Jump to content
Sign in to follow this  
maruk

Arma 2:OA 1.60 Release Candidate

Recommended Posts

let me quote myself, the dlls of allocators are missing from RC

i discovered that \dll\ folder is not present in the RC at all

so it's using "Windows" allocator all the time ...

oops it got missing while packaging the RC ;)

p.s. check if you dont have beta listed in Extensions (UI)

so please in Your game UI goto Extension > select ARMA 2 OA beta and choose Disable and restart game :)

---------- Post added at 04:29 ---------- Previous post was at 04:27 ----------

When the patch has become final i suppose steam will automatically start downloading it for me?

this is RC = release candidate, so that's not yet on STEAM

when the final version is ready it will be published on STEAM

Edited by Dwarden

Share this post


Link to post
Share on other sites
Seems to work fine with a Steam install. Although if you use something like six updater, make sure you run it once through Steam first to re-build the registry.

EDIT ----> It did not touch my Arma2 install though - I am still at 1.10.80665 - is that correct? The release notes say 1.11.

I'm in the same boat: Combined Ops on Steam, OA at 1.60, but A2 at 1.10....I could use Armarize to launch it I suppose, as I have Beta 1.11 installed...hmm...

edit: I forgot to "unblock" the original .rar file! It's updating now....bravo by the way!

edit: Still isn't updating A2....hmmmm...running in WinXP sp2 comp mode...

baz

Edited by bazza_1964

Share this post


Link to post
Share on other sites

that changelog looks like our country's independance document :D

Bravo !! dudes

Can someone confirm this:

BMP2 needs normally 1 maaws to be killed ?on this version i need 2 direct hits.

Edited by On_Sabbatical

Share this post


Link to post
Share on other sites

Awesome job BIS! But I think it'll be better if the BAF campaign can be removed from CO's campaign list for those who haven't bought Reinforcement or DLCs because the game will shut off if you miss click the title.

Share this post


Link to post
Share on other sites

Thank you guys for your continous and tireless work on the game. This will be an outstanding pre-xmas present :).

Share this post


Link to post
Share on other sites

Hi !

What if the final will be differed in some way, will i be able to update the RC to the final or do i have to reinstall the whole game to get the final patch working ?

Share this post


Link to post
Share on other sites

Two recent beta-patch changes are missing from the 1.60 RC changelog:

[86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)

[86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)

Just an oversight in the changelog or have the fixes not been included in the RC for any reason?

In any case: big thanks to BIS for the continued support :)

Cheers,

D.

Share this post


Link to post
Share on other sites

Something wrong here, my performance has dipped when turning round or flying in Heli I'm stuttering severely the PC is trying to catch up, didn't happen with patch 1.59, Anyone else having this issue?

Share this post


Link to post
Share on other sites

Did you try defrag after applying patch?, thats the usual suspect for me.

Look into using contig to defrag only the arma2 folder, works wonders.

Share this post


Link to post
Share on other sites
Wrong signature for file C:\Program Files\Bohemia Interactive\ArmA 2\BAF\addons\air_d_baf.pbo (DSA failed)
Wrong signature for file C:\Program Files\Bohemia Interactive\ArmA 2\pmc\addons\ca_pmc.pbo (DSA failed)

Looks like this might be back...Issue Tracker

1.60RC Patch installed fine with no errors.

Share this post


Link to post
Share on other sites

Hmm, I got an error while installing the RC:

Please be patient. This update may appear to take a long time to complete. It is updating and installing very large data.
ARMA 2 OA
ARMA 2 OA: Updating version 1.59 to version 1.60...
Error found in file expansion\addons\languagemissions_e.pbo (c0a54b30!=2dad4060)
ArmA 2: Updating version 1.10 to version 1.11...
ArmA 2 patch 1.11 has been applied successfully.
ArmA 2 patch 1.60 has been applied successfully.
Verifying ArmA 2 BAF, version 1.03...
ArmA 2 BAF patch 1.03 has been applied successfully.
Verifying ArmA 2 PMC, version 1.02...
ArmA 2 PMC patch 1.02 has been applied successfully.

It offered me Abort/Retry/Ignore and I chose Ignore and it continued patching at least.

Any idea what happened to this file now, since it seems to have the same date as of today (patch day), like any other file after patching:

File: languagemissions_e.pbo

CRC-32: f91078e6

MD4: c6f6b0ff642a7ee99e370d58b9d44be8

MD5: 0b1f0cd0a918fe1d92d36ac4f892aafc

SHA-1: 069186aae3906c4a3d6705daa8869de96a796267

Checksums before patching (also with the same date as most other files in Expansion\Addons):

File: languagemissions_e.pbo

CRC-32: 11c0f39d

MD4: 4e5e894283ca6162aa36b0b42c3b0012

MD5: 545e293c32055abe5ab585fcf0b7de8a

SHA-1: 909560470f24a0275c6c50adba05875d06fee7de

EDIT: My OA is IDEA/Peter Games retail and previously never showed problems patching, including 1.59.

Edited by Fireball

Share this post


Link to post
Share on other sites

Hello and thanks for the great support.

Patching process was successful but I get worse performance and more texture popping now when I run the OA benchmark.Fragmentation should not be an issue since the game is installed on an Intel drive.I am downloading latest beta now ,to get the dll folder and test the different allocators, to see if it helps.

