Maxzy 12 Posted May 17, 2016 Regarding chemlights - also the light emitting spot is slightly misplaced related to the model itself Share this post Link to post Share on other sites
Guest Posted May 17, 2016 -Issue to move the camera in Eden solved- Share this post Link to post Share on other sites
Fiddi 68 Posted May 18, 2016 Is it possible to revert to the previous size of the eden interface, before they tied it to the interface scale? I think it's way too big. Share this post Link to post Share on other sites
Maxzy 12 Posted May 18, 2016 By the way, pictures showing units in 3den editor while you're selecting them - it's an uber-kewl feature. I was like "Woah! This is shupa shweet!" Share this post Link to post Share on other sites
R3vo 2654 Posted May 18, 2016 By the way, pictures showing units in 3den editor while you're selecting them - it's an uber-kewl feature. I was like "Woah! Yes! 1. Rabbit has no proper picture, it's just plain white. 2. Will backpacks also get pictures? 3. Helipad pictures are also plain white 4. Campfire (Burning) is not actually burning on the picture(Same with fireplace) 5. Data Terminal picture is extremely small 6. Rope (Land_Rope_F) has no picture 7. VR Targets have no picture 8. All weapons, except for mines are missing their pictures 9. The newly introduced rocks are missing their pictures That was tested on RC branch. 1 Share this post Link to post Share on other sites
FoxFort 341 Posted May 18, 2016 So just to be more clear, with Visual update this type of map is now useless. HD variant is needed. Share this post Link to post Share on other sites
stephsen 79 Posted May 18, 2016 i.ve noticed that when you make a group or set a group of units in Eden then comes many failure messages Share this post Link to post Share on other sites
SilentSpike 84 Posted May 18, 2016 So just to be more clear, with Visual update this type of map is now useless. HD variant is needed. I don't know what you were clarifying, but whatever it was isn't clear to me :P Share this post Link to post Share on other sites
FoxFort 341 Posted May 18, 2016 It's harder to read the map: units, coordinates, terrain, look at AAF marker. When you load editor map, on the loading screen you can see HD type of map, but when you use this one, it's unclear. It was better before. Share this post Link to post Share on other sites
danny96 80 Posted May 18, 2016 So just to be more clear, with Visual update this type of map is now useless. HD variant is needed. What ??? What have changed since Visual Update? Only graphics of in-game. Why should the map be HD? Share this post Link to post Share on other sites
FoxFort 341 Posted May 18, 2016 Read my previous post danny96. Share this post Link to post Share on other sites
FoxFort 341 Posted May 18, 2016 Example: Stratis map on Dev build: Stratis in version 1.56: Can you see the difference? Which one do you like more? 3 Share this post Link to post Share on other sites
danny96 80 Posted May 18, 2016 Oh really? Didn't even notice... Sorry then :P ofcourse the second one Share this post Link to post Share on other sites
ozzbik 71 Posted May 18, 2016 Example: Stratis map on Dev build: [pic] Stratis in version 1.56: [pic] Can you see the difference? Which one do you like more? Did you re-adjust your screen settings to show the tick? It does look darker on your screen than mine, but i had to re-adjust after the update. Share this post Link to post Share on other sites
ineptaphid 6413 Posted May 18, 2016 Example: Stratis map on Dev build: Stratis in version 1.56: Can you see the difference? Which one do you like more? I was just looking at the Sratis map a moment ago wondering if I had imagined it until I saw this post :) Same for me. Share this post Link to post Share on other sites
SilentSpike 84 Posted May 18, 2016 Seems that on the latest RC branch the launcher fails to load with reason -103 if steam is in offline mode. Share this post Link to post Share on other sites
DnA 5143 Posted May 19, 2016 The 2D satmap darkness really is incorrect and we're working on the fix. 7 Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted May 19, 2016 Added: Large object lists (optimization) whats this? :) 1 Share this post Link to post Share on other sites
DnA 5143 Posted May 19, 2016 Added: Large object lists (optimization)whats this? :) One part of several rendering optimizations (targeted on Tanoa, but benefiting any terrain). There should be a couple more today. They deal with areas like preparing the scene for rendering in smarter ways, the terrain grid, drawing distant objects that have become reduced to mere pixels, LOD-handling, terrain shadow calculations, etc. We hope they will help overall, but there's always a risk that while performance goes up, glitches occur or other negative side effects happen. We look forward to your real hands-on testing results. 9 Share this post Link to post Share on other sites
zukov 490 Posted May 19, 2016 Fixed: Some Russian characters were not displayed correctly russian? Share this post Link to post Share on other sites
da12thMonkey 1943 Posted May 19, 2016 russian? Means Cyrillic alphabet characters, for the Russian language localisation etc. Share this post Link to post Share on other sites
zukov 490 Posted May 19, 2016 Means Cyrillic alphabet characters, for the Russian language localisation etc. sorry I misunderstood like characters to be played 1 Share this post Link to post Share on other sites
nikiforos 450 Posted May 19, 2016 I just tried the latest dev build and performance seems worse than Stable branch.. We are talking 5-10 FPS less , I really hope this is not an indication where we are heading :( Only reason I tested the dev build was reading of terrain optimizations that made me optimistic but the real thing is not as encouraging as the dev changelog! Share this post Link to post Share on other sites
pr9inichek 133 Posted May 19, 2016 First, sorry for my poor English. :( Showcase about AAF haven't FV-720 Mora This means that the showcase does not show all the features of faction. And please add Mk32A GMG and targets for it. It's show players how connect to it with UAV terminal. If the turret are close to each other and one of them operated by a player, it can Disassemble the second turret (Check Screenshots) And please fix Gunner&Commander Seats on FV-720 Mora. Any of them can be killed from a caliber exceeding 6.5mm Share this post Link to post Share on other sites
Vasily.B 529 Posted May 19, 2016 Please, fix it.... Share this post Link to post Share on other sites