St. Jimmy 272 Posted September 17, 2013 (edited) It worked yesterday then broke again today...:( What button did you use because because / [NUM], which is Optics mode, was just like before yesterday for me? Is there another different control also? Edited September 17, 2013 by St. Jimmy Share this post Link to post Share on other sites
pillpopper123 10 Posted September 17, 2013 (edited) What button did you use because because [Numpad] / was just like before yesterday for me? Is there another different control also? UAV lock work's on latest DEV... :) Just point and leave then press Tab. http://youtu.be/_2e0M_tN8nc Greyhawk kind of work's... http://youtu.be/GvrfYsOQiKg Edited September 17, 2013 by pillpopper123 Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 17, 2013 You just point the crossair at target and let go, it stays where you put it and you could press tab to target it also, but crossair keeps moving again... Ah you mean when you switch to third person for example from the turret view and when you switch back it's pointing in the same place where you left it? Didn't test that yesterday but at least it's not in the same place with today's patch. //Ah that kind of locking. Well with that speed and Darter it works but Greyhawk is another thing. Share this post Link to post Share on other sites
dale0404 5 Posted September 17, 2013 •Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144) Now that is a damn fine idea! Share this post Link to post Share on other sites
SaOk 112 Posted September 17, 2013 Another patch today? 96mb update coming. :) I hope the "2mb upload and no voice-files allowed"-limit in the workshop isnt there to stay. Share this post Link to post Share on other sites
St. Jimmy 272 Posted September 17, 2013 (edited) Nvm. remembered wrong. Hmm what this patch contains... /So it was nothing. New thread for dev branch like in Arma 2 would be better. Edited September 17, 2013 by St. Jimmy Share this post Link to post Share on other sites
elpresidente 1 Posted September 17, 2013 Pictures of the new Gunner-Optics for those who don't use the Devbranch Album Share this post Link to post Share on other sites
L3TUC3 32 Posted September 17, 2013 Is there going to be a Dev/Beta subforum? Or is the giant thread going to continue indefinitely? I really liked how it was done with arma 2. Share this post Link to post Share on other sites
Tyl3r99 41 Posted September 17, 2013 •Fixed: "Set Task Destination" module is now optional, destination can now be configured in "Create Task" module. The same is true for task state (http://feedback.arma3.com/view.php?id=4144)Now that is a damn fine idea! does this fix all the task issues! :D :D :D :D Share this post Link to post Share on other sites
johan614 0 Posted September 17, 2013 So what's the plan now after release? Will dev-branch continue as normal and release-version continue as the new beta?(i.e patch every two weeks or so) If that is the case there really needs to be alot more [dev] servers out there. Otherwise the dev-branch is going to be rather boring Share this post Link to post Share on other sites
nodunit 397 Posted September 17, 2013 So what's the plan now after release? Will dev-branch continue as normal and release-version continue as the new beta?(i.e patch every two weeks or so)If that is the case there really needs to be alot more [dev] servers out there. Otherwise the dev-branch is going to be rather boring Dev branch is going to remain as it's always been, a testing grounds for fixes and additions before being released on the stable branch in hopes that it won't introduce problems. And it's not meant to be played in the same way as the stable so server count doesn't really matter, if it had the same amount of servers then everyone would move to it which is NOT what it is intended for. Share this post Link to post Share on other sites
roberthammer 582 Posted September 17, 2013 Work on post-release (free) content progresses nicely. It's looking likely we'll include new heavy pistols and a CSAT marksman rifle (with new marksman optics) with the first campaign episode. Content for the other episodes is in development. The two CAS airplanes are mostly finished in terms of their most detailed artwork Level Of Detail (LOD). oh heavy pistols and new marksman rifle with new optic - sounds good :) Share this post Link to post Share on other sites
kylania 568 Posted September 17, 2013 does this fix all the task issues! :D :D :D :D Makes them easier. Now to create a task you need 1 module, not 3. Share this post Link to post Share on other sites
grillob3 11 Posted September 17, 2013 So now i just put the module where is the task position? But you still need taskstate module for "successful" right? Share this post Link to post Share on other sites
kremator 1065 Posted September 17, 2013 Hurray, dev branch subforum now ! Share this post Link to post Share on other sites
KeyCat 131 Posted September 17, 2013 (edited) Would it be possible to let us know when you consider the dev branch to be back on par with pre 1.00 release version? Edit: Probably not specific to this build since I remember having issue before... "More Left" and "More Right" seems to be broken when assigned to mouse left/right for boats (works on cars), anyone else experiencing this? /KC Edited September 17, 2013 by KeyCat Share this post Link to post Share on other sites
Windwalking 18 Posted September 17, 2013 Parachuting AI seems to get stuck on animation when they hit the ground and continues to hover without folding their parachute. This was fine in the morning so I guess it's because of today's patch. Share this post Link to post Share on other sites
pawelkpl 29 Posted September 17, 2013 With todays update I have worse FPS than yestarday (5-10fps), the same mission, the same server. i7@4.8GHZ+670gtx Share this post Link to post Share on other sites
Walt71 1 Posted September 17, 2013 with today update, problems with inventory (no munitions appears in primary and secondary arms) server : [FR] FunFrancais Arma 3 Altis-R3F-FA/18 Share this post Link to post Share on other sites
kylania 568 Posted September 17, 2013 So now i just put the module where is the task position?But you still need taskstate module for "successful" right? Exactly. Share this post Link to post Share on other sites
antoineflemming 14 Posted September 17, 2013 With todays update I have worse FPS than yestarday (5-10fps), the same mission, the same server. i7@4.8GHZ+670gtx Servers determine your FPS. How's SP run? Play SP and then judge whether or not FPS improves. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 17, 2013 (edited) "Rebalanced mine damage and overall mine usability" I tested this, used T-100 and drove over 10 AT-mines. NO damage at all. Still not rebalanced I'm afraid. 2nd test: Drove over 20 mines and the left track turned red after 12 mines, but it didn't affect the tank at all. Was able to continue until my line of AT mines ended... 3rd test: 36th mine broke the camel's back... 4th test (and the final one): I was able to drive over all 40 mines. The last one put my left track to orange. Then I did a quick test, literally, and pushed my pedal to the metal. Bingo! It seems that if you drive slowly (and I tend to do that because I have proper controllers for that), the mines don't cause damage. Still, it was 6th mine that destroyed my other track and disabled it. Still not rebalanced enough. Final edit: I feel stupid right now. I didn't check if I had extended armor enabled. It seems that for some reason my difficulty was set to recruit... Now it takes slightly less than 10 AT-mines to disable the tank. Edited September 17, 2013 by Gekkibi Share this post Link to post Share on other sites
pawelkpl 29 Posted September 17, 2013 Servers determine your FPS. How's SP run? Play SP and then judge whether or not FPS improves. o man , it is my, the very same server (running on second PC - LAN connection), it is the same scenario, the same numbers of AIs, etc. empty map in editor does not tell you anything, maybe only GPU performance, to check CPU you have to have some AIs. Share this post Link to post Share on other sites
Victim9l3 11 Posted September 17, 2013 Auto hover is gone!!!! It's no longer in the left side menu. You can still use it by pushing the keyboard button though. I was flying the Orca by the way. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 17, 2013 Auto hover is gone!!!! It's no longer in the left side menu. You can still use it by pushing the keyboard button though. I was flying the Orca by the way. In my opinion that's a good thing! I like when there are no "useless" actions in the action menu. I hope they can remove gear and flaps actions as well. You should bind these, really. :) Share this post Link to post Share on other sites