RPT file is giving me dozens of lines of:

Cannot load sound 'ca\dubbingradio_e\radio\male04tk\default\weapons\cannonlow.ogg'

Cannot load sound 'ca\dubbingradio_e\radio\male04tk\default\weapons\machinegun.ogg'

(Looks like I am missing the voice of the Takistan Army T-72 commander telling the gunner to switch weapons .)

This means I have to reinstall the game and patch again?

Win XP32sp3,285.58 WHQL driver.

A2 Retail,A2OA+DLC Sprocket.

Any help appreciated.

Share this post


Link to post
Share on other sites

I have problems aswell.

after patching the game i get thise errors when trying to start up OA.

1st. No entry bin\config.bin/CfgInGameUI/MPTable.shadow

2nd. Error in compiling pixel shader PSSpecularAlpha:0

A2 1.11 starts up fine and does not giveme errors after the patch, only OA/CO

i tried reinstalling the game. didnt help. i checked the md5 sum of the zip file and its ok. im going crazy here.

Anyone else having this problem and have solved it ??

my rpt file

=====================================================================

== C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2oa.exe

== "C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2oa.exe"

=====================================================================

Exe timestamp: 2011/12/03 13:44:24

Current time: 2011/12/03 14:11:49

Version 1.60.86882

Allocator: Windows

Warning Message: No entry 'bin\config.bin/CfgInGameUI/MPTable.shadow'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit.recoilCoef'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit.autoreload'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit.animSpeedCoef'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit/Flags.CameraShake'.

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular.recoilCoef'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular.autoreload'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular.animSpeedCoef'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular/Flags.CameraShake'.

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran.recoilCoef'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran.autoreload'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran.animSpeedCoef'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran/Flags.CameraShake'.

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary.recoilCoef'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary.autoreload'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary.animSpeedCoef'.

Warning Message: '/' is not a value

Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary/Flags.CameraShake'.

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Warning Message: []: '/' not an array

Cannot evaluate '' - no file

Error: 80004005 in D3DXCompileShader while compiling the PSSpecularAlpha:0 pixel shader (w:\c_branch\poseidon\arrowhead\lib\d3d9\ShaderSources_3_0\PSBasic.hlsl)

error X3501: 'PSSpecularAlpha': entrypoint not found

ErrorMessage: Error compiling pixel shader PSSpecularAlpha:0

Edited by nuxil

Share this post


Link to post
Share on other sites

RPT file is giving me dozens of lines of:

Cannot load sound 'ca\dubbingradio_e\radio\male04tk\default\weapons\cannonlow.ogg'

Cannot load sound 'ca\dubbingradio_e\radio\male04tk\default\weapons\machinegun.ogg'

Right, many of them in the RPT file, old problem, see http://dev-heaven.net/issues/11603

Another problem, the RC does not have the custom memory allocator dll folder included thus starting the RC with -malloc=whatever_allocator does always use the standard Windows allocator, http://dev-heaven.net/issues/26775

Xeno

Share this post


Link to post
Share on other sites
RPT file is giving me dozens of lines of:

Cannot load sound 'ca\dubbingradio_e\radio\male04tk\default\weapons\cannonlow.ogg'

Cannot load sound 'ca\dubbingradio_e\radio\male04tk\default\weapons\machinegun.ogg'

I get that as well .... REALLY annoying !

Share this post


Link to post
Share on other sites
I have problems aswell.

after patching the game i get thise errors when trying to start up OA.

A2 1.11 starts up fine and does not giveme errors after the patch, only OA/CO

i tried reinstalling the game. didnt help. i checked the md5 sum of the zip file and its ok. im going crazy here.

Anyone else having this problem and have solved it ??

Having the same exact problem.

Share this post


Link to post
Share on other sites
1st. No entry bin\config.bin/CfgInGameUI/MPTable.shadow

2nd. Error in compiling pixel shader PSSpecularAlpha:0

I have the same problem, solved with this:

http://community.bistudio.com/wiki/ArmA2:_Error_compiling_pixel_shader

"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" [b]-mod=beta[/b]

My configuration of game:

- ArmA2: Steam version

- Operation Arrowhead: DVD version

- BAF: download from Gamersgate

- PMC: download from Gamersgate

Edited by Saetta

Share this post


Link to post
Share on other sites

oh thats weird. dont even have a beta dir in my game installation.

anyway tanks alot. that seams to fixed it :D

Share this post


Link to post
Share on other sites

Yet another one... http://dev-heaven.net/issues/26779

The new visiblePosition scripting command is not known to the dedi server exe. Causing script errors if a script has the command and is executed on the dedi server (the command is only for clients but might be in a script which is used by both, client and server).

Xeno

Share this post


Link to post
Share on other sites

First: Thanx BIS for the providing the continued hard work and the best support ever.

Second: Not to forget the countless community members contributing to it by testing all those betas as well as providing the tools like CIT/DevHeaven. They should not go unnoticed. Thanx guys.

Third: The solution to copy the DLL-directory from the beta-folder to the ArmA root folder works.

Fouth: The RC broke Norrin's Aerial Taxi script. It does work in principle, but the helo only moves at very slow speed, like 20 or 30 km/h. Seems like a regression from the last beta. I'll report this issue over at norrin's thread in the scripting forum as well. Might have to do with the doMove command not working as expected.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×