pettka 694 Posted October 1, 2013 Just tested this. Ya, seems to be fixed for indfor, not for opfor. Could You, please, be more specific? I have randomly tried some OPFOR FIA characters without any issue, maybe just bad luck on my side :icon_twisted: Share this post Link to post Share on other sites
Smurf 12 Posted October 1, 2013 It has no collision geometry :Oo: Yes: Also this, don't know the technical term for it but it's about not rendering objects out of your FOV, few degrees to the side *puff* a giant cannon: That is the OpFor arty. Share this post Link to post Share on other sites
Gekkibi 11 Posted October 1, 2013 Could You, please, be more specific? I have randomly tried some OPFOR FIA characters without any issue, maybe just bad luck on my side :icon_twisted: I tested it the quick way by placing suckfor FIA in the editor and bestfor CSAT soldier (player), then shot him and tried to take his uniform. It's a no-go. I'm assuming they all use the same uniform classname, so I'm also assuming this method should work. Share this post Link to post Share on other sites
pettka 694 Posted October 1, 2013 I'm assuming they all use the same uniform classname, so I'm also assuming this method should work. Good try, but no, they aren't. I am sorry to inform you that there are different uniform classes for BLUFOR, OPFOR and Independent FIA soldiers :icon_twisted: Share this post Link to post Share on other sites
Gekkibi 11 Posted October 1, 2013 Good try, but no, they aren't. I am sorry to inform you that there are different uniform classes for BLUFOR, OPFOR and Independent FIA soldiers :icon_twisted: In that case, why did I manage to take the uniform when using AAF soldier? ;) Share this post Link to post Share on other sites
Alwarren 2767 Posted October 1, 2013 Also this, don't know the technical term for it but it's about not rendering objects out of your FOV, few degrees to the side *puff* a giant cannon: This bug was already in Arma 2 and has never been fixed :( Share this post Link to post Share on other sites
St. Jimmy 272 Posted October 1, 2013 This bug was already in Arma 2 and has never been fixed :( And that bug causes this kind of bugs. This still exist. Share this post Link to post Share on other sites
smokedog3para 365 Posted October 1, 2013 dev update has messed up my ui also i get this message http://cloud-2.steampowered.com/ugc/903260876192620012/169FC854BD97B0D755D6EFCA3BA72A06B03CB5C5/ Share this post Link to post Share on other sites
pillpopper123 10 Posted October 1, 2013 dev update has messed up my ui also i get this message http://cloud-2.steampowered.com/ugc/903260876192620012/169FC854BD97B0D755D6EFCA3BA72A06B03CB5C5/ If you experience UI (script) errors due to yesterday’s update - please try to go to Interface Layout options, apply them and restart the game. For most people the issue should have auto-corrected itself. Share this post Link to post Share on other sites
tedbell 0 Posted October 1, 2013 Are there any plans to incorporate the new MANTLE API into Arma3? Mantle allows porting of DirectX code to the API, eliminating windows graphics overhead and speeding up graphics processing. Chuck has a good article on MANTLE: http://semiaccurate.com/2013/09/30/amds-mantle-biggest-change-gaming-decade/ Share this post Link to post Share on other sites
mistyronin 1181 Posted October 1, 2013 Am I the only one having problems with the reverse in the Panther variants ( the normal and the AA )? Sometimes when as commander you order reverse, it does it in slow motion ( like if the driver is using forward and reverse at the same time ). Share this post Link to post Share on other sites
smokedog3para 365 Posted October 1, 2013 cheers pillpopper ill have a go at that then matey Share this post Link to post Share on other sites
maturin 12 Posted October 1, 2013 Is there a ticket for the bug where firemode changes for stupid reasons, like throwing grenades? This gets me killed. Share this post Link to post Share on other sites
Tonci87 163 Posted October 1, 2013 http://dev.arma3.com/sitrep-00028 I just want to quote myself here Lukáš BábÃÄek made the new awesome light shafts during his spare time?One big applause to him :clap: Share this post Link to post Share on other sites
Colossus 2 Posted October 1, 2013 Yup, kudos to Lukáš for this :ok: Fixed: Slammer accelerating too fastFixed: Slammer should have 5 forward gears Nice to see that fixed, but the BTR-K still has the same issue - well, nearly the same at least. It has no slow, normal or fast speed. Only goes after one maximum speed for around 70 km/h (I believe it was). Either way, there is a ticket about it right here: TICKET #0011663 Share this post Link to post Share on other sites
-Coulum- 35 Posted October 1, 2013 Lukáš BábÃÄek made the new awesome light shafts during his spare time?One big applause to him Wow! Those light rays are done excellently. Thanks Lukáš! Share this post Link to post Share on other sites
pipin78 10 Posted October 1, 2013 Tweaked: 120mm cannon firing effect I see the fume extractor working.. good but still need some work: -muzzle blast look ugly and low res compared to other smaller guns. -APDSFS round hitting water throws up dirt and rocks instead of water.. also the effect is smaller than the one of he coax mg.. look: -APDSFS rounds hit effect sparks still invisible at night.. Share this post Link to post Share on other sites
memphisbelle 99 Posted October 1, 2013 latest Developer Bramch Version 1.03.110573, The Game still keeps crashing. Share this post Link to post Share on other sites
KeyCat 131 Posted October 1, 2013 Lukáš BábÃÄek made the new awesome light shafts during his spare time? Like the new sun and it's light shafts effect. Also like that Altis airport got new taxi lights but would be even better if the "cotton ball/halo effect" was removed from the taxi and runway lights. /KC Share this post Link to post Share on other sites
sic-disaster 311 Posted October 1, 2013 The light shafts look amazing, though I have run into a bug. When I look in the direction of the sun while standing still, my rifle and arm will turn completely white: http://cloud-2.steampowered.com/ugc/884120578924556295/12D666639463549BED8BF8EB889685FBA0A82444/ This does not happen when I move, only when standing still. And when I look in the opposite direction, everything is fine too. Share this post Link to post Share on other sites
dale0404 5 Posted October 1, 2013 http://cloud-2.steampowered.com/ugc/884120578924556295/12D666639463549BED8BF8EB889685FBA0A82444/ Looking at that picture I certainly feel that the effects need to be toned down. Personal opinion of course. Share this post Link to post Share on other sites
Dwarden 1125 Posted October 1, 2013 Looking at that picture I certainly feel that the effects need to be toned down. Personal opinion of course. isn't that pic from first implemenation? it was toned down since in following updates Share this post Link to post Share on other sites
sic-disaster 311 Posted October 1, 2013 No, I just made that picture tonight to show the problem. It isn't all that severe imo, just hit the perfect spot with the sun for that picture I guess :p Share this post Link to post Share on other sites
kuIoodporny 45 Posted October 1, 2013 Nice to see that fixed, but the BTR-K still has the same issue I'd love to deliver stuff faster, but I don't have more hands and heads than average human :619: Share this post Link to post Share on other sites
Smurf 12 Posted October 2, 2013 I'd love to deliver stuff faster, but I don't have more hands and heads than average human :619: WHY NOT? :mad: Share this post Link to post Share on other sites