clifdenhill
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clifdenhill started following Development Branch Captain's AI Log, Articulate: Squad Voice Command Utility for Arma 3, Burnes Armories Tanks and Deployment Vehicles and and 7 others
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ACE3 - A collaborative merger between AGM, CSE, and ACE
clifdenhill replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was wondering if someone can elaborate on the realistic night and thermal vision you guys are going for. Are there still changes to be done on this or is it already final? :D -
I not sure any needs to argue about who's lying or who's worse the us or Russia cause pretty sure they're both lying about something. both also have pretty messed up history and it's not like either ones foreign policy is good. js since ppl keep arguing. I think best to just keep putting up news and video links like before and determine what we think ourselves based some shared info:o
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Thanks for posting. I enjoyed watching too.
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Obama’s Trillion Dollar Nuclear Weapons Gamble
clifdenhill replied to mistyronin's topic in OFFTOPIC
Won't be seeing this on my news channels...I can't with these people. -
Blastcore: Phoenix 2
clifdenhill replied to Opticalsnare's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hey just wondering if it's possible in arma to make the lighting in night vsion and/or thermals look like it does in the insurgency game or the realtime immersive game that didn't get finish? -
yeah this what I was hinting or implying they like to be puppet master. smh and soon Ukraine when they send soldiers in to "train" the Ukraine.
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that is true stopped thinking about Crimea for a second. I was about to say but the west (US) didn't do invade or annex so what about them but they have their own way of doing it don't they. lol
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I also think powerful governments like to manipulate the smaller ones don't know the interests but they don't do it for no reason :confused:
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your right that's true. hopefully mantle not that difficult though cause it might help as good as dx12. thanks calin I remember that comment and curious now is AMD still not letting them use it.
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that's unfortunate, figured it'd be that way. I'm really going to be paying attention to this cause it doesn't seem very good at all.
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I'm really concerned about this whole situation. anyone think it can be resolved peacefully at all? I hope so cause I really think this is no good.
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Are you complaining about Arma 3? You need to watch this video.
clifdenhill replied to ajsarge's topic in ARMA 3 - GENERAL
I think the reason why ppl have something to complain about is because BI and the community don't usually agree on what features are most important and should be worked on right now. BI has their road map of what to fix and the community has what they want fixed to mod and play the game. I think that's where the frustration comes from and dyslexi is vending on behalf of BI because surely the are frustrated from the harsh critiques of their game they worked years on. :) -
I'm curious about something and I wonder if anyone can help me out. as I understand dx12 allows the cpu to communicate to the gpu through each core not just some allowing things to speed up. yes? or what does it do exactly? with said as I understand Mantle allows to go straight to the gpu without the processor keeping the cpu from doing extra work. also Mantle is available now (or maybe only for some I think was said last year) so why wait for dx12 if you could possibly use mantle now and maybe get better results? I'm asking because I may be wrong and if someone knows better they can explain. :D
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What do you want to see in the expansion?
clifdenhill replied to Westonsammy's topic in ARMA 3 - GENERAL
since the focus of the dlc is marksmanship - "terrain improvement" thread - "rendering grass at long distance" thread would fit right in also improved lighting for night vsion would fit in just fine for stealth or any night shooting at all:D .......Bolt Animation ;) -
Arma 3: Community wishes & ideas- DISCUSSION
clifdenhill replied to Maio's topic in ARMA 3 - GENERAL
I think I might prefer AMDs Mantle more than dx12 :rolleyes: