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Everything posted by piggypotpie

  1. piggypotpie

    C2 -Command And Control

    Where's the discord? I'm having a tough time finding it
  2. Is there somewhere I can read about ACE3 medical for mission makers as well as medics? Can't seem to find any decent vids on it
  3. piggypotpie

    Community Factions Project

    When I use "CUP_O_RU" in Alive it states that it isn't compatible. Is this an error on my part or is there something up?
  4. I must be doing something wrong. Is there a reason why my asymmetric forces spawn in AOs that I blacklist?
  5. In the Alive diagram it says to sync it to mil obj, civ obj and custom obj. Is this diagram out of date or is your way better and winging it?
  6. Right, but what I was looking to do was have an opfor, blufor and independent. I want ind to be the asymmetrical force with the other forces being able to use CQB, too
  7. Right, but then the CQB should be synced to the opposing forces' commander module?
  8. Guys, I'm trying to build an Alive op where there is an OPFOR occupying and an Independent faction running an insurgency. Do I need to sync up the modules just as I would for a regular occupation/invasion conflict or making it asymmetrical make it different? The reading on it id a bit weird as it says in asymmetrical the military cqb should be synced to the military AI commander and not to the objectives. Any clues?
  9. I want to disable VCOM in particular units (so they stay garrisoned) and I use the code: setVariable ["Vcm_Disable",true]; In the init line, but all I get is an error message saying Generic error in expression. Can anyone tell me what I'm doing wrong?
  10. two questions: Awhile back VCOM was suppose to allow troops to surrender. Is this feature abandoned? Has the conflict between ALIVE and VCOM been solved? Thanks
  11. My userconfig file has disappeared. Anyone know where I can find a copy of the vcom one so I can add it back in?
  12. piggypotpie


    Sorry, if this has been brought up, but is this ACE compatible? I see the missions on the workshop don't mention it. Thanks "Compatible with additional mods (ACE3, TFAR, ACRE2, bCombat, ASR AI3...)" sorry. I will test it out with ACE and VCOM AI
  13. piggypotpie

    Vcom AI V2.0 - AI Overhaul

    From what I've noticed on his YouTube, he's no longer working on VCOM which is a shame. He seems to be more involved in developing "Dissention"
  14. piggypotpie

    NIArms Release Thread

    So, is there an additional mod that allows us to place attachments on the MP5's?
  15. piggypotpie

    Project OPFOR

    README file. I'm an idiot. disregard
  16. piggypotpie

    Project OPFOR

    Does anyone know where I can easily locate the list of ALiVE class names? I can't seem to find them
  17. piggypotpie

    Vcom AI V2.0 - AI Overhaul

    I want to have your baby! Thanks, for this
  18. piggypotpie

    Vcom AI V2.0 - AI Overhaul

    Thanks, man. I'll try it tonight.
  19. piggypotpie

    Vcom AI V2.0 - AI Overhaul

    I can't read the highlighted portion
  20. piggypotpie

    Vcom AI V2.0 - AI Overhaul

    I'm confused. Isn't this just a copy of the config file? And that's EXACTLY how it comes
  21. piggypotpie

    Vcom AI V2.0 - AI Overhaul

    So I use the default settings for vcom. I'm not sure if those are set for high or not as I'm VERY FAR from any kind of programmer/coder. For my SP "server" on my machine I usually have it set to custom where they have high command skill and mediocre accuracy. Do I need to crank it up more?