Varanon 892 Posted August 9, 2013 Because this! launcher don't produce so blast's. Have you actually shot one ? Sure, there's different types of RPGs... Recoilless rifles like the Carl Gustav have massive backblast. I know, I fired one, and I stood some two hundred meter behind one being fired, and you could still feel the blast. Like this. Real missiles with rocket engines tend to have less backblast, but they still do. And yeah, I know your answer now... "it's a game", "It's future tech", "We don't need it". Share this post Link to post Share on other sites
Alwarren 2767 Posted August 9, 2013 (edited) Because this! launcher don't produce so blast's. ?Or this. (For reference, MBT LAW = NLAW) Edited August 9, 2013 by Alwarren Share this post Link to post Share on other sites
Anachoretes 10 Posted August 9, 2013 (edited) Alwarren I don't care about NLAW, if i can see how . Maybe, you talking about the damage, because i'm not. Edited August 9, 2013 by Anachoretes Share this post Link to post Share on other sites
xendance 3 Posted August 9, 2013 Have you actually shot one ? Sure, there's different types of RPGs... Recoilless rifles like the Carl Gustav have massive backblast. I know, I fired one, and I stood some two hundred meter behind one being fired, and you could still feel the blast. Like this. Real missiles with rocket engines tend to have less backblast, but they still do. And yeah, I know your answer now... "it's a game", "It's future tech", "We don't need it". ?Or this. (For reference, MBT LAW = NLAW) Isn't NLAW soft launch capable? I'm not saying that it doesn't produce any back blast, but it it shouldn't be lethal up to tens of meters like normal RPGs either. Share this post Link to post Share on other sites
KeyCat 131 Posted August 9, 2013 (edited) indeed, the new personal gear sounds are some of the best and balanced ever heard in a game, the overall volume too is low for the moment though. I have to turn everything almost to maximum to get the real immersive sound. However, the personal sounds should be the same in 3th person view or the immersion is broken, now it looks like your character is few meters away. +1 Even if things improved since the Alpha I still think A2's (stock) soundscape provides more immersion over all. As an example when taking fire, in A2 you can hear the ground hits, bullets "swizing" nearby etc. along with the enemy weapons firing. Currently in A3 you hear mostly bullet cracks but very little of the enemy weapons firing even if range is only 200-300 m. I've tried to increase the number of audio channels up to 128 but hear no change. /KC Edited August 9, 2013 by KeyCat Share this post Link to post Share on other sites
kylania 568 Posted August 9, 2013 13isLucky - thanks for checking but definitely as reported for me. No addons. It's really odd. Start as an auto-rifleman and that MX SW is fine. Drop it and go to NATO ammobox and aquire a MX SW and no adjust on the zero. Pick up the original one and it's adjustable. Didn't want to create a ticket til got some verification.. Noticing the same thing. Also doesn't stack with the in-box versions. Share this post Link to post Share on other sites
Varanon 892 Posted August 9, 2013 (edited) Isn't NLAW soft launch capable? I'm not saying that it doesn't produce any back blast, but it it shouldn't be lethal up to tens of meters like normal RPGs either. It is, yeah. But it's an exception, as far as I know. The usual recoilless rifles and RPGs (RPG-7, Carl Gustav, LAW) have tremendous backblast. I don't care about NLAW, if i can see how this RPG shoot. Maybe, you talking about the damage, because i'm not. And that should show there's no backblast ? The area behind the shooter isn't show, unless I missed it ? Edited August 9, 2013 by Varanon Added link Share this post Link to post Share on other sites
Dwarden 1125 Posted August 9, 2013 to the discussion about the cloud issue, i hope you don't use lowest quality setting for the clouds ... Share this post Link to post Share on other sites
Alwarren 2767 Posted August 9, 2013 Alwarren I don't care about NLAW, if i can see how . Maybe, you talking about the damage, because i'm not. Huh? You can clearly see the backblast in this video, and you can see the soldiers evacuating the backblast area of the NLAW. So why do you say these launchers don't produce backblasts? Share this post Link to post Share on other sites
purepassion 22 Posted August 9, 2013 The backblast is indeed way too overdone! It is too thick and especially much too white. By the way, Alamut= RPG-32 . how it looks like shooting. Note how there is a modest amount of smoke. This smoke however is much thinner and has a rather grey color. A slightly lighter and thicker version of the current exhaust particle effect would match the real backblast very well! Share this post Link to post Share on other sites
Alwarren 2767 Posted August 9, 2013 Isn't NLAW soft launch capable? I'm not saying that it doesn't produce any back blast, but it it shouldn't be lethal up to tens of meters like normal RPGs either. The NLAW is one of the few RPG's that can be fired in a room, but there is still significant backblast which is why you don't stand behind a shooter with any sort of RPG. There's numerous videos no YouTube that demonstrate this. RPG-7's are reputed to be launchable from a room, but if you look at this video, you will see that in spite of little obvious backblast the guy behind the RPG-7 is flatly knocked out. Every launcher produces backblast. With different amounts of pressure, but all of it will be able to knock you out. Share this post Link to post Share on other sites
