-
Content Count
38 -
Joined
-
Last visited
-
Medals
Community Reputation
27 ExcellentAbout Mr. Rad
-
Rank
Private First Class
Profile Information
-
Gender
Male
-
Location
Kragujevac,Serbia
Contact Methods
-
Steam url id
radeni
Recent Profile Visitors
1875 profile views
-
CatBook-Yi23332 started following Mr. Rad
-
[Release] Simple Progression System for Arma 3
Mr. Rad replied to Mr. Rad's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The modifiers can be tweaked. As for more skills, it depends on what Arma lets us do.- 2 replies
-
- simple
- progression
-
(and 3 more)
Tagged with:
-
Mr. Rad started following Tier 1 Weapons
-
Since the SR25/M110s are getting love, could we get a 20 inch barrel version? It could have the 16 inch handguard like the M110A2 or the regular 13inch handguard like the SR25E2 PR Keep up the mighty fine work man!
-
Mr. Rad started following ARMA 3 - FIND OR OFFER EDITING
-
Mr. Rad started following [Release] Simple Progression System for Arma 3
-
[Release] Simple Progression System for Arma 3
Mr. Rad posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
What is this mod? This mod was created to satisfy our need of any sort of progression in our COOP group. The mod is inspired by the RPG-like passive skill system in Escape From Tarkov, although much simpler. We wanted to create a progression system that would give players something to work towards, independent of the mission, a system to reward playtime and gameplay. This mod is primarily intended for units and groups that play coop missions. This mod is not intended for public PvP gamemodes. Although it will work, abusing the system can be easy so it is not recommended. DOWNLOAD LINK How does it work? This mod is client-side (for now). It works by tracking player's actions trough events, and saving their progress. IMPORTANT Note: Effects of progression are applied in real time, but for performance reasons, they're only saved upon death or when the Progression menu is opened. The Player will always have an action in their action menu called "Progression menu" which will open the menu that shows all of your progression. In this menu you can see the progress of your passive skills, as well as acquire rank promotions and combat traits. Combat traits are a part of vanilla Arma, but they're normally linked to the selected character that you're playing (I.e. Combat Life Saver has the "Medic" trait). Our system tracks all score gained by the player. The score is used as a currency when you're acquiring combat traits or a rank promotion. Acquiring a combat trait while you already have one or more, will heavily increase it's price. Higher ranked players get discounts on combat traits. Here's a table of costs for rank promotions: Passive skills Our passive skills are Recoil control, Sway control and Strength. Recoil control is a self explanatory skill. It is leveled over a long period of time by firing any handheld weapons. Sway control is your character's ability to keep the gun steady while aiming. It is normally leveled by performing certain actions such as resting or deploying your weapon. Like recoil control, this skill is also leveled over a very long period of time. Strength affects your character's ability to carry heavy gear, and it's impact on stamina. Higher level strength will allow you to carry more gear without decreasing your stamina as much. Passive leveling of this skill is super slow, much slower than the other two skills. The best way to level strength is by having a workout. You can do this trough the Progression menu.- 2 replies
-
- 8
-
- simple
- progression
-
(and 3 more)
Tagged with:
-
[Release] GOM - Aircraft Loadout V1.35
Mr. Rad replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks bro -
[Release] GOM - Aircraft Loadout V1.35
Mr. Rad replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can someone @ me when there's a new download link? -
xArmalloc - Custom memory allocator for Arma 3
Mr. Rad replied to spektykles's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Is it possible to contact Battleye to have them whitelist it? -
[Release] Vehicle Appearance Manager GUI
Mr. Rad replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great work, I've been looking forward to something like this. I have a small wish/request tho: Make an option to have VAM limited to vehicles in a certain trigger. That way you can have a customization station in a base. -
Wow that timing. I started developing my own mission inspired by DCG and now you decide to come back xD
- 230 replies
-
- dcg
- cooperative
- (and 5 more)
-
For editor it doesn't create any dependencies to the mission. As for Zeus, im confident that only the Zeus needs the mod but I could be wrong.
-
Garrisoned units still somehow manage to start moving around instead of staying where they should be.
-
[Release] Injured Ai script/Mod
Mr. Rad replied to Persian MO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, like i said i tried trough both Init.sqf and debug console -
[Release] Injured Ai script/Mod
Mr. Rad replied to Persian MO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a bug to report. I am unable to disable the mod trough the init with dam_injured_ai = false; publicVariable "dam_injured_ai"; It also doesn't work if i execute the code trough the admin console. -
Will BO1 studio consider developing a module based rearm and repair station that would allow pilots to choose their aircraft loadout on the fly while the mission maker can set up these stations on airfields and USS Freedom and choose which services and weapons are available. The loadout functionality added with Jets DLC is awesome but it would be even better if those could be chosen on the fly instead of before the mission.
-
@R3vo Sorry i didn't see the notification in time to test the script you told me. I also uncovered a small issue in one of my missions i made. 3den is supposedly reporting that in code _this setFeatureType parseNumber (_value) the value expected is a boolean while the value received is a number. However there was no indication about where the error occurred so i couldn't investigate further. I saw that the property was Enh_featureType so thats why i think this is one of your properties and not vanilla.
- 1251 replies
-
@R3vo The export loadout to config tool exports the uniform as: uniform = ""; but afaik it should be uniformClass = "";
- 1251 replies