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15 GoodAbout Mr. Rad
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Rank
Private First Class
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Gender
Male
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Location
Kragujevac,Serbia
Contact Methods
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Steam url id
radeni
Recent Profile Visitors
978 profile views
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xArmalloc - Custom memory allocator for Arma 3
Mr. Rad replied to spektykles's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Is it possible to contact Battleye to have them whitelist it? -
[Release] Vehicle Appearance Manager GUI
Mr. Rad replied to UNIT_normal's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Great work, I've been looking forward to something like this. I have a small wish/request tho: Make an option to have VAM limited to vehicles in a certain trigger. That way you can have a customization station in a base. -
Wow that timing. I started developing my own mission inspired by DCG and now you decide to come back xD
- 227 replies
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- dcg
- cooperative
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For editor it doesn't create any dependencies to the mission. As for Zeus, im confident that only the Zeus needs the mod but I could be wrong.
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Garrisoned units still somehow manage to start moving around instead of staying where they should be.
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[Release] Injured Ai script/Mod
Mr. Rad replied to Persian MO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yes, like i said i tried trough both Init.sqf and debug console -
[Release] Injured Ai script/Mod
Mr. Rad replied to Persian MO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a bug to report. I am unable to disable the mod trough the init with dam_injured_ai = false; publicVariable "dam_injured_ai"; It also doesn't work if i execute the code trough the admin console. -
Will BO1 studio consider developing a module based rearm and repair station that would allow pilots to choose their aircraft loadout on the fly while the mission maker can set up these stations on airfields and USS Freedom and choose which services and weapons are available. The loadout functionality added with Jets DLC is awesome but it would be even better if those could be chosen on the fly instead of before the mission.
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@R3vo Sorry i didn't see the notification in time to test the script you told me. I also uncovered a small issue in one of my missions i made. 3den is supposedly reporting that in code _this setFeatureType parseNumber (_value) the value expected is a boolean while the value received is a number. However there was no indication about where the error occurred so i couldn't investigate further. I saw that the property was Enh_featureType so thats why i think this is one of your properties and not vanilla.
- 1251 replies
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@R3vo The export loadout to config tool exports the uniform as: uniform = ""; but afaik it should be uniformClass = "";
- 1251 replies
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[Release] Injured Ai script/Mod
Mr. Rad replied to Persian MO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I meant it as a feature request, sorry for bad wording. -
[Release] Injured Ai script/Mod
Mr. Rad replied to Persian MO's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to allow players to revive friendly AI? -
Mr. Rad started following ZEI - Zeus and Eden Interiors
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@lsd A few suggestions to improve the "Garrison" module: -All units inside a building should be grouped together because otherwise each group thinks for itself and it creates performance issues. -All units should have disableAI "PATH"; in their init to prevent them from leaving the building. This could also be an optional parameter when using the module just like Dynamic simulation. -CSAT Men (Special Forces) should be excluded from the list of units just like Pilots and Crew as it often ends up with having Divers and Snipers inside buildings. I love what you've already done with the mod btw :D
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A chapel turned into an improvised medical facility. Works for both Land_Chapel_V1_F and Land_Chapel_V2_F Land_Chapel_V1_F: [["Land_SandbagBarricade_01_F",[-7.16962,2.79291,-2.80992],271],["Land_SandbagBarricade_01_F",[-7.21979,0.0765991,-2.80992],271],["Box_I_UAV_06_medical_F",[-3.97717,-1.34644,-1.94533],260],["Land_BarrelSand_F",[9.04858,-1.93976,-2.60992],0],["Land_BarrelSand_F",[8.46008,-2.09882,-2.60992],0],["BloodTrail_01_Old_F",[2.34918,0.180664,-2.80992],93],["BloodTrail_01_Old_F",[-1.50116,0.233704,-2.80992],93],["BloodPool_01_Large_Old_F",[10.2017,-0.720398,-2.60992],0],["Land_Defibrillator_F",[10.6851,0.412598,-2.60992],342],["Land_Bodybag_01_empty_black_F",[9.58984,1.43237,-2.60992],112],["Land_WoodenTable_small_F",[-3.48218,-1.52924,-2.80992],258],["Land_Shoot_House_Wall_F",[2.42371,4.87109,-1.85992],0],["Land_Shoot_House_Wall_F",[-1.72552,4.88196,-1.85992],0],["Land_Shoot_House_Wall_F",[-1.6532,-4.72357,-1.85992],0],["Land_Shoot_House_Wall_F",[2.51587,-4.76184,-1.85992],0],["Land_Shoot_House_Wall_F",[-4.99115,-1.35779,-1.85992],90],["BloodSplatter_01_Small_Old_F",[-3.57892,1.75293,-2.80992],0],["Land_IntravenStand_01_empty_F",[11.2217,0.240112,-2.60992],155],["MedicalGarbage_01_1x1_v1_F",[-2.68451,0.0971069,-2.80993],0],["Land_Stretcher_01_sand_F",[10.4047,-0.887756,-2.60992],223],["Land_Stretcher_01_olive_F",[5.13257,-3.86652,-2.80992],269],["MedicalGarbage_01_5x5_v1_F",[9.14447,0.239868,-2.60992],0],["Land_PlasticCase_01_medium_idap_F",[-3.17285,-1.41473,-1.94533],320],["Land_SandbagBarricade_01_hole_F",[4.28455,2.89563,-2.80992],266],["Land_SandbagBarricade_01_F",[4.98486,0.431152,-2.80992],240]]
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Why'd you sign all of the pbos with the same key and the key is nowhere to be found
- 76 replies
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- ghost recon
- hud
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(and 3 more)
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