Varanon 892 Posted November 25, 2013 Is it just me or are subscribed missions no longer visible in the MP setup with today's dev build ? Share this post Link to post Share on other sites
John Kozak 14 Posted November 25, 2013 (edited) Is it just me or are subscribed missions no longer visible in the MP setup with today's dev build ? Same here. Workshop missions are not visible in MP Changed muzzle damage reductions to 0.8, for 0.7 was too much for new protection levels, resulting in too many hits required for a kill. Does this relate to silencers or weapons in general? Edited November 26, 2013 by DarkWanderer Share this post Link to post Share on other sites
themaster303 22 Posted November 26, 2013 some of the thunder-audio-samples seem to have the wrong samplerate. Share this post Link to post Share on other sites
supercereal4 29 Posted November 26, 2013 (edited) Anyone else getting some crazy artifacts after this update? I'm getting them on my gtx770 with the 331.82 driver. http://feedback.arma3.com/view.php?id=16300 On an unrelated note, I feel that after this update the throwable items, save for the mini grenade, have a severe handicap now. it seems that they can't be thrown over 10 meters-if you're lucky to even make it that far. grenades seem to land basically at your feet. These things weigh less than a pound, they're not an Olympic shot put. Edited November 26, 2013 by supercereal4 Share this post Link to post Share on other sites
Rodbar 10 Posted November 26, 2013 In the campaign after completing a mission and at the next mission load screen after load out the game will freeze , must Task manager shutdown out of the game .task manager doesnt say not responding it says running , end task and then restart the game and hit resume and it will play the mission . Share this post Link to post Share on other sites
NoPOW 59 Posted November 26, 2013 I'm no longer able to resume scenario's from a saved state; every saved state and completion tick mark in the 'Scenario's'-menu has been deleted... Share this post Link to post Share on other sites
petek 62 Posted November 26, 2013 Agree on the grenades - much too little range in my opinion Anyone else getting some crazy artifacts after this update? I'm getting them on my gtx770 with the 331.82 driver. http://feedback.arma3.com/view.php?id=16300On an unrelated note, I feel that after this update the throwable items, save for the mini grenade, have a severe handicap now. it seems that they can't be thrown over 10 meters-if you're lucky to even make it that far. grenades seem to land basically at your feet. These things weigh less than a pound, they're not an Olympic shot put. Share this post Link to post Share on other sites
novemberist 2 Posted November 26, 2013 (edited) edit. Nevermind. Reading the SITREPs helps a lot ;) Edited November 26, 2013 by novemberist Share this post Link to post Share on other sites
dnk 13 Posted November 27, 2013 Still would love more control over grenades, as in America's Army. Even Splinter Cell. Just anything. They've gotten so little love over the years. Share this post Link to post Share on other sites
instagoat 133 Posted November 27, 2013 No update today? Share this post Link to post Share on other sites
ravenholme 50 Posted November 27, 2013 I'm guessing not at this rate. Don't think there has ever been an update this late in the day Share this post Link to post Share on other sites
mistyronin 1181 Posted November 27, 2013 I'm guessing not at this rate. Don't think there has ever been an update this late in the day It's weird, because the devs always tend to give a notice like "no updates today because bla bla...". I think that maybe they were gonna release it, and then they have found a little bug that are trying to solve. Share this post Link to post Share on other sites
ravenholme 50 Posted November 27, 2013 It's weird, because the devs always tend to give a notice like "no updates today because bla bla...". I think that maybe they were gonna release it, and then they have found a little bug that are trying to solve. That would be my guess too Share this post Link to post Share on other sites
gliptal 25 Posted November 27, 2013 Give them some slack. :D Yay! Share this post Link to post Share on other sites
chrys45 1 Posted November 27, 2013 Give them some slack. :DYay! It's 21:00 ... Share this post Link to post Share on other sites
NeuroFunker 11 Posted November 27, 2013 maybe they wanted to bring new tank, apc and choppahs, but something went wrong? Share this post Link to post Share on other sites
L3TUC3 32 Posted November 27, 2013 maybe they wanted to bring new tank, apc and choppahs, but something went wrong? I'm guessing too they're preparing something that took a little longer than anticipated. My guess is as good as yours until the dev log gets updated. Share this post Link to post Share on other sites
SaOk 112 Posted November 27, 2013 Getting time to time this error with the current dev-version, while playing and during load screens: Error in expression <<null>> Error position: <<null>> Error Invalid number in expression Shouldnt be from my scripts. Havent changed intro and the error comes while loading it too. :S Share this post Link to post Share on other sites
.kju 3244 Posted November 27, 2013 Lots of <null> in config since a few days. Seems a broken/faulty define. Should break lots of stuff. Share this post Link to post Share on other sites
Tyl3r99 41 Posted November 27, 2013 it will just make tomorrows update even better.... imo every 2 days an update is the way id choose if i could lol Share this post Link to post Share on other sites
L3TUC3 32 Posted November 28, 2013 it will just make tomorrows update even better.... imo every 2 days an update is the way id choose if i could lol Checking the dev log is the second thing I do after kissing my wife in the morning. Share this post Link to post Share on other sites
progamer 14 Posted November 28, 2013 (edited) maybe they wanted to bring new tank, apc and choppahs, but something went wrong? Or listening to feedback? Like the problem with the skids on the new helicopter for generic faction 3. Or maybe some unforeseen bug popped up last minute? Edited November 28, 2013 by ProGamer Share this post Link to post Share on other sites
Flaky 10 Posted November 28, 2013 I don't know if anyone else gets this or just me on account of my quite terrible overall performance (Q6600@2.3GHz, HD5850) but when a rapid series of explosions happens near me I get terrible stuttering gameplay and audio overlap. Performance remains terrible until the explosion effects have resolved. A good example is whenever you shoot something with the 20mm helicopter cannons. It doesn't happen if I am far away from the explosions however. I am guessing it is because of the way the sound engine manages mods like JSRS, playing large sound files rapidly over a short period. Share this post Link to post Share on other sites
pils 49 Posted November 28, 2013 I don't know if anyone else gets this or just me on account of my quite terrible overall performance (Q6600@2.3GHz, HD5850) but when a rapid series of explosions happens near me I get terrible stuttering gameplay and audio overlap. Performance remains terrible until the explosion effects have resolved. A good example is whenever you shoot something with the 20mm helicopter cannons. It doesn't happen if I am far away from the explosions however. I am guessing it is because of the way the sound engine manages mods like JSRS, playing large sound files rapidly over a short period. Exactly the same happens to me, with the vanilla game. But I've only witnessed it with the 35mm AA yet. So when some one is shooting a burst at you with his 35mm AA, the issue you described is happening. (i5-4670k Haswell, Geforce GTX 760, SSD) Share this post Link to post Share on other sites
byku 13 Posted November 28, 2013 (edited) New vehicles look bad-ass (especially the tank :D). Bug - when you shoot t-100 coaxial, the smokes comes from the commanders gun. Another bug - when ordering gunner from IND tank to fire from coaxial gun - it orders to use 6,5mm MG instead of 7,2mm. Another bug(?) - the commanders MG in new tank doesn't fire very far ;)... the bullet drops too much imo... doesn't it? Edited November 28, 2013 by Byku Share this post Link to post Share on other sites