-ghost-tf 12 Posted August 9, 2013 how it looks like shooting. Note how there is a modest amount of smoke. This smoke however is much thinner and has a rather grey color. A slightly lighter and thicker version of the current exhaust particle effect would match the real backblast very well! You can clearly see the big backblast at 0:10 in the link purepassion posted. Share this post Link to post Share on other sites
purepassion 22 Posted August 9, 2013 You can clearly see the big backblast at 0:10 in the link purepassion posted. Yup, the backblast, as in a physical force, itself is certainly there, that's nothing to debate! The new particle effect for it in the game, which the changelog references, is wrong however :/ The backblast particle is indeed way too overdone!It is too thick and especially much too white. how the real RPG-32 looks like shooting. Note how there is a modest amount of smoke. This smoke however is much thinner and has a rather grey color. A slightly lighter and thicker version of the current exhaust particle effect would match the real backblast very well! Share this post Link to post Share on other sites
13islucky 10 Posted August 9, 2013 @petek: Erm... yeah, scratch that. I dropped and picked up one from the box and there's no zero, so go ahead and make that ticket. Share this post Link to post Share on other sites
petek 62 Posted August 9, 2013 Oh - little bird 1st person rocket sounds are still awful with reverb ---------- Post added at 17:14 ---------- Previous post was at 17:06 ---------- mx ironsights issue http://feedback.arma3.com/view.php?id=12590 Please vote ta Share this post Link to post Share on other sites
Anachoretes 10 Posted August 9, 2013 The area behind the shooter isn't show, unless I missed it ? So why do you say these launchers don't produce backblasts? I trying to help with smoke produced by grenades engine. Backblast is another story. Before this patch RPG don't have any launch effects. Share this post Link to post Share on other sites
roberthammer 582 Posted August 9, 2013 mx ironsights issue http://feedback.arma3.com/view.php?id=12590 Please vote ta I got similar issue with custom weapons - they don't have any iron sight zero Share this post Link to post Share on other sites
SaOk 112 Posted August 9, 2013 (edited) Today's dev-version have stucked twice to SP mission loading screen, without crashing + dumbs. Second time there was short buzzing noise. Also getting suddent 2400 vehicle spam in my mission that I didnt get yesterday, but today and wednesday. Still that could be some flaw in my mission too. I counted the 2400 vehicles with "count vehicles" so those vehicles can be anything. Havent seen what those are and where its happening. :confused: Edit: The second stuck with buzzing, I caused myself. Had forgotten in one buggy test loop. Edited August 9, 2013 by SaOk Share this post Link to post Share on other sites
HammerX 1 Posted August 9, 2013 I use trackir and noticed when looking over the left shoulder the head of the character isn't attacked correctly to the body. I hope they fix that bug. :butbut: Share this post Link to post Share on other sites
royaltyinexile 175 Posted August 9, 2013 Oh - little bird 1st person rocket sounds are still awful with reverb Yes, sorry that one snuck in to the build at all. Should already be resolved internally. It's related to a new, incorrectly configured, filter for the sounds of vehicle interiors. Best, RiE Share this post Link to post Share on other sites
petek 62 Posted August 9, 2013 Thanks RiE Kept making me think of the old "Bionic Man" sound effects (If anyone's old enough to remember it!) Share this post Link to post Share on other sites
13islucky 10 Posted August 9, 2013 I use trackir and noticed when looking over the left shoulder the head of the character isn't attacked correctly to the body. I hope they fix that bug. :butbut: Do you mean that the head is invisible and there's just an empty socket? 'Cause that one goes waaaay back... Share this post Link to post Share on other sites
Guillaume201 1 Posted August 9, 2013 Yes, sorry that one snuck in to the build at all. Should already be resolved internally.It's related to a new, incorrectly configured, filter for the sounds of vehicle interiors. Best, RiE Is this also the case for the damage alarm on the helicopters? Because the alarm sound is almost inaudible in the first person view but works correctly in the third person. Thanks :) Share this post Link to post Share on other sites
DaRkL3AD3R 1 Posted August 9, 2013 Please add some clouds... Okay let's try this again... Old flat shading boring clouds: http://imageshack.com/a/img138/6841/dw7r.png New colorful gorgeous shaded clouds: http://imageshack.com/a/img202/8754/f4fo.png Now we're back to the old crappy clouds. Why? They feel like such a massive step backwards in terms of quality and shading. Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 9, 2013 Okay let's try this again...Old flat shading boring clouds: http://imageshack.com/a/img138/6841/dw7r.png New colorful gorgeous shaded clouds: http://imageshack.com/a/img202/8754/f4fo.png Now we're back to the old crappy clouds. Why? They feel like such a massive step backwards in terms of quality and shading. exactly, i can watch skies like that, everyday from my window. Sun light, affects the clouds. Share this post Link to post Share on other sites