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About Frenki

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  1. Hello everyone, here i come with a problem my community ended up with nowdays. So basicly we reached some 55-65 players per mission and we have a problem with COOP. We played some TvT with 60+ players on our server with no problems, but when we tried to play COOP our server started loosing FPS and droping all the way down to 0. We make simple COOP missions, we have slots, few vehicles, markers, and 0 to 5-10 groups of enemy AI, HC is running, and we dont use any AI scripts or loops, etc. When the mission starts server has 40+ FPS, it acts normaly, but as soon as the shooting with AI starts, just after few moments server FPS starts droping, it goes all the way down to 0 and its not comming back, or it just keeps acting strange. When that drop happens all the players get yellow chain. Also we played a lot of COOP on that same server with 40-45 players and had no problems, but whenever we have 50+ it goes down. I have checked RTPs and we get a thousands of these 2 messages: Server: Network message 2ad5c1b is pending Server: Object 64:123 not found (message Type_92) Server: Object 76:3 not found (message Type_120) Our server is running on I7-4770 with 32gb RAM, we rented it at Hetzner and we have a very good bandwith. Its 900/900Mbps and our server settings are: Max Msg Send 1024 Max Size Guaranteed 696 Mas Size Nonguaranteed 232 Min Bandwith 512000 kbit/s Max Bandwith 2047 mbit/s Min Error to Send 0.001 Min Error to Send Near 0.01 Max Custom File Size 160 Max Packet Size 1400 And its on Windows 10 Pro
  2. Frenki

    SetGroupID problem

    @pierremgi Thanks for response. Yes, i am sure that i am setting it in composition init. I didnt try trough call sing field, will do right now, and was hoping for some solution trough script or init. Yes, AI in lobby is disabiled.
  3. Hi guys, i have next problem. In my mission template each squad (group) has its name defined trough group init field like this "this setGroupId ["someName"]", and when squad leader (group leader) joins firs, group initialize its name properly, but if any of squad members joins before him, they will have generic arma group name. Is there any way to set it, that if any player from squad joins, group will acuire name from initialization?
  4. Frenki

    RHS Escalation (AFRF and USAF)

    @da12thMonkey thank you good mister! I was trying it out today, and i saw that bombs followed my laser wich i was designating from ground, but they were not droping right on target, possibly becouse i didnt droped them from far enough so they dont have enough time to aim.
  5. Frenki

    RHS Escalation (AFRF and USAF)

    Guys i have question about SU-25 and KAB-250 and KAB-500 bombs and how they should be used with this plane? Is there a way to lock them to someone other's laser or they can just follow laser from Klen PS?
  6. Frenki

    RHS Escalation (AFRF and USAF)

    How to use night vision for PNVS monocular?
  7. Hello guys, i am trying to make a coop mission wich will be armor vs armor, what i to achive is to my players tanks survive longer. I was searching on web and i found this: unit_or_vehicle addEventHandler ["HandleDamage", {((_this select 2)/2.9)}]; It works, it reduces damage but sometimes it fixes my tank, with firs shot it gives me red damage on turret and with second it removes it. Does anyone have anything smarter?
  8. Frenki

    RHS Escalation (AFRF and USAF)

    @reyhard@reyhard thanks for answer! Is there any guides or documentation how to use them at this point (tv guided for mig 29)?
  9. Frenki

    RHS Escalation (AFRF and USAF)

    @reyhard thanks for answer! Is there any guides or documentation how to use them at this point?
  10. Frenki

    RHS Escalation (AFRF and USAF)

    Whats progres on TV guided missles for Mig-29, they are still not operational?
  11. Looks intresting but where did you defined wich weapon and with wich ammo to reload it, i am using: mitraljez addMagazineTurret ["rhs_mag_100rnd_127x99_mag_Tracer_Red",[0]]; mitraljez addMagazineTurret ["rhs_mag_100rnd_127x99_mag_Tracer_Red",[0]]; I am not so good with code, but if i get it properly i can put an animation for reload also so it looks like something is happening.
  12. Guys has anyone got idea how i can create addAction button wich i can use for example 10 times and than it delete itself. I am making mission and i want to rearm my RHS M2 Static from backpack, but becouse there is no magazines for it in game i need to improvise with add action on my backpack from wich i will rearm it but i want to make it limited number of times.
  13. @pierremgi This one worked just fine, thanks for help!
  14. @HazJ Here you go mate, this is example mission wich i downloaded i just copied into my mission. https://www.sendspace.com/file/1gjx5u