Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Everything posted by Antorugby

  1. Antorugby


    Hello, in my mission I have a chopper used by the player, I want to make the mission end when the vehicle can't move anymore. I tried !alive chopper, but it works only if the chopper is destroyed and sometimes a good pilot can make an emergency landing without destroying the helicopter. So I tried !canmove chopper, but it's not working, I destroyed the engine, the rotor and it was not working, I destroyed it and nothing happened, so am I doing something wrong?
  2. How many times making a mission you just think "Yeah, that's nice, but some trees here and there would make it better" ? Well, it happens a lot to me and some of my friends, so I decided to write some configs that will let you put down in the editor trees, plants, bushes and rocks, so you can change some ambient the way you like it more. This little addon just use the models from Arma 3, so there shouldn't be big problems, the only annoying thing is that it's not just an editor update, so everyone who plays the mission must have it, not just the mission maker, but it's so little (18kb) that I hope it will not be a big problem for who decides to use it. As I said before this addon contain all the trees, plants and bushes from Arma 3, but not all the rocks, because some of them are evil and eat the players. Here you can find some pictures: http://imgur.com/a/VckNn#7 And here you can download it: http://www.mediafire.com/download/9yqc7f9tb2va3ec/ArmaNature.rar Download with SERVER KEYs thanks to wvorster: https://www.dropbox.com/s/8h9p3fsjh9wm5cu/%40ArmaNature.zip?dl=0 Hope you guys like, it's the first time that I release something so I really hope everything is ok. Sorry for some mistakes, english is not my first language.
  3. Hello, i've some problem with my last mission. I need to pick up a team inside an area, if the team get killed the task should be failed but if they are alive, once they leave the area the task should be succeded. So i used two trigger, one with: "blufor countSide thislist == 0" For the succeded task, so when I pick up them and leave the area the task will be completed. And another one using: ({alive _x} count units alpha) < 1 For the failed task, so if they get killed before i pick them up the task will fail. It seems to works fine and i succed the task, but the fail trigger will continue to be active, and if the team get killed during the next task I wil get the message with the first task failed, even if I make them join my team, when they join my team I fail the succeded task. So there is someway to lock a task once done or something else?
  4. Hello guys, I want to have some civilians to throw stones at the players like in Arma 2, I found the stones into Arma config, they have the right name but they are just regular grenades. I even tried to port over the stones from Arma 2 but I'm not that good, so there is some way, some mod or else you know that can help me?
  5. Hey Richard, I'm using this mod for a mission in Takistan and I'm having some problem with Ieds. Basically with the smaller explosions the effect on the Humvee are great, I take out one or two tires, but everyone in the vehicle die. Is it suppose to be like that? Thanks for the great mod.
  6. Antorugby

    Arma's Nature

    I have no idea how to make it happear in Zeus. Inviato dal mio Oneplus One
  7. Antorugby

    Arma's Nature

    Thank you wvorster, appreciated it, I put the link in the first post.
  8. Antorugby

    Combat Space Enhancement 0.2

    Sweet, thank you so much.
  9. Antorugby

    Combat Space Enhancement 0.2

    Hey nice work with CSE! Just one little question, are there some scripting commands to injury a unit in a specif way so I'll have a unit with a broken leg, unconscious or something else?
  10. Antorugby

    Helicopter Feedback (Dev branch)

    It can be the connection, when you are in a vehicle you are connected directly to who is flying, so maybe it was his connection making everything not fluid. Also, I never saw someone using a keyboard to fly, what's the point? Inviato dal mio GT-I9300 utilizzando Tapatalk
  11. Because the PC will explode just thinking about running Arma with those settings. Inviato dal mio GT-I9300 utilizzando Tapatalk
  12. Antorugby

    [Poll] Community Spotlights

    Can I suggest Lord Jarhead for the future? He's a great guy and provided the Arma Community with JSRS for years. Inviato dal mio Nexus 10 utilizzando Tapatalk
  13. Hello guys, my name is Antonio (23) just looking around because I want to make the big step from a small clan into a big one. I'm from Italy so European timezone, but American clans that plays in the afternoon should be fine as well, my English is not perfect as you can see, but I was a member of a British and an American clan before, so I should be able to talk and understand without many problems. I'm looking for a big simulative clan, I'm totally ok with ranks and all but not place where someone will shout on my face because I don't say "Sir" or because I don't ask permission to talk in teamspeak. I would like to join a clan with a good mod pack, that use first person, no map position etc, also I'm looking for a big clan because I would like to play as a Pilot, especially chopper, but playing as infantry when the Pilots are not needed it's not a problem. I can edit, even though I need to learn a lot about multi-player, 2 of my missions did pretty on the workshop (Ghosthawk Shift - Pedro 6) and I made "Arma's Nature" a little add-on that let you place down rocks, trees and plants in the editor. A big clan would be a new thing for me and I would be happy to learn new things and have fun! EDIT: Contacted, thanks all for the replies. Inviato dal mio Nexus 10 utilizzando Tapatalk
  14. That would be really nice, the Little Bird from Arma 3 is not maneuverable and light as the one from Arma 2. Inviato dal mio GT-I9300 utilizzando Tapatalk
  15. Antorugby

