mapoule 10 Posted December 2, 2011 Great ! Thanks ! Share this post Link to post Share on other sites
stk2008 14 Posted December 2, 2011 Thanks very much. Impressive change log Share this post Link to post Share on other sites
Gedis 0 Posted December 2, 2011 Holly molly, we all spotted and fixed all of those? O.O The best example of good developers and their comrades in arms - community. Share this post Link to post Share on other sites
f2k sel 164 Posted December 3, 2011 I don't have time to test right now but can I ask if the getout animations for some of the vehicles has been fixed? Share this post Link to post Share on other sites
jedra 11 Posted December 3, 2011 (edited) Thanks for all the hard work!*ahem* what about if we have Steam? Seems to work fine with a Steam install. Although if you use something like six updater, make sure you run it once through Steam first to re-build the registry. EDIT ----> It did not touch my Arma2 install though - I am still at 1.10.80665 - is that correct? The release notes say 1.11. Edited December 3, 2011 by Jedra Share this post Link to post Share on other sites
emerald 8 10 Posted December 3, 2011 Is there a 7zip spot to d/l? Share this post Link to post Share on other sites
twisted 128 Posted December 3, 2011 incredible! massive fix list! thanks very much for amazing support for one fo the best games ever. now waiting for yo all to bring on Arma3! Share this post Link to post Share on other sites
Kenwort 0 Posted December 3, 2011 Superb news! Mirrors: Directly download Patch 1.60 from ArmedZone.com Download Patch 1.60 through Torrent Share this post Link to post Share on other sites
metalcraze 290 Posted December 3, 2011 this got CIT ticket ? if so, point me to it please It was there since 1.59RC so I don't know if there is a ticket, but in case there isn't I've made one: http://dev-heaven.net/issues/26751 Share this post Link to post Share on other sites
xeno 234 Posted December 3, 2011 I like it (just kidding) that the game or the server does now only create the rpt file or write to the rpt file when you start a mission and not like it was before when you actually started the game/server. Though I don't know if it is needed to dump all addons into the rpt right then (the same way it happens when the game crashes)... Xeno Share this post Link to post Share on other sites
das attorney 858 Posted December 3, 2011 Just got back from the boozer to read this good news. Thank you BIS for your continued hard work :) (Now go and enjoy playing Skyrim for a bit) ;) Share this post Link to post Share on other sites
ArmAriffic 10 Posted December 3, 2011 (edited) holy crap thats a lot of fixes n things, nice work BIS ;) Edited December 3, 2011 by ArmAriffic Share this post Link to post Share on other sites
OMAC 254 Posted December 3, 2011 Great job, peeps! Congrats on the release! Share this post Link to post Share on other sites
bullet purveyor 85 Posted December 3, 2011 I get an error message when installing: Error found in file EXPANSION\ADDONS\wheeled_e.pbo Update 1.59-1.60\EXPANSION\ADDONS\WHEELED_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.59-1.60\EXPANSION\ADDONS\WHEELED_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Anyone else experience this? Share this post Link to post Share on other sites
kordax 10 Posted December 3, 2011 I get an error message when installing: Error found in file EXPANSION\ADDONS\wheeled_e.pboUpdate 1.59-1.60\EXPANSION\ADDONS\WHEELED_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.59-1.60\EXPANSION\ADDONS\WHEELED_E.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Anyone else experience this? All good for me. Broken archive probably. Share this post Link to post Share on other sites
OMAC 254 Posted December 3, 2011 (edited) * Experimental: Memory allocator can be selected using -malloc=N with N=0..4. The use of -malloc=*_bi as for the betas has been replaced with the above? Where is the list of what N means? Is "-malloc=4" the same as "-malloc=tbb4malloc_bi "? ---------------------------- Edit: I wrote the above after searching for the malloc dlls in vain....:( Edited December 3, 2011 by OMAC Share this post Link to post Share on other sites
GregRUS 10 Posted December 3, 2011 Oh My God!!! Awesome! Good job.. and doesnt matter if its the last patch for ArmA II !!:) Share this post Link to post Share on other sites
PELHAM 10 Posted December 3, 2011 Great work BIS! We just tried it on a friends server with the latest OA Domination map. Game play is much improved, awsome!, no warping, improved AI responses, multiplayer is cool but noticed 2 things: 1) When running or driving a vehicle we get momentary pauses in the game every 5 seconds or so. Sometimes stops when on foot, very noticeable when in vehicle. 2) On the Domination wounded cam, the player being viewed suffers from extreme warping (stuttering movement). Not sure if this is related to Domination or 1.60? I had CBA running, no other addons used. Windows dedicated server. Share this post Link to post Share on other sites
lao fei mao 21 Posted December 3, 2011 Well, I'd better hold my horse until the 1.60 formal version! Share this post Link to post Share on other sites
james2464 176 Posted December 3, 2011 (edited) EDIT: i figured it out. Edited December 3, 2011 by James2464 Share this post Link to post Share on other sites
Dwarden 1125 Posted December 3, 2011 The use of -malloc=*_bi as for the betas has been replaced with the above? Where is the list of what N means? Is "-malloc=4" the same as "-malloc=tbb4malloc_bi "? http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator#Specifying_a_custom_allocator Share this post Link to post Share on other sites
james2464 176 Posted December 3, 2011 When the patch has become final i suppose steam will automatically start downloading it for me? Share this post Link to post Share on other sites
FSF_TargetZero 10 Posted December 3, 2011 Thank you very much guys ! :D Share this post Link to post Share on other sites