Guess Who 10 Posted December 7, 2011 ACRE support. Some people have RC1 installed, some other dont. They dont want to install RC1 because they cant get on 1.59 servers after this. Well, but that is true for all betas labeled 1.60. Don't remember which one was the last 1.59 beta ... Share this post Link to post Share on other sites
Beagle 684 Posted December 7, 2011 Well, but that is true for all betas labeled 1.60. Don't remember which one was the last 1.59 beta ...With just a beta folder intalled you can stil use the 1.59 .exe that is stil presen and working. After intall of 1.60 RC ther is no 1.59 .exe anymore. Share this post Link to post Share on other sites
Guess Who 10 Posted December 7, 2011 Is it possible to run an older 1.60 beta (e.g. 86652) with an installed RC1? With just a beta folder intalled you can stil use the 1.59 .exe that is stil presen and working. After intall of 1.60 RC ther is no 1.59 .exe anymore. But that wasn't the question. Share this post Link to post Share on other sites
AZCoder 921 Posted December 7, 2011 I wanted to ask about AI using binoculars, I am having some concern where I order an AI subordinate to a position, and he whips out his binoculars first, or he goes part way and stops to whip them out again. Later on I was trying to get him to cover when an enemy apc appeared 200m away, and he wanted to use the binoculars and then got mowed down. Anyone else experiencing things like this? One cool thing was playing a mission where radio is disabled, and when I gave a move order my guy used hand signals, very nice. Share this post Link to post Share on other sites
Beagle 684 Posted December 7, 2011 I'm a bit puzzled about the RC and the work that has been doen to A2 contant in it...why did nobody take the time to add a few lines to AH1Z, MV-22 and UH1Y .cfg so that the first one finally get's his IHADS and the later two get countermeasures finally...? It has been done in mods, yes but mods often incorporate just more bugs and public MultiPlayer incompatibility. Share this post Link to post Share on other sites
PreedSwe 18 Posted December 7, 2011 And why not include a "Lite" Arma 2 for OA like PMC/BAF? I would love to be able to use A2 weapons/vehicles on our OA server, but it seems 75% of all the players only have OA and not A2/CO.. / Preed Share this post Link to post Share on other sites
cyclone83 6 Posted December 8, 2011 Great work BIS, Thank you so much! 10 centimeters of Suma's new hair As long as it ain't got gray, Hehe :D Share this post Link to post Share on other sites
sickboy 13 Posted December 8, 2011 And why not include a "Lite" Arma 2 for OA like PMC/BAF? I would love to be able to use A2 weapons/vehicles on our OA server, but it seems 75% of all the players only have OA and not A2/CO../ Preed Because you can download A2 Free, and combine it with OA just like you can combine with the original A2.Download+Install of A2 Free will soon be available out of the box in Six Updater. Currently it already supports combining A2 Free with OA if you have installed A2 Free manually. Share this post Link to post Share on other sites
msy 22 Posted December 8, 2011 I'm a bit puzzled about the RC and the work that has been doen to A2 contant in it...why did nobody take the time to add a few lines to AH1Z, MV-22 and UH1Y .cfg so that the first one finally get's his IHADS and the later two get countermeasures finally...? It has been done in mods, yes but mods often incorporate just more bugs and public MultiPlayer incompatibility. Me too, although I haven't use RC yet, I predict that in 1.60 full patch .50 BMG can still penetrate the front armor of T90 tank of RUSSIA and kill the men behind it. http://dev-heaven.net/issues/17684 Some content issue should not waste programmer's time in my opinion. Share this post Link to post Share on other sites
Daio 10 Posted December 8, 2011 i want to add the full auto modes for DMR and M14 AIM M14 has an autofire mode in real Share this post Link to post Share on other sites
roberthammer 582 Posted December 8, 2011 i want to add the full auto modes for DMR and M14 AIMM14 has an autofire mode in real IRL the DMR is only semi automatic http://en.wikipedia.org/wiki/United_States_Marine_Corps_Designated_Marksman_Rifle but "old" M14 should have full auto mode Share this post Link to post Share on other sites
Daio 10 Posted December 8, 2011 ahh ok thanks for updating my brain :P thinking with dmr because it depends on m14 using most of time your m14 robert ;) but when server has no rh weapons i always wish that they have that auto fire Share this post Link to post Share on other sites
Angus S 10 Posted December 8, 2011 but when server has no rh weapons i always wish that they have that auto fire there is a clientside mod that enables full-auto on the m14 http://www.armaholic.com/page.php?id=12285 Share this post Link to post Share on other sites
m4rt14l 13 Posted December 13, 2011 One question, when will be published the final release patch 1.60? Thanks for your good job. Share this post Link to post Share on other sites
PuFu 4591 Posted December 13, 2011 the target set by BIS is prior to summer holidays. That said, i guess a real release date cannot be specified. Will happen when they are happy with the RC candidates Share this post Link to post Share on other sites
Hud Dorph 22 Posted December 13, 2011 Though real release cannot be specified, im sure it can be a bit better than your sug. It has been written that it is aimed before christmas hollidays with at least 1 more rc (3). But like all betas its a slippery zone. Share this post Link to post Share on other sites