petek 62 Posted November 6, 2014 Really hoping the dlc has wider range of goodies. After all "Helicopters" brought us FFV for other vehicles.....would love to see some suppression.....everytime I see that unusable command I die a little Share this post Link to post Share on other sites
enex 11 Posted November 6, 2014 (edited) So first I would guess there would be 3 major features. It was hinted that weapon stabilization was in research.Secondly maybe they will pick off like for heli DLC top voted features from feedback tracker? If we assume weapon bipods are in 2 more option got left, maybe round in chamber accounting?(is on top voted features list). Proper body armor modeling?(is on top voted features list) Picture in picture feature? (I wouldn't count on) Edited November 6, 2014 by enex Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 6, 2014 (edited) So first I would guess there would be 3 major features.It was hinted that weapon stabilization was in research.Secondly maybe they will pick off like for heli DLC top voted features from feedback tracker? If we assume weapon bipods are in 2 more option got left, maybe round in chamber accounting?(is on top voted features list). Proper body armor modeling?(is on top voted features list) Picture in picture feature? (I wouldn't count on) I'm certain we will see some kind of weapon resting, hopefully with fluid animations too. Proper body armor would be really cool. As for Picture In Picture however... Well... https://twitter.com/Killzone_Kid/status/527612233669672960 Let's hope we can get some upgrades to this. Edited November 6, 2014 by DarkSideSixOfficial Share this post Link to post Share on other sites
Gutsnav 13 Posted November 6, 2014 In addition, there will be at least 4 (maybe more) personal weapons in the Marksman DLC. Share this post Link to post Share on other sites
Jona33 51 Posted November 6, 2014 My guess would be a significant amount of playable content will come with marksmen (as opposed to almost nil with helicopters, I'm not including time trials). Share this post Link to post Share on other sites
nodunit 397 Posted November 7, 2014 Not sure PIP would work too well in its current implementation, for one it doesn't render shadows so you lose a bit of depth perception not to mention it would be considered a "cheat" of sorts. The other is course the frame rate issue. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 7, 2014 As far as i could test it, PiP also has far too low rendering distance to be of any use. Share this post Link to post Share on other sites
Tonci87 163 Posted November 7, 2014 The top things that in my humble opinion would have to be in the marksman DLC are the following Weapon resting..................I can´t imagine high precision Sniper rifles without such a feature Wind affecting bullets.............this makes the shooting more realistic, more challenging (at great distances) and serves as a balance to counter the increased precision of rested weapons. Someone made a great ACE2 sniper campaign for Arma 2. BIS should make something like that. Share this post Link to post Share on other sites
roberthammer 582 Posted November 7, 2014 (edited) PIP scopes would be nice but in current rv engine its meh (making the proper 3D pip it would need alot of rework in the engine) i would rather see some fixes around this 3D zoom one or even making 2D one more dynamic like or in also i liked to see a Second Focal Plane scope reticle support - in arma 3 we kinda have it but its more step based rather than smooth as it should be arma does support First Focal Plane reticles , but it would be nice to see the same with Second Focal Plane reticles then maybe reticle illumination tooand ofc it must have Weapon Resting/Bipods and Wind affecting bullets + MP sync Edited November 7, 2014 by RobertHammer Share this post Link to post Share on other sites
foffy 58 Posted November 8, 2014 My guess would be a significant amount of playable content will come with marksmen (as opposed to almost nil with helicopters, I'm not including time trials). Really hoping this is the case. The Helicopters DLC seems more like a mechanic update and less of a sort of expansion. I'd live for a new campaign focused on the updated sniping and shooting mechanics. Share this post Link to post Share on other sites
roberthammer 582 Posted November 8, 2014 (edited) Really hoping this is the case. The Helicopters DLC seems more like a mechanic update and less of a sort of expansion.I'd live for a new campaign focused on the updated sniping and shooting mechanics. I wouldn't expect a campaign in that dlc tho (bootcamp free dlc had but Heli pay dlc didn't), most likely there will be training VR missions + 1 or 2 sp missions max Edited November 8, 2014 by RobertHammer Share this post Link to post Share on other sites
2nd ranger 282 Posted November 8, 2014 Some co-op missions would be welcome. There is a distinct lack of proper, official co-op scenarios in this game. What was the last one released, Escape From Altis? Seems like the mission designers are always busy making time trials and defend and Zeus scenarios and stuff like that. I know there's a focus on that kind of thing but some standard co-ops would be nice too. Share this post Link to post Share on other sites