    Simulate sound of firefight

    Run the script like this: BattleSound = [] execVM "nameofthescript.sqf" And when you wanna kill it try with terminate BattleSound But I'm not sure if it's gonna work, so you can try another method. First line of the script add BattleSound = true Then change the while {true} to while {BattleSound} and when you don't want the script to run anymore just use a trigger or something else declaring: BattleSound = false Hope I explained myself, just woke up and brain isn't running so well. Inviato dal mio GT-I9300 utilizzando Tapatalk
  16. Antorugby

    WIP importing of PedagneMOD in ARMA 3

    Ah ah! I love you, grandissimi ragazzi!! Inviato dal mio Nexus 10 utilizzando Tapatalk
  17. Antorugby

    Simulate sound of firefight

    I have a script that I found online, I think it's an extract from the campaign, I'll post it in a couple of hours. Here it is: initAmbientSound.sfq waitUntil {!isNull player}; _unit = _this select 0; private ["_explosions"]; _explosions = [ "BattlefieldExplosions1_3D", "BattlefieldExplosions2_3D", "BattlefieldExplosions5_3D" ]; private ["_fireFights"]; _fireFights = [ "BattlefieldFirefight1_3D", "BattlefieldFirefight2_3D" ]; { [_forEachIndex, _explosions, _fireFights] spawn { private ["_index","_explosions", "_fireFights"]; _index = _this select 0; scriptName format ["initAmbientSounds.sqf: random sound playing - [%1]", _index]; _explosions = _this select 1; _fireFights = _this select 2; while {true} do { sleep (1 + random 59); private ["_sound"]; _sound = if (random 1 < 0.5) then { _explosions call BIS_fnc_selectRandom } else { _fireFights call BIS_fnc_selectRandom }; playSound _sound; }; }; } forEach [0,1,2]; Just call the script in a trigger and kill it when you don't want it to work anymore. Inviato dal mio GT-I9300 utilizzando Tapatalk
  18. What if you attach it to something? I mean, you put a little item on the ground that people can't pick up, then you attach the backpack to it using attachTo, and detach it when you need to pick it up. Inviato dal mio GT-I9300 utilizzando Tapatalk
  19. Yeah, I mean the C130 teleport in the air and you can walk around, that part. I tried to do it like it was done on Arma 2, with an object and the attachTo, but everytime I move go in the free fall animation. So I was thinking if you would release just that part or maybe if you can help me achieve that, even in private, but I understand perfectly if you won't, so no worries if you are not comfortable with it! :) Great addon anyway, I love it I'll continue to use it everytime I can!
  20. Antorugby

    The Ghost Hotel (Zombie - SP)

    Oh man... I spawned without flashlight too, I tried to use mcc and go to the debug console so I could add one, and while I was doing it I was hearing all the sounds and the screams getting closer, it felt like I was really trying to find a flashlight inside my backpack under pressure. And that's not the worst thing, when I turned on the flashlight a fucking zombie was in front of me, I was shitting bricks. So just a couple of bug report for now, no flashlight and a couple of zombies stuck into the floor's hotel. Also if you wait for 30 seconds in the starting position you will die, and during the dead cam you will se an invisible zombie popping out below you. But I'm gonna play it again right now, 2 minutes played because I died, but I'm already loving it, great job.
  21. Hey just asking, is there any chance that you would release just the walkable C130 as a script? Don't get me wrong, I really like the addons, but my clan is not implementing it and it would be cool to just have the walkable C130 to implement in simple missions.
  22. Antorugby

    The decline of Italian performance in war

    Thank God. Inviato dal mio GT-I9300 utilizzando Tapatalk
  23. Top right of the server browser there is a "Steam" option, click it and it will switch to Steam from Battle Eye, then you should be able to see the server. Inviato dal mio Nexus 10 utilizzando Tapatalk
  24. Antorugby

    LIFTER for ArmA 3

    If you have an AI cargo just deploy the rope and they will use it. Also you can even make the AI fly and deploy the rope for you, or for AI cargo. Inviato dal mio GT-I9300 utilizzando Tapatalk
  25. Antorugby

    The decline of Italian performance in war

    Well I can understand this point of view, the Italian constitution doesn't allow war as an offensive option, even we partecipated in many wars in the last 50 years as peacekeeping. But trust me when I tell you that unfortunately we are not so civilized, Italians have a long road ahead. Inviato dal mio Nexus 10 utilizzando Tapatalk