post Share on other sites
ericfr 0 Posted October 31, 2013 31-10-2013 EXE rev. 111700 Size: ~203 MB I only have ~115MB Share this post Link to post Share on other sites
GranolaBar 10 Posted October 31, 2013 31-10-2013EXE rev. 111700 Size: ~203 MB I only have ~115MB Under steam : verify your file integrity, if no problem, you had download all the package. Share this post Link to post Share on other sites
matt_gold 10 Posted October 31, 2013 (edited) I should know this, but is there a way to get rid of the periodic black-window pop-ups that occur? script errors or something. I'm on the development build. If they are absolutely unavoidable on the dev build, I'd be happy to go off dev build, but I'd like to know if that's the case. I verified my game cache already. still happens...even on the new released campaign. Edited October 31, 2013 by matt_gold Share this post Link to post Share on other sites
gliptal 25 Posted October 31, 2013 I should know this, but is there a way to get rid of the periodic black-window pop-ups that occur? script errors or something. I'm on the development build.If they are absolutely unavoidable on the dev build, I'd be happy to go off dev build, but I'd like to know if that's the case. I verified my game cache already. still happens...even on the new released campaign. The error reporting is on by default on the dev branch to help debugging. I don't think it's toggable though.Yay! Share this post Link to post Share on other sites
DJankovic 401 Posted October 31, 2013 Added: Small objects (courtesy of the DayZ stand-alone team): Canteen Water bottle Baked beans Cereal box Powdered milk Rice Antibiotics Bandages Blood bag Defibrillator Disinfectant spray Pain killers Vitamin bottle Water purification tablets Duct tape Batteries Box of matches Butane canister Butane torch Heatpack Gas cooker Gas canister (medium) Can opener Tin container Fire extinguisher Shovel Metal wire Usable or decoration???? Share this post Link to post Share on other sites
-ghost-tf 12 Posted October 31, 2013 Added: Small objects (courtesy of the DayZ stand-alone team): Canteen Water bottle Baked beans Cereal box Powdered milk Rice Antibiotics Bandages Blood bag Defibrillator Disinfectant spray Pain killers Vitamin bottle Water purification tablets Duct tape Batteries Box of matches Butane canister Butane torch Heatpack Gas cooker Gas canister (medium) Can opener Tin container Fire extinguisher Shovel Metal wire Usable or decoration???? Decoration. Share this post Link to post Share on other sites
progamer 14 Posted November 1, 2013 Decoration. Mods and scripts can make them usable. We just need them to be able to be inventory items now. Share this post Link to post Share on other sites
Varanon 892 Posted November 1, 2013 Mods and scripts can make them usable. We just need them to be able to be inventory items now. Ticket Share this post Link to post Share on other sites
HKFlash 9 Posted November 1, 2013 This issue is pretty easy to solve, so please do correct it. Share this post Link to post Share on other sites
Fushko 60 Posted November 1, 2013 "Terrain shadows tweaked" What changed exactly? Does terrain cast shadows on objects now? Is this bug fixed? http://feedback.arma3.com/view.php?id=15631 Share this post Link to post Share on other sites
2nd ranger 282 Posted November 1, 2013 Well that would be a pretty major change, and since it says "tweaked", I'm guessing not. Share this post Link to post Share on other sites
NeuroFunker 11 Posted November 1, 2013 yeah i was curious about Terrain shadows tweaked, but hmm :-/ Share this post Link to post Share on other sites
DnA 5042 Posted November 1, 2013 "Terrain shadows tweaked"What changed exactly? By "terrain shadows" we mean the actual shadow spaces created by the relief of the terrain. We did a direct comparison to Arma 2's terrain shadows and concluded some of the changes may not be intentional - but have rather snuck in during the years of development (compatibility with new features e.g.). So we are seeing which parts are bugs that can be fixed and what would require more work, or is not feasible now. So you may consider it an on-going investigation :) Share this post Link to post Share on other sites
memphisbelle 99 Posted November 1, 2013 http://feedback.arma3.com/view.php?id=1478 Any chance to get a statement of a developer in this matter? It´s an already long existing bug that seems to be sticked to each Game Version. Is there anythings at Data to provide in order to better track down or reproduce that Issue? Because sometimes it works and sometimes it dont...which is pretty nasty regards Memphis Share this post Link to post Share on other sites