A3_Melle 40 Posted November 13, 2014 I wouldn't expect a campaign in that dlc tho (bootcamp free dlc had but Heli pay dlc didn't), most likely there will be training VR missions + 1 or 2 sp missions max Well in the latest sitrep there was a word about development for a new "map", together with new buildings, this is planned as a DLC after the marksman DLC (after that @RIE will also probely reveal a update on the "roadmap"). A new map may also include a new SP campaign and some new coop missions ;) Share this post Link to post Share on other sites
papanowel 120 Posted November 13, 2014 Well in the latest sitrep there was a word about development for a new "map", together with new buildings, this is planned as a DLC after the marksman DLC (after that @RIE will also probely reveal a update on the "roadmap").A new map may also include a new SP campaign and some new coop missions ;) The new map is being build for the upcoming expansion (end of 2015, I'm sure it will be push to early 2016). Bis always gave us a campaign + missions in their previous ones. Share this post Link to post Share on other sites
lao fei mao 21 Posted November 13, 2014 The new map is being build for the upcoming expansion (end of 2015, I'm sure it will be push to early 2016). Bis always gave us a campaign + missions in their previous ones. Well, I do hope the maps is some kind of urban area, say 5KMX5KM, 300+ tall buidings.... we have had enough rural view islands. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 13, 2014 Well, I do hope the maps is some kind of urban area, say 5KMX5KM, 300+ tall buidings.... we have had enough rural view islands. Lol, 5kmX5km. Aha... ahaha... Ahahahaha... :rolleyes: Love the joke, ill use that sometime. Share this post Link to post Share on other sites
slatts 1978 Posted November 13, 2014 Lol, 5kmX5km. Aha... ahaha... Ahahahaha... :rolleyes:Love the joke, ill use that sometime. Zaaaargaagabad? That came in an expansion was an urban area and wasn't much more then 5x5. So if something like that happened along with a larger "proper" terrain I'd be happy with that. Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 13, 2014 Zaaaargaagabad? That came in an expansion was an urban area and wasn't much more then 5x5. So if something like that happened along with a larger "proper" terrain I'd be happy with that. That's to speak of two terrains. For example, with Stratis, came Altis. Utes, Chernarus. I wouldn't mind a small teaser map, but ONLY as a taste of the real deal. Simply a small map would not be worth an "Expansion" to me. An "Expansion" best come with a large map, as big as Altis/Chernarus maybe even, but any smaller would not be worth it in my Opinion. But hell, what do i know, BIS already knows exactly the destination for said map. But still, you know what i mean. Share this post Link to post Share on other sites
Wiki 1558 Posted November 13, 2014 Maybe, in the expansion, they'll do the same as OA: 2 maps, 1 big and 1 small. Who knows? Share this post Link to post Share on other sites
Chairborne 2594 Posted November 13, 2014 It's not like they did anything different in Arma 3, you know, Stratis? Anyway i'm hoping for a terrain that borders with both water and land, i'm tired of playing only on islands... Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted November 14, 2014 It's not like they did anything different in Arma 3, you know, Stratis?Anyway i'm hoping for a terrain that borders with both water and land, i'm tired of playing only on islands... Agree. I just really hope they blow our minds. It's something we've never experienced before, so I bet that if we look at all the terrain types BIS ever had, and subtract that from of list of existing Terrains we could figure it out. But we still wouldn't know. It hasn't been done. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 14, 2014 It will be south east asia or pacific ocean imho, it is mentioned a few times during the campaign and it's definitely new. Share this post Link to post Share on other sites
das attorney 858 Posted November 14, 2014 I would like a small island in the corner of the map that you can use as debug island. There's one on Chernarus, but not Altis for some reason. Yes you can use one of the small islands off the coast, but players sometimes want to use those for their own purposes (bases etc). Share this post Link to post Share on other sites
suiside 95 Posted November 14, 2014 this would be nice: http://virtualglobetrotting.com/map/kwajalein-atoll/view/google/ a few air strips and room for naval warfare but i would like a cold weather/snow filled place the sitrep said "Since the setting is quite different than Altis and Stratis, and indeed very fresh," Share this post Link to post Share on other sites
papanowel 120 Posted November 14, 2014 I would like a small island in the corner of the map that you can use as debug island. You forgot the one that was brought with the Bootcamp DLC. It's perfect for that. Share this post Link to post Share on other sites