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About quincy

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  1. so far just the new video i put up. i took out all mgb buildings and replacing them with just BI buildings. as soon as everything looks neat il give more screen shots.
  2. thank you i will try that the hard part will proboly be from mudbox to arma 2.... or can a modbox project be imported to oxygen with all textures applied
  3. thank you. more screenshots will be posted in the next few days
  4. hello i also using mgb african buildings in my map ramadi. do the buildings cause your city to stutter or reduce framrates during a firefight. mainly the old ruined appartment building with all of the positions.
  5. if you can discribe the government center that would be great. was it ruined. were there any tall buildings that stood out like the huge hotel i have sticking out of the middle of the city lol ---------- Post added at 08:14 PM ---------- Previous post was at 08:10 PM ---------- most iraq cities are flat the only elevated areas i have are 2 bridges and of course the euphrates sea level is about -5 m below the terrain level and runs from - 30 to - 100m deep in my map
  6. i currently have 2 mosque i will probolly add 2 more the scale of my city isnt very big ---------- Post added at 04:11 AM ---------- Previous post was at 04:10 AM ---------- i would appriciate that. as for the mosque i have created the sadam mosque first . i have another mosque mid city so far. soon i will post more pictures of my progress
  7. Were how much trash was on the average street. Where where some of your forwoard operating bases. Outside or inside the city. How big were the bases. Did you fortify any houses for quick operations. How many mosque dis you see. What would u like me to have in this map
  8. i created a nice 3 story building im having trouble getting all faces of the entire building including stairs, windows, walls etc into the uv etitor i try selecting the entire building and when placed in the uv editor and unwrapped it does not show all of the faces. what are the tricks to going about doing this
  9. thanks i figured it out
  10. i am creating my first house just a box with 2 windows and a doors. when i load it into the game why can i walk right through it. please be specific on what i must do to fix this.
  11. yes that is the last phase i will place all buildings and steets first then do a lot of preformance testing to see if the city can handel more detail
  12. if u served there can you help me by sharing some things u expect out of this map to make it more accurate
  13. the map is 5.1 x 5.1 km ---------- Post added at 12:26 PM ---------- Previous post was at 12:25 PM ---------- yes there will be about 3 maybe 4 enterable mosque and minartes ---------- Post added at 12:31 PM ---------- Previous post was at 12:26 PM ---------- yes almaost all of them, i want the give u the feeling of reality that insurgents can be in any building fireing from any window making you afraid to clear houses ---------- Post added at 12:35 PM ---------- Previous post was at 12:31 PM ---------- i am taking my time to carefully place each building to fit its surroundings, some designers copy and pace the same buildings and nieghborhoods all over their map. I am being very careful to make sure every street and neighborhood is different and you dont see the same street or building pattern twice.