progamer 14 Posted September 5, 2013 Oh nice find though it only flashes when you turn in/out. Yea, it appears either WIP or bugged at the moment. http://feedback.arma3.com/view.php?id=13971 Share this post Link to post Share on other sites
clifdenhill 1 Posted September 5, 2013 Yea, and why has nobody noticed we have our first armored interior in the IFV Gorgon yet? You can see it while turning in and out. It's a secret shhhhhh:thumbup: Share this post Link to post Share on other sites
Champy_UK 1 Posted September 5, 2013 Can anyone shed some light on the functionality of the Bobcat? Are there any hidden features that are class related?? And also the reason for Hemtt Tractor unit? TIA Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted September 5, 2013 Can anyone shed some light on the functionality of the Bobcat? Are there any hidden features that are class related?? And also the reason for Hemtt Tractor unit?TIA Well, I was able to completely clear a road of destroyed T-100s and destroyed vehicles with the Bobcat... kinda cool Share this post Link to post Share on other sites
Champy_UK 1 Posted September 5, 2013 Nice, thats one job then... any idea if it can clear minefields too?? :) Share this post Link to post Share on other sites
nimrod123 11 Posted September 5, 2013 You really should not be reaching 90C with your graphics card, you might wanna check that out before it melts.---------- Post added at 17:58 ---------- Previous post was at 17:55 ---------- Could this be because the game only uses about 60% of your CPU? This is completely the games fault as is it not well optimised. Nobody should be having to overclock their CPU because the game can't even use it properly. someone has no idea how programing for CPU works, nice to know Share this post Link to post Share on other sites
dr_strangepete 6 Posted September 6, 2013 i miss the original Arma 3 menu music... :: ponders :: :'( Share this post Link to post Share on other sites
gossamersolid 155 Posted September 6, 2013 hgun_PDW2000_F That's the PDW classname... Fuck off... Don't go and introduce bullshit generic classnames for other guns like SMG_01_F and SMG_02_F, then go implement the third SMG in a way that doesn't come close to the other standards. Before you say "BUT TEH PDW IS HANDGUNZ", no, no it's not. It's sitting in the goddamn primary slot, it's an SMG. Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted September 6, 2013 Hmm... the police lights work on the boat, but don't shine at all at night... like on surfaces. Hope that gets fixed! Share this post Link to post Share on other sites
mistyronin 1181 Posted September 6, 2013 Hmm... the police lights work on the boat, but don't shine at all at night... like on surfaces. Hope that gets fixed! They also work on the car, and the police vest its quite awesome. Share this post Link to post Share on other sites
Logan9773 10 Posted September 6, 2013 Hmm... the police lights work on the boat, but don't shine at all at night... like on surfaces. Hope that gets fixed! Now THATS hillarious! LMAO! Share this post Link to post Share on other sites
artsi 11 Posted September 6, 2013 They also work on the car, and the police vest its quite awesome. I missed a police car, where can I find it? Share this post Link to post Share on other sites
Tankbuster 1746 Posted September 6, 2013 Guys, I don't usually pay attention to the clan rumour mill, but someone told someone, who told someone else, who told me that the Dev build is going to continue after full release of the game. As I usually read all the changelogs and *reps and haven't read this particular snippet, can anyone confirm or deny this with an authoritative source? Share this post Link to post Share on other sites
Varanon 892 Posted September 6, 2013 I don't usually pay attention to the clan rumour mill, but someone told someone, who told someone else, who told me that the Dev build is going to continue after full release of the game. No need for rumors, this was said by I think DnA on one of the E3 videos Share this post Link to post Share on other sites
Victim9l3 11 Posted September 6, 2013 Well, I was able to completely clear a road of destroyed T-100s and destroyed vehicles with the Bobcat... kinda cool I did the same thing with a Slammer. So far it seems it is just a vehicle. I think if you need something repaired it might repair. Since you can't operate the plow or crane I don't think it will do much. But I haven't used it so much yet so not sure. Is it me or did everything get really quite on the dev side of things since last release. I have seen a lot of questions like this "how does this work" and other things but it's been pretty quite. Maybe they took a break from reading this so that it doesn't distract them. Regardless if we like things or not, this is all going to get released and fixed after. Share this post Link to post Share on other sites
themaster303 22 Posted September 6, 2013 this stones are not walkable: you also can get stuck in it, and you doing the falling animation. Share this post Link to post Share on other sites
DnA 5143 Posted September 6, 2013 No need for rumors, this was said by I think DnA on one of the E3 videos It's correct - daily devbranch builds are continuing after release. And there will of course be a regular patching cycle on main branch. Share this post Link to post Share on other sites
fabrizio_t 58 Posted September 6, 2013 It's correct - daily devbranch builds are continuing after release. And there will of course be a regular patching cycle on main branch. Let me applaud this policy. best developer support i've seen in 20 years. Share this post Link to post Share on other sites
roberthammer 582 Posted September 6, 2013 btw this holo sight can be fixed in final ? http://feedback.arma3.com/view.php?id=12558 because it makes the holo sight misaligned on 99% of the weapons - problem is with the holo sight model , needs to be centered like the other ones Share this post Link to post Share on other sites
gvse 10 Posted September 6, 2013 The PDW2000 holding animation needs correction I think: as is, the weapon is held too high (right hand thumb clips through the weapon just above the pistol grip, left hand seems to holding the weapon too high, and as if there was no front grip) and too close to the body. As Gossamer pointed out, the class name is really confusing too. Share this post Link to post Share on other sites
roberthammer 582 Posted September 6, 2013 The PDW2000 holding animation needs correction I think: as is, the weapon is held too high (right hand thumb clips through the weapon just above the pistol grip, left hand seems to holding the weapon too high, and as if there was no front grip) and too close to the body. As Gossamer pointed out, the class name is really confusing too. true , its too close but notice when you reload you can see the weapon in right position heh Share this post Link to post Share on other sites
joschaap 1 Posted September 6, 2013 also pdw is classed as a handgun (hgun_PDW200) but goes into a rifle slot when picked up. Share this post Link to post Share on other sites
Gnozo 10 Posted September 6, 2013 (edited) Yesterday i was flying with the jet at an rainy day. The weatherwas realy nice and all look very authentic. But when i put the collusion lights on i can´t see them. Also the flares are very dark and not bright as they are when the sun is shining. EDIT: Screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=175943760 Edited September 6, 2013 by Gnozo Share this post Link to post Share on other sites
chortles 263 Posted September 6, 2013 also pdw is classed as a handgun (hgun_PDW200) but goes into a rifle slot when picked up.I can verify this in my case that I had this too.For corrections, I would suggest either making it a sidearm just like the Arma 2 PDW (a Micro Uzi) or changing the classname prefix from hgun to smg. Share this post Link to post Share on other sites
Flaky 10 Posted September 6, 2013 Hopefully the white placeholders for weapon attachments et al. will be updated for release. Share this post Link to post Share on other sites