insumsnoy 4 Posted September 17, 2013 In my opinion that's a good thing! I like when there are no "useless" actions in the action menu. I hope they can remove gear and flaps actions as well. You should bind these, really. :) I agreee the less there is on the action menu the better, key binds would be much better. Share this post Link to post Share on other sites
antoineflemming 14 Posted September 17, 2013 o man , it is my, the very same server (running on second PC - LAN connection), it is the same scenario, the same numbers of AIs, etc. empty map in editor does not tell you anything, maybe only GPU performance, to check CPU you have to have some AIs. Your FPS in MP doesn't just depend on scenario, AI, etc. In SP it does. I never said anything about empty map. Besides, CPU is used always. So you're not going to only have GPU and no CPU. For SP, run the same scenario, same AI, etc. That'll be your judge of performance. Just trying to help. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 17, 2013 I agreee the less there is on the action menu the better, key binds would be much better. Ya. I have binded gears/flaps/eject/turn in-out, etc. I wish it would be possible to bind main gun ammunition selection as well (and remove all the "junk" from the action menu). The action menu is so 2001. This is good news if they have removed one thing already (lets hope it was intended and not accidental). ;) Share this post Link to post Share on other sites
HKFlash 9 Posted September 17, 2013 Is it just on my system or is overcast broken? http://steamcommunity.com/sharedfiles/filedetails/?id=179362082 Share this post Link to post Share on other sites
Gekkibi 11 Posted September 17, 2013 Is it just on my system or is overcast broken?http://steamcommunity.com/sharedfiles/filedetails/?id=179362082 Tested in Stratis, working for me. Share this post Link to post Share on other sites
HKFlash 9 Posted September 17, 2013 Tested in Stratis, working for me. Confirmed, only happens in certain conditions. Will investigate later. Share this post Link to post Share on other sites
Smurf 12 Posted September 17, 2013 In my opinion that's a good thing! I like when there are no "useless" actions in the action menu. I hope they can remove gear and flaps actions as well. You should bind these, really. :) Agreed! Lights and Collision Lights too! Less things => Better. But you have to explain that outside of the Field Manual, otherwise... you know. Share this post Link to post Share on other sites
gvse 10 Posted September 17, 2013 Is it just on my system or is overcast broken?http://steamcommunity.com/sharedfiles/filedetails/?id=179362082 same here. looks like different types of clouds spread out in concentric circles starting above the player's head, where the sky is the brightest. Share this post Link to post Share on other sites
starky396 1 Posted September 17, 2013 I actually like the action menu. Since there are no clickable pits in Arma 3, I think an action menu is the best. Also, I really don't want to learn 100 more key commands. Share this post Link to post Share on other sites
Antorugby 2 Posted September 17, 2013 About the task module, but the old module task are still functional or I need the modify my mission? Inviato dal mio GT-I9300 con Tapatalk 4 Share this post Link to post Share on other sites
pawelkpl 29 Posted September 17, 2013 lol, I have seen flying cars today and was following their way across the map. I will try to record it. Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 17, 2013 Finally some other people noticed that the auto-hover isn't in the action menu anymore. No devs have said that it got removed by accident so this might be the first step for the revolution :D Share this post Link to post Share on other sites
robbert 1 Posted September 17, 2013 flaps up/down gear up/down etc. are now bound by default Share this post Link to post Share on other sites
Crierd 24 Posted September 17, 2013 It took me 5 seconds to find this video. Doesn't look like Hollywood, nor even Bollywood. Ever tried being hit with 2000+ Joules of energy in an coin size area in your chest? The SEPI plate stops the bullet but because of that all the kinetic energy the bullet had, so the body takes the rest. And human beings are not strong enough to take that kind of energy and still keep standing. If your are not wearing any body armor and the bullet is a military round full metal jacket, then its gonna go through flesh and organs like butter. Although it doesn't knock you down because human body cant absorb much energy, you are still gonna drop to the floor due to your injuries and pain. War is not nice, and i guess bullets hurt like hell. I've heard that people die too. I'm sorry but you don't know what you're talking about. Hard ceramic plates cause little to no serious bruising, not enough to make you fall in pain. There are a few books on the subject, namely "On Combat", among others, that describes the main reason for soldiers falling to the ground or police officers after having been shot, with, or without a vest, is due to pure shock. That's assuming they do fall down in the first place. Many people get shot and do not fall down as well. More on topic, woo hoo for less action menu clutter. Share this post Link to post Share on other sites
JohnnieConcrete 1 Posted September 17, 2013 Quote Originally Posted by HKFlash View Post Is it just on my system or is overcast broken? http://steamcommunity.com/sharedfile.../?id=179362082 same here. looks like different types of clouds spread out in concentric circles starting above the player's head, where the sky is the brightest. Its the view distance that causes that Share this post Link to post Share on other sites
HKFlash 9 Posted September 17, 2013 Quote Originally Posted by HKFlash View Post Is it just on my system or is overcast broken? http://steamcommunity.com/sharedfile.../?id=179362082 same here. looks like different types of clouds spread out in concentric circles starting above the player's head, where the sky is the brightest. Its the view distance that causes that Nope, I raised the viewdistance, problem persists. Share this post Link to post Share on other sites
pipin78 10 Posted September 17, 2013 Mmmm it seems to me that the "tank anti flip system" is still not installed correctly.. Lets see: how does the Merkav.. ermn Slammer fare against a wooden pole? turn the turret against the pole: result: bounce back! And the iranians? how good they are? You can flip the T-100 if you try hard enought confirming my suspect that is indeed a fake tank made out of plastic.. XD Share this post Link to post Share on other sites
byku 13 Posted September 17, 2013 flaps up/down gear up/down etc. are now bound by default It's all great, but IF they will remove them from action menu then we need some kind of signal or info if the gear is up, or down, what's the status of flaps, etc. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 17, 2013 It's all great, but IF they will remove them from action menu then we need some kind of signal or info if the gear is up, or down, what's the status of flaps, etc. We already have a symbol for auto-hover. Shouldn't be a problem... Share this post Link to post Share on other sites
blackjacktom 10 Posted September 17, 2013 Using the sprint key now takes me out of the sight view. I have sprint and hold-breath bound to the same button so can no longer hold-breath. Share this post Link to post Share on other sites
kremator 1065 Posted September 17, 2013 BIS have to make all objects destructible! A tank should be able to plough through a house FFS ! Not easily but will be able to drive through it ! Also ^^ you sprint while holding your breath ... like to see you do that in RL ! Share this post Link to post Share on other sites
CaptainObvious 95 Posted September 17, 2013 It's all great, but IF they will remove them from action menu then we need some kind of signal or info if the gear is up, or down, what's the status of flaps, etc. There are indicators for those in the HUD already. Share this post Link to post Share on other sites
KidB 10 Posted September 17, 2013 It seems like the strategic map is broken. At least for me, it doesn't work in showcases and in Dynamic Universal War System scenario. Share this post Link to post Share on other sites
moricky 211 Posted September 17, 2013 Sorry about the Strategic Map, will be fixed in tomorrow's dev build. Share this post Link to post Share on other sites
nikiforos 450 Posted September 17, 2013 I still can't understand why it takes 5 shells from a tank to destroy another tank or other armed vehicles. It shouldn't be that hard IMO. Share this post Link to post Share on other sites