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About Antorugby

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  1. Hey Richard, I'm using this mod for a mission in Takistan and I'm having some problem with Ieds. Basically with the smaller explosions the effect on the Humvee are great, I take out one or two tires, but everyone in the vehicle die. Is it suppose to be like that? Thanks for the great mod.
  2. Antorugby

    Arma's Nature

    I have no idea how to make it happear in Zeus. Inviato dal mio Oneplus One
  3. Antorugby

    Arma's Nature

    Thank you wvorster, appreciated it, I put the link in the first post.
  4. Antorugby

    Combat Space Enhancement 0.2

    Sweet, thank you so much.
  5. Antorugby

    Combat Space Enhancement 0.2

    Hey nice work with CSE! Just one little question, are there some scripting commands to injury a unit in a specif way so I'll have a unit with a broken leg, unconscious or something else?
  6. Antorugby

    Helicopter Feedback (Dev branch)

    It can be the connection, when you are in a vehicle you are connected directly to who is flying, so maybe it was his connection making everything not fluid. Also, I never saw someone using a keyboard to fly, what's the point? Inviato dal mio GT-I9300 utilizzando Tapatalk
  7. Because the PC will explode just thinking about running Arma with those settings. Inviato dal mio GT-I9300 utilizzando Tapatalk
  8. Antorugby

    [Poll] Community Spotlights

    Can I suggest Lord Jarhead for the future? He's a great guy and provided the Arma Community with JSRS for years. Inviato dal mio Nexus 10 utilizzando Tapatalk
  9. Hello guys, my name is Antonio (23) just looking around because I want to make the big step from a small clan into a big one. I'm from Italy so European timezone, but American clans that plays in the afternoon should be fine as well, my English is not perfect as you can see, but I was a member of a British and an American clan before, so I should be able to talk and understand without many problems. I'm looking for a big simulative clan, I'm totally ok with ranks and all but not place where someone will shout on my face because I don't say "Sir" or because I don't ask permission to talk in teamspeak. I would like to join a clan with a good mod pack, that use first person, no map position etc, also I'm looking for a big clan because I would like to play as a Pilot, especially chopper, but playing as infantry when the Pilots are not needed it's not a problem. I can edit, even though I need to learn a lot about multi-player, 2 of my missions did pretty on the workshop (Ghosthawk Shift - Pedro 6) and I made "Arma's Nature" a little add-on that let you place down rocks, trees and plants in the editor. A big clan would be a new thing for me and I would be happy to learn new things and have fun! EDIT: Contacted, thanks all for the replies. Inviato dal mio Nexus 10 utilizzando Tapatalk
  10. That would be really nice, the Little Bird from Arma 3 is not maneuverable and light as the one from Arma 2. Inviato dal mio GT-I9300 utilizzando Tapatalk
  11. Antorugby

    Simulate sound of firefight

    Run the script like this: BattleSound = [] execVM "nameofthescript.sqf" And when you wanna kill it try with terminate BattleSound But I'm not sure if it's gonna work, so you can try another method. First line of the script add BattleSound = true Then change the while {true} to while {BattleSound} and when you don't want the script to run anymore just use a trigger or something else declaring: BattleSound = false Hope I explained myself, just woke up and brain isn't running so well. Inviato dal mio GT-I9300 utilizzando Tapatalk
  12. Antorugby

    WIP importing of PedagneMOD in ARMA 3

    Ah ah! I love you, grandissimi ragazzi!! Inviato dal mio Nexus 10 utilizzando Tapatalk
  13. Antorugby

    Simulate sound of firefight

    I have a script that I found online, I think it's an extract from the campaign, I'll post it in a couple of hours. Here it is: initAmbientSound.sfq waitUntil {!isNull player}; _unit = _this select 0; private ["_explosions"]; _explosions = [ "BattlefieldExplosions1_3D", "BattlefieldExplosions2_3D", "BattlefieldExplosions5_3D" ]; private ["_fireFights"]; _fireFights = [ "BattlefieldFirefight1_3D", "BattlefieldFirefight2_3D" ]; { [_forEachIndex, _explosions, _fireFights] spawn { private ["_index","_explosions", "_fireFights"]; _index = _this select 0; scriptName format ["initAmbientSounds.sqf: random sound playing - [%1]", _index]; _explosions = _this select 1; _fireFights = _this select 2; while {true} do { sleep (1 + random 59); private ["_sound"]; _sound = if (random 1 < 0.5) then { _explosions call BIS_fnc_selectRandom } else { _fireFights call BIS_fnc_selectRandom }; playSound _sound; }; }; } forEach [0,1,2]; Just call the script in a trigger and kill it when you don't want it to work anymore. Inviato dal mio GT-I9300 utilizzando Tapatalk
  14. What if you attach it to something? I mean, you put a little item on the ground that people can't pick up, then you attach the backpack to it using attachTo, and detach it when you need to pick it up. Inviato dal mio GT-I9300 utilizzando Tapatalk
  15. Yeah, I mean the C130 teleport in the air and you can walk around, that part. I tried to do it like it was done on Arma 2, with an object and the attachTo, but everytime I move go in the free fall animation. So I was thinking if you would release just that part or maybe if you can help me achieve that, even in private, but I understand perfectly if you won't, so no worries if you are not comfortable with it! :) Great addon anyway, I love it I'll continue to use it everytime I can!